Jarvan IV Build Guide by uSgSello
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Choose Champion Build:
Off tank well balanced
Tank Jarvan (Surviving in enemy Backline or Peel for your Team)
+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
Threats & Synergies
Able to dodge your E + Q combo and is able to deal more damage in a 1 vs 1. Also he can jump out of your ulti.
Able to dodge your E + Q because of his high mobility. He has more damage than you in the early game if he hits his Q. If he misses you should be able to win a fight or trade against him. Also he is able to jump out of your ult.
If Elise dodges your Combo with her rappel she will win a fight against you. If she hits her cocoon she also should be able to win the fight or trade. Elise is very squishy. That's why you can burst her in the early game with your high damage output from your E+Q combo + your first auto attack + Electrocute. Skill based matchup.
Evelynn shouldn't be a problem before level 6. Jarvan has a very good early game and way more damage and impact than an evelynn. After level 6 you should try to ward her camps so you get some information about her pathing. Try to counter gank her after reaching level 6. The early game should be free in reference to ganks and jungling.
Shaco is a very squishy champ and should not be able to kill you early in the jungle because you can escape or try to fight him with your E + Q combo. If you try to engage him he will try to dodge your Combo with his Q. While your abilities are on Cooldown he will definitely outdamage you and might be able to kill you. That's why you should only try to fight him when his Q is on cooldown or when you are counterganking him.
Graves is able to dodge your combo. He is able to kite and has a lot of damage. Try to countergank him. Prevent fighting.
Nidalee is able to dodge your combo. It is just like the matchup against Elise. If you play around her jump cooldown or engage her when she is in human form and you hit your E + Q combo she won't be able to win a trade or fight. Nidalee normally doesn't counter jungle.
You are definitely stronger than Kayn in the early game. You can try to countergank him or fight him in the jungle. After he reaches 6 and transform you should prevent fighting against him because he will be definitely stronger than you.
Even matchup. Both are very good at ganking and counter ganking. Both deal nice damage in the early game. I think Xin got a small advantage because he has less Cooldown and a bit more damage.
Rek'sai won't be able to dodge your Combo because her tunnel animation will take too long. You have more than her in the early game and should be able to win trades and fights.
Skill based matchup. Rengar has more damage than you if he engages you. If you engage him + hit your combo and he has no stack you will win the trade. Pay attention to his pathing and prevent getting invaded.
There is a nice synergy in reference to your ultis
If you gank to help a Lissandra it will end up into a kill for your team in 90% of the ganks. Also nice Ult Synergy
If there are multiple enemies in your ultimate Miss Fortune can set up for a perfect ultimate.
Gnar can ult people against your wall of Cataclysm. Perfect synergy if communicate.
Wukong can go into your ultimate with his E and press R to hit multiple enemies and deals a tons of damage.
Get multiple enemies into your ultimate so Rumble can ult perfectly and deals tons of damage.
Simple: Ult multiple enemies so Ziggs can drop his Mega Inferno Bomb perfectly onto the enemies.
If you ult multiple people Gangplank can ult perfectly. His Ult won't deal tons of damage but will help you keeping them in range if they want to escape.
Galio can help you very nice to survive in the enemy backline because your resistances are increased if he ults you. He also can ult perfectly if there are multiple enemies in your ultimate.
Jarvan is able to knock multiple enemies up if can use your E + Q combo perfectly. Yasuo can set up for a nice ultimate. Also he can hit target easily if they are in your ultimate knock them up by himself.
Nice to help him with ganking but he can't help you if someone is in your ult. I wanted to mention this synergy because I often play DuoQ with a Voli Top OTP
Simple: If you ult multiple enemies they are not able to escape from Fiddlesticks ultimate.
It is just like Volibears Syngery. Strong ganks but if you ult someone he can't really help you.
Zyra can hit all her spells if you ult enemies.
Strong Ganks but if you ult someone he can't really help you.
Viktor can hit all his spells if you ult enemies.
+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Champion Build Guide
[Season 9] Extensive Guide to Jarvan IVBy uSgSello
Hey Guys. My ingame name is ImSello. My Current rank is Diamond 4 and my main role is jungle since season 3.
