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Class: Very Hard
These champions are Ahri's hardest counters. Threat level can very between +/- 1.
In my opinion Ahri's hardest matchup, her range, point and click stun, and mana sustain makes her an absolute lane bully against Ahri. Use your q to poke her from range and be aware of how many stacks she's at, back off if she walks towards you with her stun. Once she's 6, a full combo with stun will instantly kill you since you cannot dash away. Rush Abyssal and farm for late game, play super safe.
LeBlanc
Another one of her most difficult matchups, this lane can be won if played correctly, rush abysall and anytime she w's, use your w and try to position your q so it lands on the pad where she'll w back to, land charms if possible. Be wary of her chain since cc is the most dangerous thing to you. You can also use your ult to dodge her w and stop the q from procking for double damage.
Fizz
Class: Hard
These are match ups that are either very difficult or require skill and outplaying in order to be won. Threat level can very between +/- 1.
Debatabely, the most annoying matchup i can think of. Again, Rush Abyssal, but try and take advantage of him 1-5 since his biggest power spike is at 6. After 6, save your ult and flash to dodge his ult, if he hits you with it you're going to have to use everything to get out of range of him or else you'll die from his burst combo. Also remember that his ult cd is lower than yours
Diana
This matchup can go either way, if you abuse her 1-5 and kill her, than you can win the lane, if you allow her to farm then when she hits 6, she'll all in and kill you. You have to focus on dodging her q's and if one hits you back off until it wears off. If you play if right you can use your ult to dodge some damage during her all in. Difficult match up but still possible. Rush negatron for sure and then finish into abyssal if behind or go into morello if you're doing ok.
Kassadin
This one is like diana but a little bit different. His 1-5 are weak but the shield he gets from his q can negate your poke if you don't wait for the shield to dissipate. Once he's 6, he turns into the ultimate lane bully, focus on harassing from range and then if he all ins, retaliate with a full combo. Rush negatron and then go into morello if you're confident or abyssal if you're not.
Talon
Another Match up where you need to abuse your opponent 1-5 and try to gain a lead. Talon's lvl 6 burst will instakill you if you get too close to him. Rush seekers and finish into zhonyas if not confident or go into morello if you have the upper hand.
Akali
Class: Medium Hard
These match ups are pretty much 50/50 as long as you don't mess up. May require some knowledge to pull off. Threat level can very between +/- 1.
This is a matchup where you have to abuse her before 6 since she is probably the weakest champ before 6, but after that she can snowball out of control on you. Lvls 1-5, abuse her with a bunch of autos and qs while your csing, she will probably try and spam you with q's, but you can basically ignore them since they do such little damage and you'll heal it all from your passive. Once lvl 6 hits and she gets 3 stacks, be quite careful since her burst is very high especially since gunblade got buffed she can one shot you. You need to use your dashes smartly during your trades and when your ult is down play very passive since you are a sitting duck without it. Rush morello if you win hard early or get negatron then abysall/morello depending on how much you're struggling.
Zed
Winnable, but requires a very careful touch. Zed vs. Ahri is a matchup that can snowball in either champions favor but highly favors zed since it requires Ahri to outplay him and not the other way around. Try and dodge his shurikens from 1-5 and when he all ins you at lvl 6+ you can either charm behind you immediately after he comes down, or flash/ult immediately to put some distance between you and him and focus on dodging his q's.
Morgana
I personally despise this match up, mostly because of her high wave clear with her w, and Ahri's struggle to farm under tower. I would either start boots or rush them, if you can dodge all her q's then this lane is free. After 6, is she hits a q on you and is in range to ult you're most likely dead. Rush negatron and then go into abyssal if you are struggling or continue on standard build path.
Viktor
Viktor isn't as difficult to play against since his nerfs. He doesn't have much damage early game and if you dodge his lasers you'll easily win. Once he gets enough damage to wave clear you need to look for aggressive trades to try and zone him from the wave. Don't underestimate his all in since he has quite significant burst, but it can be easily outplayed with some well timed ult dashes. You should be able to go straight in morello's with no problem but abyssal is a fine substitute if you want.
Anivia
Class: Medium Easy
These match ups are 50/50 but are slightly more favorable for Ahri. As long as you play to your advantages and the enemy disadvantages you should be fine. Threat level can very between +/- 1.
Anivia has some significant early game damage but that damage is reliant on her landing her q's, these can be easily dodged if you are standing back far enough so you have time to react. Keep in mind that all her spells have significant mana costs so if she spams q's, it will leave her extremely vulnerable. Boots start for this match up is definitely not a bad idea since you can dodge skill shots much easier. After 6, and once she gets her tear and ROA, her wave clear will get quite annoying and she can easily poke you with an ult to e combo. This is the time where you poke her down an then all in her. You have the upper hand since you have your dashes and she only really has her initial burst if you avoid her ult. Make sure to not get baited by her egg early since you don't have enough damage to fully break it most of the time, always pay attention to when it is up/down. Standard build path (Morello 1st).
