Orianna
Build Guide by RezoneVerified
⚡ [SEASON 16 UPDATED!! ] Master Tier Midlane Orianna! THE BALLS HURT ⚡
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Recommended Items
Runes: Phase Rush
1
2
Sorcery
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Flash
Ignite
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Ziggs
Synergies
Ideal
Strong
Ok
Low
None
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How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 270 LP Master Tier this Season and have 4.5 Million Mastery Points on I was the BEST HEIMERDINGER EUW in Season 7 and I'm best known for inventing the Holy Trinity of Tilt build on
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FLASH |
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IGNITE |
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TELEPORT |
| Phase Rush |
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★ |
| Manaflow Band |
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★ |
| Transcendence |
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★ |
| Scorch |
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★ |
| Presence of Mind |
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★ |
| Cut Down |
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★ |
⚙️ Orianna Item Guide – Clockwork Control ⚙️
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Clockwork Windup (Passive) EFFECT RADIUS: 1125 / 1225 / 225 |
CLOCKWORK WINDING: |
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Command: Attack (Q) RANGE: 825 COST: 30 / 35 / 40 / 45 / 50 mana COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3 |
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Command: Attack has no cast time and does not interrupt
Orianna's movement if The Ball is not attached to her (otherwise an animation will play and interrupt any movement commands).- The Ball will drop to the ground upon colliding with
Yasuo'
Wind Wall but not with
Braum's
Unbreakable.
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Command: dissonance (W) EFFECT RADIUS: 250 COST: 70 / 80 / 90 / 100 / 110 MANA COOLDOWN: 7 |
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Command: Dissonance has no cast time and does not interrupt
Orianna's movement.
Command: Dissonance, if buffered while
Command: Attack, will fire at the destination when the ball has stopped moving.
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Command: Protect (E) RANGE: 1100 COST: 60 mana COOLDOWN: 9 |
PASSIVE: The Ball grants whomever it is attached to bonus armor and magic resistance. ACTIVE: |
Orianna gains
Command: Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast).- The Ball will join
Command: Protect's target ally in stealth if they are affected by it when
Orianna targets them.
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Command: Shockwave (R) EFFECT RADIUS: 350 COST: 100 mana COOLDOWN: 110 / 95 / 80 |
ACTIVE: |
Command: Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
Command: Shockwave, if buffered while
Command: Attack, will fire at the destination when The Ball has stopped moving.
Early - Mid Game
During laning phase, you want to trade efficiently with your enemy by auto attacking, proccing our passive - and using Mid - Late Game
During the mid - late game, you want to be pushing in lanes and looking for roams, objectives and kills. You can hide The Ball in a wall, and surprise an enemy with a quick Shockwave combo.When you're teamfighting, you generally want
Remember you have low cooldowns, and by now, a high mana pool to spam these abilities. If you have chosen to take
Make sure to prioritize objectives once you have secured picks/kills, as they are what primarily win the game.
Thanks for reading my
Orianna guide and I really hope you can take some of this information and apply it to your ranked games! Please drop me a comment, and let me know if there's anything I can improve on. I hope you can pop by any of my social media's and say hi! Feel free to check out any of my other midlane champion guides, and I hope you enjoy them just as much.




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