First of all I hope you get all the information I want to give because my english is not the best.
I'm not a real Jarvan main at the moment because I prefer playing Elise and Kindred but I earned a lot of experience in playing Jarvan past seasons.
Description:Innate: Jarvan IV's initial basic attack on a target deals [+8% target's current] (min 20) bonus physical damage. This effect cannot occur again on the same target for a short duration.
Cooldown: 6 s (per target)
Tips:Martial Cadence is Jarvan IVs passive. Because every target you hit has his own 6 seconds cooldown you should use it onto all target in the jungle. For example you should hit all wolves with your passive instead of killing one without using the passive onto the others. This will make sure that you have the highest damage output you can do and it will increase your jungle clearing speed.
Description:Active: Extends Jarvan IV's lance dealing physical damage and lowering the Armor of enemies hit for 3 seconds.
If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even when immobilized.
Physical Damage: 80 / 120 / 160 / 200 / 240 (+120% bonus)
Armor Reduction: 10 / 14 / 18 / 22 / 26%
Tips:You are able to dash 2 times to one Flag if you have a bit of CDR. That's why you can reengage in fights pretty good with cc. Dragon Strike deals a lot of damage and is good to execute someone who tries to escape. Keep in mind that Dragon Strike reduces the targets armor. That's why you will deal more damage to the taret after hitting Dragon Strike.
If you can't reach the enemy with your Dragon Strike + Demacian Standard combo you can flash immediately after the combo to increase the range of the knockup. This often gives you and your teammates the opportunity to catch someone and shut him down.
Description:Passive: Gains Attack Speed.
Active: Throws a Demacian Standard to a nearby area dealing magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions Demacian Standard's passive Attack Speed.
Passive Attack Speed: 15 / 17.5 / 20 / 22.5 / 25%
Magic Damage: 80 / 120 / 160 / 200 / 240 (+80%)
Tips:Keep in mind that Demacian Standard gives you and your team vision. You will skill Demacian Standard to get the attack speed. That's why you can use it level 1 in some bushes to get vision and prevent getting invaded. Also keep in mind that your teammates are able to teleport onto your Demacian Standard.
Description:Active: Grants a shield that absorbs damage for each nearby enemy champion for 5 seconds, and slows surrounding enemies for 2 seconds.
Shield Strength: 60 / 85 / 110 / 135 / 160 [+2 / 2.25 / 2.5 / 2.75 / 3% Jarvan's max]
Slow: 15 / 20 / 25 / 30 / 35%
Tips:You often use Golden Aegis after your Dragon Strike + Demacian Standard Combo. After the target is knocked up you want to slow them to make sure they cant escape. The shield itself isn't very strong in my opinion. The important fact of this ability is the slow. In teamfights you are able to slow mulitple people.
Description:Active: Heroically leaps to an enemy Champion dealing physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.
Activate again to collapse the terrain.
Physical Damage: 200 / 325 / 450 (+150% bonus)
Tips:Cataclysm is a very powerful ability in the game. There are a lot of synergies in the game in reference to this ultimate. Targets with no mobility and no chance to get out of Cataclysm are dead in 95% of the situations.
Because it has AoE damage you should try to hit more than just one person with your ultimate. It has a lot of execute and burst potential and can be used as a gap closer.
REMEMBER: The damage of Cataclysm can be flashed. The target won't get any damage from your ultimate. Try to use Cataclysm immediately after your knock your target up with your Dragon Strike + Demacian Standard Combo. In most cases the target is dead after using Dragon Strike, Demacian Standard and Cataclysm.
The reason is very simple:
Jarvan's damage output is based on His [E] + [Q] + [Passive]. These 3 attacks will proc Electrocute immediately. In the late game you usually buy some defensive items. That's why Electrocute and the Domination tree will help you dealing constant damage throughout the game.
As I already mentioned Electrocute is an important foundation for playing Jarvan. It helps you dealing constant damage throughout the game and will proc imediately after your main combo.
Very simple: Jarvan will engage with his Q dash to his E Flag. Sudden Impact will proc immediately after effecting an enemy after your dash to your flag. That's why you will gain the Lethality from Sudden Impact in 99% of the fights.