Azir
Azir match up is played pretty much the same for all champions, he's a lane bully during his early levels and you can't do much since you are so weak early. He's going to try and push the wave under your tower and poke you with q's. If you can, keep the wave from under your tower, if azir constantly pokes he will run out of mana and if you position your q's well you can trade with him effectively, once 6 you can look for an all in since you can dodge all his abilities if you ult correctly. Rush Morello, then either ludens, abyssal, or zhonya depending on the team and game.
Brand
I only rate this match up this high since i despise the champion lol. Brand has extremely high early dps. You have to focus on dodging his flame pillars and more importantly q's (stun) since if you tank a full combo from him early you risk the chance of dying. Once your 6 you can look to aggressively all in him, but you have to dodge his q with either an ult dash or flash to be able to win the duel. It might be a good idea to grab an early negatron before going into morello's since it will drastically help laning and trades if you need/want it.
Cassiopeia
Be very careful of her damage early, if she hits you with poison you should back off immediately since the combination of damage over time along with her e resets can chunk you down rapidly. Once your 6, you can initiate and use your ult stacks to dodge poison. You should try and poke her down before all in since if you get hit by her ult and/or poison she can easily kill you also. Standard build path (Morello 1st).
Cho'Gath
This is all about avoiding early damage, try and harass him early with q's and autos and avoid his rupture at all costs. Starting or rushing boots is necessary for Cho, his silence is almost impossible to dodge because of the range, so try and avoid the ruptures. He won't be hard to deal with if you don't let him build up his feast stacks. If you see him use it on a minion, try and use that window to all in him since a huge part of his damage is on cd. Standard build path (Morello 1st) or negatron early if necessary.
Ekko
This one shouldn't be too difficult to deal with, as long as you dodge his q's early you should be able to trade effectively with your range. Anytime he casts his w, try to move in an unpredictable way to avoid being stunned and giving him a shield. Once he blinks on you, it will be easy to land a charm along with some good return damage. After 6, you need to either get him low and then burst him down before he can ult, or wait for him to initiate and then retaliate and dodge his ult with your ult or flash. Standard build path (Morello 1st).
Karthus
Ya....you'll be fine
Katarina
Another match up where you can abuse your target early but she can poke quite a bit with her q's. Weave in autos to increase your poke and if she jumps on you just charm her to disengage. Once your 6, if she ults you just dash way if you're not confident on hitting the point blank charm. If she waits for you to use your charm before ulting, use your dash to put some distance between you. Don't try and stay in lane if you get below ~40% HP since she can burst you down instantly without any retaliation possible. Rush morello's but you can again go the abyssal route or just early negatron if you want to play it safer and slow.
Kayle
The kayle match up isn't too bad since she doesn't put too much pressure on you, the issue is that it'll be quite difficult for you to secure a kill on her. This is for the most part a passive farm lane, both of you don't do any substantial damage early game, and once you get your ultimate and have kill pressure, she can negate it with her ult. The only way you'll kill her is if you constantly poke her down and bait out her ult and then move in to finish her off. Eventually she'll have enough wave clear with her aoe that you'll just be pushed in continuously. You don't need to situationally build anything for this match up.
Lissandra
Just use your range to your advantage for this one, use your q's to trade with her from range, if she happens to go in on you with her e to try and w, step back and as soon as she appears, charm and combo her. Once she's 6 be careful of her using her ult to set up a gank, that is the #1 way you'll die in this lane, if you don't let her get in range for an ult or poke her enough so that she's too scared to go in, she'll save her ult for herself which you can easily burst her after she comes out of it. Rush Morello's.
Malzahar
This match up is difficult for a handful of reasons, since his rework, malz has become a much more difficult and annoying champ to lane against. Due to his high waveclear with space aids, and Ahri's difficulty with farming under tower, your life can be quite difficult in the early laning phase if you don't counter push effectively. Once malzahar hits 6, you need to be careful of his all in since point and click cc is Ahri's worst nighmare. Play the slow game and farm up, grab a negatron if needed and poke from a range until he's low enough for a high burst combo to finish him off.
Orianna
Like the yasuo match up, it depends on the skill of the orianna. I good ori will make sure to shield every time you q her. Her poke with q and w can be annoying but it won't do much damage early and will cost her a lot of mana also. Try and position yourself at the max range of your q and after she positions her q far away from herself, poke her and by the time the ball can travel back to her you'll already of dealt your damage. Dodging her ult with your ult is a little tricky at first since it happens fast. If you're right if the center you'll have to flash to avoid it, otherwise you can dodge all her damage by ulting correctly. Standard Morello's rush.
