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Orianna Build Guide by RezoneVerified

Middle ⚡ [SEASON 16 UPDATED!! ] Master Tier Midlane Orianna! THE BALLS HURT ⚡

Middle ⚡ [SEASON 16 UPDATED!! ] Master Tier Midlane Orianna! THE BALLS HURT ⚡

Updated on March 9, 2026
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League of Legends Build Guide Author RezoneVerified Build Guide By RezoneVerified 484 41 1,441,136 Views 5 Comments
484 41 1,441,136 Views 5 Comments League of Legends Build Guide Author RezoneVerified Orianna Build Guide By RezoneVerified Updated on March 9, 2026
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Runes: Phase Rush

1 2
Sorcery
Phase Rush
Manaflow Band
Transcendence
Scorch

Precision
Presence of Mind
Cut Down
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 270 LP Master Tier this Season and have 4.5 Million Mastery Points on Heimerdinger! I upload gameplays, guides, tips and pretty much any other League of Legends related content you could ever ask for!

I was the BEST HEIMERDINGER EUW in Season 7 and I'm best known for inventing the Holy Trinity of Tilt build on Heimerdinger a couple of seasons ago (Banner of Command, ZZ'Rot Portal and Rylai's)! I've also recently competed in TWITCH RIVALS where I played Heimerdinger ADC and came joint first against other streamers such as TFBlade.


Orianna has a very strong, and very safe laning phase. She has the ability to be blind picked, and can succeed no matter what opponent she is against. She brings utility, and scaling, AP damage to the late game. She has a high learning curve due to her unique mechanics with The Ball, but she is extremely fun to play and getting them 5 man, fight turning ultimates can be very satisfying!

FLASH
Flash is the best summoner spell in the game, it is your escape tool and engage tool. It can also help you get in the perfect position for a clutch 5 man ultimate.


IGNITE
Ignite is extremely powerful on Orianna, giving her that extra bit of kill pressure that she needs. It also offers Grievous Wounds, which is very useful against champions with high healing, such as Vladimir and Akali.


TELEPORT
Teleport is important for being able to teleport back to lane after recalling, and for being able to help out your team in difficult spots, turning a 3v2 into a 3v3 and potentially turning the fight. It's very good vs roaming champions such as Twisted Fate, Aurelion Sol, Zed etc.
Phase Rush Phase Rush synergizes extremely well with Orianna's kit. When hitting an enemy champion with 3 attacks or seperate abilities within 4s, you gain up to 40% movement speed (based on level) and 75% slow resistance for 3 seconds. Orianna has little mobility in her kit outside of Command: Dissonance, so this rune makes up for that.

Manaflow Band Manaflow Band is essential for mages, as they prioritize spamming their abilities over using auto attacks and Orianna is no exception to this. You permanently increase your mana, up to 250 and once you reach that cap, you restore 1% of missing mana every 5s. Very good mana sustain.

Transcendence Transcendence provides us with +5 ability haste at levels 5&8, and then at level 11, on champion takedown, it reduces the cooldown of basic abilities by 20%, which is very useful for Orianna to help spamming of spells, and dealing consistent damage.

Scorch Scorch adds that little bit extra damage that all poke mages enjoy. If you think the game is going to be a late one, take Gathering Storm for the extra late game damage, as Scorch falls off.

Presence of Mind Presence of Mind keeps us sustained easier in lane. It allows us to use abilities without the focus relying on mana usage. Constant ball movement can happen with ease due to having this and Chapter.

Cut Down Cut Down is a great choice on the precision tree for anyone who likes to trade aggressively. This allows you to have that extra damage when needed for champions who are above 60% health.
⚙️ Orianna Item Guide – Clockwork Control ⚙️
✨ Core Build Path


Sorcerer's Shoes
CORE BOOTS

Early magic penetration spike.

Sorcerer's Shoes greatly increase Orianna’s early damage output. Her constant poke with Command: Attack (Q) and follow-up combos benefit heavily from magic penetration, allowing her to pressure squishy targets throughout lane and mid game.

They are almost always the best choice unless you desperately need cooldown reduction or defensive boots.

Luden's Echo
CORE ITEM

Burst engine for Orianna’s combos.

Luden’s Companion gives Orianna everything she wants early: ability power, mana sustain, and powerful burst damage. Its passive amplifies her poke and works perfectly with her ball combos.

When combined with Command: Shockwave (R), the extra burst can quickly swing teamfights or instantly chunk enemy carries.

Zhonya's Hourglass
DEFENSIVE CORE

Anti-assassin lifesaver.

Zhonya’s Hourglass is invaluable for an immobile mage like Orianna. The stasis effect allows her to completely negate burst damage from assassins or dangerous engage abilities.

It’s especially powerful during teamfights — you can land a massive Shockwave and then immediately activate stasis while your team follows up.

Rabadon's Deathcap
POWER SPIKE

The ultimate AP amplifier.

Rabadon's massively increases Orianna’s ability power, turning her already strong combos into devastating bursts of damage.

Once completed, every ability — especially Shockwave — becomes significantly more threatening during teamfights.

Morellonomicon
ANTI-HEAL

Essential vs sustain champions.

Morellonomicon applies Grievous Wounds, making it an excellent pickup against healing-heavy champions like Vladimir, Soraka, or Yuumi.

Orianna can apply the effect easily with her AoE abilities, helping the entire team shut down enemy sustain compositions.

Void Staff
ANTI-TANK

Break through magic resistance.

Void Staff is essential when enemies begin stacking magic resist. The percentage penetration allows Orianna to remain a threat even against tanky frontlines.