As jungler you usually have a high kill participation because you want to set up ganks and plays to put your team in a good position. Every time you kill someone you will gain 2 Eyeball Collection stacks and every assist will grant 1 Eyeball. That's why you will reach the cap of 20 very fast.
Also you will buy a Sweaping Lense early in the game to clear the enemy vision and make sure that the enemy team don't know your position and pathing.
Every Wardkill will grant you 1 stack. Usually you will get the 12 + 6 Extra AD from Eyeball Collection very fast.
Very Simple: You want to move across the map as fast as you can. You can earn 1 Bounty stack per Champ. At 5 stacks you gain 48 movement speed. As jungler you have the chance to kill every unique champ once because you can gank them.
The reason why you go for this tree is the attack speed you will get.
As the jungler you often try to gank someone who is low on hp. That's why Coup de Grace is a nice choice as jungler. Also you often ult to execute someone when they are low on hp. This is another reason to take Coup de grace.
The Black Cleaver is a must buy as Jarvan IV. It grants HP and Attackdamage + Armor Reduction on autohits up to 6 times and 24%. In addition you get 20 cooldown reduction which is also great for Jarvan IV. Jarvan IVs strength is his strong Demacian Standard + Dragon Strike combo and his ultimate Cataclysm. Lower cooldown means more damage potential and impact.
The Black Cleaver also grants Jarvan IV +20 Movementspeed after dealing physical damage to an enemy. Sometimes it helps you from getting kited and secure kills by chasing down enemies.
Titanic Hydra is a very good item for Jarvan IV. You will get more tanky and deal extra physical damage based on your maximum HP.
The Black Cleaver, Sterak's Gage, Dead Man's Plate, Spirit Visage gain HP. That's why in the end game you will have a lot of HP. That's the reason why Titanic Hydra harmonize well with all of the Items which are great for Jarvan IV. In addition to more damaged based on your maximum HP you gain extra AD anyway from Titanic Hydra.
Another nice attribute you will get from Titanic Hydra is the AoE AutoHit Damage. Your clear time will increase, you will deal more damage in teamfights and your waveclear and push potential will increase.
Next to these basic stats you will get from Titanic Hydra there is also an active attribute. If you activate Titanic Hydra your next Auto Attack will deal way more damage. If you use the these active spell perfectly you can cancel your autohit animation to do 3 "faster" auto Attacks + extra damage.
Guardian Angel is a very good item for Jarvan IV. In many team composition it is your job to jump into the enemy backline and keep their carries busy. You have to stay alive as long as you can. Guardian Angel will revive and it will take even longer to take you down.
Also you get Extra Attack Damage and Armor from Guardian Angel
You start with Demacian Standard at Level 1. You want to get the attack speed from Demacian Standards passive and get some free vision while using it before the jungle spawns. After that you skill Dragon Strike at Level 2 to get your full damage and your Croud control. You could gank now immediately if there is any chance to get a free kill or someone overextend. The Rift Scuttler is easy to kill at level 2 because you are able to knock him up and reduce his armor and magic resist.
At level 3 you skill your Golden Aegis to get your full kit (except ultimate) and even more CC for ganks.
After that you are maxing your Dragon Strike until it has 5 skill points because it is one of the biggest damage outputs of Jarvan IV and to increase its armor reduction.
The 2nd ability you will max is Demacian Standard. It will increase the your attack speed (passive) and you will be able to do your Dragon Strike + Demacian Standard Combo even more often.
Maxing Golden Aegis before Demacian Standard would not be worth because its shield isn't very powerful and the slowratio just increases from 15% to 35%.
That's why Golden Aegis should be your last choice.
To be honest jungling as Jarvan IV is not very easy. In my opinion it is very hard if you jungle him for the first time. Sometimes you will drop very low on hp.
First of all you need to know that Jarvan IV doesn't have sustain in the jungle. He can't heal himself has a huge shield. Golden Aegis is primary used as a slow ability than as a shield because the amount of damage Golden Aegis blocks is very low.
To compete successfully against the jungle camps you need to kite them well.
You should try to cancel your autohit animation at the perfect time to make 2 Autoattacks between every hit of the jungle monster.