Ryze
This match up is just plain wierd. After his 1st rework ryze was extremely difficult to deal with post 6 with his combo and constant cc. With his new rework you need to be extremely careful and respectful of his damage. With his new e, q combo, he can deal a lot more dps. I believe that you have more of a chance to outplay now since you aren't going to be snared as repeatedly. Once you are 6, try and dodge his q's with dashes. Play safe and use your charm to disengage and kite when he goes in to be aggressive. Focus on keeping distance between him and using your range to your advantage.
Swain
This is a match up that is entirely winnable but is swayed highly out of your favor. Due to his ultimate, you need to stay on a standard build path with a morello rush for the grevious wounds. Swain's snare can be easily avoided if you grab some early boots also. Try to poke him down and force him to use his mana with his ult to regenerate health, and once you see the opportunity take it, ignite combined with morello will negate the effects of his ult along with using your dashes to dodge his snare.
Syndra
Syndra is an absolute early lane bully now more than ever since she can now pick up multiple balls with her w. It's rather difficult to dodge her poke early in lane but if she constantly pokes then she will suffer from mana issues. Again, don't let her push you under tower since she can easily bully you there. Once she hits 6, if she has ignite, you need to dodge every single stun (e) that she does. Watch her positioning relative to her spheres to make sure you're not aligned to them. A full combo from syndra once she's 6 will instantly kill you since you can't outrun her ult. Get a negatron early if you're getting hit by too much poke, and you can also outplay her by dodging a stun or sphere with your ult if you're looking to all in her.
Taliyah
Since her buffs, Taliyah can bully you hard early. Her w,e combo can do some significant damage early so make sure to move unpredictably when she walks forward. Once you're both 6, try to keep her from roaming by pushing the wave and poking her down. Make sure to avoid dashing through her mine field since you'll basically be killing yourself. All her abilities are dodge-able with your ult. Rush Morello's.
Twisted Fate
Class: Easy, These match ups as swayed heavily in your favor and have many opportunities for you to abuse their immobility and skill shots. Threat level can very between +/- 1.
For this match up, you need to play around his pick a card, get boots early to dodge his wild cards and anytime he pulls gold back up and poke him from range. Your abilities out range him. Once you're 6, look for an aggressive engage as soon as he uses his pick a card and it should be easy to abuse your mobility against him. Try and push him in to stop him from roaming on your team. Rush morello's.
Veigar
This little devil is a pain in the ***. 1-5 is pretty standard to most mage match ups. Stay out of range of his stun field and dodge all of his e's. How that his ult does %missing HP, don't be greedy and try to stay for the extra wave. His stun field totally negates your ult dash and his ult is point and click. Don't all in him unless you've poked him down and have the upper hand. Grab a negatron early on if you need some defense and boots to dodge his skill shots, then go into morello's or abyssal for the safer route.
Xerath
Another skill shot reliant champion, but xerath has a significant range advantage on you, start or rush boots for this match up, and try and predict his q's and juke them. He'll be pushing the lane pretty hard with his aoe skills so try and stay out of under tower. Once you're 6, you can use your ult to engage by dodging one of his spells and then the other stacks to dodge all his abilities. Use you're mobility and his immobility to your advantage and snowball the lane in your favor. Rush morello's.
Yasuo
This is a match up that gets easier every time you play it. It is also extremely dependent on how skilled the yasuo is. At lvl 1, bully him with as many autos as possible while you're waiting for the minions to get low, if he starts e, just be very cautious of how close he gets to you. You want to play on the safer side during the early levels since he is much stronger than you there, try to not let him push the lane too hard and if he does call for your jg to gank since yasuo is extremely vulnerable to them if he pushes too hard. Once you are 6 the matchup is yours to take, try to bait out his windwall with q's and once it is down it's pretty much a free kill. Wait for him to throw his tornado and then use an ult dash to dodge it and then start your combo, if you hit a charm after you'll most likely kill him since you can easily chase him down. Rush seekers and then go into morello / zhonya depending on how the lane is going, but you can also just rush morello if you're confident in the matchup. I suggest getting zhonyas 2nd for sure though.
Ziggs
This is another immobile skill shot mage. Boots is an essential item in this lane. Play it normal 1-5 and poke him down. You can even kill him early if you hit some good charms. After 6 you can just repeatedly kill him over and over again when your ult is off cd. Rush Morello or ludens.