If multiple enemies build MR, this item becomes a priority pickup.

Mejai's Soulstealer
SNOWBALL ITEM

Dominate games when ahead.

If you pick up an early Dark Seal and begin snowballing, upgrading to Mejai’s can massively increase your ability power.

Orianna’s safe positioning and long-range abilities make it easier for her to maintain stacks compared to many other mages.

Banshee's Veil
DEFENSIVE

Protection against pick tools.

Banshee’s Veil provides a spell shield that blocks dangerous engage abilities. This is extremely useful against champions with hooks, stuns, or long-range pick potential.

It helps Orianna maintain safe positioning during late-game fights.

Horizon Focus
POKE AMPLIFIER

Enhances long-range ball control.

Horizon Focus works extremely well with Orianna because her abilities are all skillshots that can trigger the passive easily.

When enemies are revealed and take increased damage from your abilities, your poke and combo potential becomes significantly stronger in both sieges and teamfights.



Clockwork Windup (Passive)

EFFECT RADIUS: 1125 / 1225 / 225
Orianna is accompanied by The Ball, which she commands with her abilities. The Ball has a 0.15 seconds global cooldown between casts. Additionally, The Ball attaches to Orianna if she is near it, and blinks back to Orianna if she is too far away from it.

CLOCKWORK WINDING: Orianna's basic attacks deal 10 − 50 (based on level) (+ 15% AP) bonus magic damage on-hit and gain Clockwork Winding for 4 seconds, stacking up to twice. Clockwork Windup deals「 20% bonus damage 」 per stack, up to 14 − 70 (based on level) (+ 21% AP) total bonus magic damage.

Orianna loses all stacks of Clockwork Winding when she attacks a new target.


Command: Attack (Q)

RANGE: 825
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
Orianna commands The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through, reduced to 100% − 40% (based on enemies hit).


Command: dissonance (W)

EFFECT RADIUS: 250
COST: 70 / 80 / 90 / 100 / 110 MANA
COOLDOWN: 7
Orianna commands The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electric field on the area for 3 seconds.

Orianna and her allies gain bonus movement speed upon stepping on the field. Enemies, in turn, are slowed for the same amount, decaying over 2 seconds after leaving the field.


Command: Protect (E)

RANGE: 1100
COST: 60 mana
COOLDOWN: 9
PASSIVE: The Ball grants whomever it is attached to bonus armor and magic resistance.

ACTIVE: Orianna commands The Ball to fly to the targeted allied champion or herself and attach itself to her target, dealing magic damage to all enemies it passes through and shielding her target on arrival for 2.5 seconds.


Command: Shockwave (R)

EFFECT RADIUS: 350
COST: 100 mana
COOLDOWN: 110 / 95 / 80
ACTIVE: Orianna commands The Ball to unleash a shockwave after a 0.75 seconds delay, dealing magic damage to all nearby enemies and Apulling them 350 units towards The Ball

  • Command: Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
  • Command: Shockwave, if buffered while Command: Attack, will fire at the destination when The Ball has stopped moving.

Early - Mid Game



During laning phase, you want to trade efficiently with your enemy by auto attacking, proccing our passive - and using Command: Attack into Command: Dissonance. This should be able to give us lane control, and priority. The damage from Clockwork Windup means that we prefer longer trades, and the low cooldown on Command: Attack benefits us when going vs enemies who have longer cooldowns on their abilities. When your lane opponent goes in to take a CS, you want to be abusing them with Command: Attack and this is especially so vs melee laners.

Orianna has amazing gank potential/set ups for her jungler, pulling the enemies back in with Command: Shockwave and slowing them with your Command: Dissonance electric field. On the other hand, when you're being ganked by the enemy, you want to make sure to have Command: Protect on yourself, and then Command: Attack behind the enemies, meaning your Command: Shockwave will pull the enemies away from you, while slowing them with Command: Dissonance.

Orianna has good push potential, and you should look to push in your enemy and then roam. You can help poke down enemy laners, or threaten an engage with Command: Shockwave, pulling them into your allies and securing a kill or two, then proceeding to help push down the tower or take Dragon objectives.


Mid - Late Game


During the mid - late game, you want to be pushing in lanes and looking for roams, objectives and kills. You can hide The Ball in a wall, and surprise an enemy with a quick Shockwave combo.

When you're teamfighting, you generally want Command: Protect on an engaging ally, so you can use his position to cast your abilities from, without being at risk yourself. You have multiple ways to use your abilities, starting with Command: Dissonance, slowing the enemy and disabling their escape from Command: Shockwave, or using Command: Shockwave first, enabling you to pull all enemies together and pushing out massive damage with your full combo.

Remember you have low cooldowns, and by now, a high mana pool to spam these abilities. If you have chosen to take Summon Aery, using Command: Protect on your allies increases the shielding they receive, and you can also use Command: Protect to boost an allies movement speed, helping them catch fleeing enemies.

Make sure to prioritize objectives once you have secured picks/kills, as they are what primarily win the game. Rift Herald spawns twice now, so you can prioritize taking one, if not both, to secure extra tower plates and net you some more gold, allowing you to quickly move forward in your chosen build path.
Thanks for reading my Orianna guide and I really hope you can take some of this information and apply it to your ranked games! Please drop me a comment, and let me know if there's anything I can improve on. I hope you can pop by any of my social media's and say hi! Feel free to check out any of my other midlane champion guides, and I hope you enjoy them just as much.

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League of Legends Build Guide Author RezoneVerified
RezoneVerified Orianna Guide
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⚡ [SEASON 16 UPDATED!! ] Master Tier Midlane Orianna! THE BALLS HURT ⚡

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