You cancel your autohit anmiation with moving backward. Also you can try to cancel the jungle monster's animation with moving backward. Sometimes they cancel their autohit animation and follow you instead. The kiting is nice to have in reference to your cooldowns. While moving backward you keep the jungle monster busy without taking damage because it will chase you. You can use Martial Cadence, Dragon Strike, Golden Aegis and Demacian Standard more than once per camp.
You will take less damage per camp while the cleartime doesn't increase.
One more tipp: Try to use your knockup from Demacian Standard + Dragon Strike combo when the jungle monster for example Red Buff is in his auto attack animation. This will reset his attack and prevent you from getting damage.
Red Side:On the red side of the map you will start at your Blue Buff . With the help of your Supporter and ADC you will clear it very fast. After killing the Blue Buff and skilling your Dragon Strike you start taking down the Gromp . Try to kite around your Auto attacks and the cooldown of Martial Cadence. Since 9.9 the rift scuttler spawns at 3:15 and not 2:00 you should clear your wolves and your red buff. Then you go to the rift sucttler on the site of your Red Buff . CC the rift scuttler with your E + Q combo to reduce his resistances. Take care off the enemy jungler because he might contest it.
At this point of the game there could be a chance to set up your first gank in the mid or the bottom lane. If there is no chance to gank someone because your team is pushing the lanes you should continue jungling or counter jungle the enemy jungler. You should kite every camp around your cooldowns.
Blue Side:On the blue side of the map you will start at your Red Buff . With the help of your Supporter and ADC you will clear it very fast. After killing the Red Buff and skilling your Q you can move towards your Wolves or Raptors . If you think the enemy is trying to steal away your Blue Buff you should go to wolves and then to your Blue Buff . Try to kite around your Auto attacks and the cooldown of Martial Cadence. Make sure you hit all targets with Martial Cadence every time the cooldown resets. Immediately after taking down the Wolves you move to your Blue Buff . Kill him and skill your Golden Aegis to make sure you have your full early game ability kit. If you clear your Raptors first and then wolves go to Blue Buff after Wolves as well. After that you should definetely contest the top side Rift Scuttler because he is worth a lot of experience and gold + vision.
Now you have got 3 opportunities.
1. Invade enemy Red Buff
2. Keep farming and kill the Gromp
3. Set up your first gank immediately
There are 2 different gank styles in my opinion.
|First:||Walk up +||
|Auto Hits +||
|Enemy will use||
If you know the enemy flash is up you want to wait for them to flash before you do your Demacian Standard + Dragon Strike Combo. Otherwise they will flash your knockup to survive the gank.
That's why you should wait for your teammate to hard cc them so you can hit your combo for sure or you walk up to them and slow them with Golden Aegis.
If you can walk up to them and use Golden Aegis just keep damaging them with your auto attack. Your teammate can follow after the enemy is slowed due to Golden Aegis. Usually the enemy tries to flash away after getting low from your auto attacks.
Now this is your chance to hit your E + Q combo. They have no flash left and if you are fast enough they won't be able to dodge it.
|Second:||Enemy got no||
The second gank style is if you got the information that the enemy flash is on cooldown and they have no mobility like a dash or it is on cooldown too.
You should try to make your combo as soon as possible to knock the enemy up and deal a lot of damage. Your teammate on the lane is able to follow up fast and secure the kill with your help.
This fast style of ganking prevent getting counterganked.
General: In my opinion Jarvan's counterganks are very strong. That's why I keep trying to get information about the enemy jungler position. If I know his position I am able to predict where he wants to gank. Try to play on the same side of the map to counter his ganks just in time.
Finally I can say that mastering Jarvan IV will be worth it.
He has a great kit which includes damage, tankyness, CC and mobility.
Jarvan IV is annoying for many champs because they can't dodge his CC and Cataclysm. Jarvan is nice against no mobility enemy carries. You can catch or zone them with Cataclysm.
Next to his Offtank and Tanky build you can try a carry full AD build. He will oneshot everything but in high elo you will get punished for this. I didn't mentioned this build so far because in my opinion it is just playable in reference to smurfing.
I hope this guide can help you and you understand all I wanted tell.
I would appreciate Feedback.
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