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Spells:
Smite
Flash
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Updates
-new item-build added
01-02-2012:
-section "some numbers" improved
03-02-2012:
-"Item Purchases" improved



It is also a good team-fight spell.
Note: base damage: 12/20/28/36/44(ingame)

The range of this spell is also great.

and the others who are near the target will be stuned for 1sec. It applies Frost on all targets, who got stunned by it. Using













dont forget that you are a tank, so we will need this armor and you will have enough mana for spamming your spells. The slow is also nice vs ad carrys.




I tested another build and it works pretty fine. That's why i want to share this:
starting items:


or


core items of this build:
philosopher's stone+


With these items you can stay longer in the jungle and gank some times. The order of
buying these items depends on your preferences, but early boots are always nice for ganking.
ap/tanky items:







last two items:
Now you have to decide what you take as first (armor or magic resist).
Feeded ad-champion:



Feeded ap-champion:



complete Items:






Note:
After having some items, you will see that you have to sell these items:
philosopher's stone +

Don't sell both items at the same time, because otherwise you will waste some gold.
Before Teamfight:
First of all you should be in a good position to initiate the fight. If you can hit the whole team with your
Glacial Prison dont be afraid to do it.
During Teamfight:
You have two options. You can try to save your carries by slowing the tanks and bruisers or you can try to burst a carry. It depends on the enemy team what you should do. If you see an
Irelia who kills your team you should help your mates.
Spellorder:
Glacial Prison -
Arctic Assault -
Northern Winds -
Permafrost
First of all you should be in a good position to initiate the fight. If you can hit the whole team with your

During Teamfight:
You have two options. You can try to save your carries by slowing the tanks and bruisers or you can try to burst a carry. It depends on the enemy team what you should do. If you see an

Spellorder:




First build(see "Item Purchases"):
With this build you have 249AP and 3345HP.
Arctic Assault: 210(base) + 100(ap) = 310Damage
Northern Winds: 44(base) + 24,9 (ap) + 66,9(hp) = 136 Damage/s (204 Dmg/s with frost).
Permafrost: 260 + 125(ap) = 384,5 Damage
Glacial Prison: 350 + 199 (ap) = 549 Damage
If you focus an ad-carry in a team fight you will deal: 1244Damage + 204Dmg/sec on him (to 0 magic resist)
your R and E deals: 933 aoe-dmg(to 0 magic resist)
Second Build (see section "Items"):
With this build you have 169AP and 3160HP.
Arctic Assault: 210(base) + 68(ap) = 278Damage
Northern Winds: 44(base) + 16,9(ap) + 63,2(hp) +35(Sunfire Cape)= 159Damage/s (221 Dmg/s with frost).
Permafrost: 260 + 84,5(ap) = 344,5 Damage
Glacial Prison: 350 + 135 (ap) = 485 Damage
If you focus an ad-carry in a team fight you will deal: 1107Damage + 221Dmg/sec on him (to 0 magic resist)
your R and E deals: 829 aoe-dmg(to 0 magic resist)
With this build you have 249AP and 3345HP.




If you focus an ad-carry in a team fight you will deal: 1244Damage + 204Dmg/sec on him (to 0 magic resist)
your R and E deals: 933 aoe-dmg(to 0 magic resist)
Second Build (see section "Items"):
With this build you have 169AP and 3160HP.




If you focus an ad-carry in a team fight you will deal: 1107Damage + 221Dmg/sec on him (to 0 magic resist)
your R and E deals: 829 aoe-dmg(to 0 magic resist)
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