Lux
This match up is a little bit frustrating with lux's high range. Her q's are fairly easy to dodge especially if you get some boots early. If you get hit by an e, back off and make sure she can't auto you to prock the damage since it'll trigger thunderlords also. After 6, you can use your ult to dodge both her q and her ult so remember that when looking for an engage. Don't back off too soon after all ining since she can shield ignite with her w and lots of lux's take barrier. Rush morello's, go into ludens/abyssal.
Vel'Koz
If you dodge the geometry, you win. Simple as that, dodging his q's isn't too hard once you get the rhythm down and his e has some delay so you can dodge it. Getting boots early or even starting them is good in this match up. Be careful of his ult, since his rework it does a lot more damage than it used to. You can look for agressive plays anytime after 6 since your ult gives you a big advantage over his skill shot reliant kit. Rush Morello
So the main question here is, why Ahri? Lets start with the basics, Ahri is a highly mobile assassin/mage hybrid. Since the removal of DFG and the tweaks to her kit, she isn't as much of an all in one shot machine as she used to be. Ahri is a one of a kind champion with her skill shot reliant kit and high mobility.
Ahri isn't the same as an AP assassin, if we compare her to someone like LeBlanc, you can see that LeBlanc has much higher initial burst compared to Ahri, but Ahri has more damage over an extended fight due to shorter cool downs.
We can also look at her kit and the way it interacts with other champions and team comps.
True damage on her Q - Since her Q does both magic and true damage, she can kill squishy targets more efficiently while also being able to do significant damage to tankier targets.
CC with her Charm (E) - Another thing that differentiates Ahri from a typical assassin is the fact that she has some significant CC in her kit. Her charm allows her to assassinate targets easier, set up picks for her team, and also acts as a good escape tool.
Now, I personally play Ahri for a variety of reasons. First of all I absolutely love her kit. It is very skill shot reliant which requires good positioning and accuracy to use properly. Her kit is also very well rounded, it contains cc, true damage, and a dash (3 Actually). Her abilities interact with each other very well, allowing the player to be able to use Ahri in a wide variety of situations and ways. This allows lots of room to outplay your opponent in some flashy ways : ^). Ahri is also someone who can carry a game if she gets ahead, she has the ability to both assassinate squishy targets along with dealing significant damage to bruisers and tanks. You can kite your enemies using your charm and orb and you can make it even better with a rylai's. Ahri is overall my favorite champion to play for soooo many reasons. If you don't believe me, here are some pros and cons about the champion.
Pros:
+ High Burst
+ Good Escape Potential
+ High Outplay Potential
+ Has True Damage, CC, and Mobility In Her Kit
+ Good Roams
Cons:
X Weak Early Game
X Skill Shot Reliant
X Reliant On Her Mobility and Ultimate
Abilities
Abilities
Abilities
Essence Theft
<--- Click To See Ability Preview
Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability heals her for 3 / 5 / 9 / 18 (+ 9% AP) for each enemy hit.
Orb Of Deception
<--- Click To See Ability Preview
ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back to herself, dealing true damage on the way back, also passing through enemies.
While the orb is travelling, Ahri gains 215 bonus movement speed, rapidly decaying down to 80 over 0.5 seconds.
ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds. After a brief delay, each flame pursues the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.
Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.
ACTIVE: Ahri dashes in the direction of the cursor and fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage. Each enemy can only be hit by one bolt at a time.
Spirit Rush can be cast twice more within 10 seconds of activation at no additional cost before going on cooldown.
MAGIC DAMAGE: 70 / 110 / 150 (+ 30% AP)
TOTAL MAGIC DAMAGE PER TARGET: 210 / 330 / 450 (+ 90% AP)
Runes
Runes
Runes
I personally believe runes are entirely situational and vary from game to game. Also, I don't choose runes entirely based on my match up, but based on the enemy team as a whole.
Against Early AD / No AP Threat
This is the page I will take when I'm against a laner who doesn't have much AP threat early (Or AD Champs) and a jungler with early AD threat (Lee, Vi, Hec, etc.)
Against Early AP / No AD Threat
This is the page I will take when i'm against an opponent who has lots of early AP damage (LeBlanc, Annie, Etc.) and when they don't have a strong early AD jungler (Lee, Vi, Hec, Etc.)
Against AP With No Early Threat
This is the page I will take when the enemy laner and jungler are champions that don't have a lot of early damage and pressure (Ori, Viktor, etc.)
Against Early AD / No AP Threat (2)
This is a page I very rarely take, It is used in situations that are same as the ones listed above except the blues and AP. I take this page when I want to be extremely aggressive early and bully the enemy laner with the extra damage.
Against Early AD / AP Threat
This is a standard page that you can't go wrong with, It offers good AP stats along with good defense in all categories. I take this page when there are a lot of early threats on the enemy or if I want to play it safe.
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