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Self Healing, Hybrid Kennen






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Spells:
Exhaust
Teleport
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
Of course, a few of the items in this guide are standard, and that bugs me >.< Its not Chaotic If I cant make it twisted in my own way. Although I do have a few items that allows one to mix it up. I do find that the standard items so give him so wicked longevity. And I like longevity If you want a Hybrid, there are many great builds out there. But if you want one that heals? Look no farther than this Self-Healing Hybrid Kennen.
1. Able to heal while dealing heavy dmg. We all know that Kennen has a nasty combo, and if he is low on HP, this simple combo can bring him back to full. So there should be no fear of being ganked. After all, a simply skill rotation can give him an edge if ganked ;)
2. A simple, yet powerfull skill rotation. This is great since he can be a lil bit squishy. With a simple combo at your disposal, you can heal easily. As the game goes on, your combo will become feared. Tread lightly.
3. 4 out of the 6 items are 'standard'. So if you can play Kennen, than you are well on your way to having a good start with this build.
Cons
1. You give up a lil bit of HP for the ability to heal. You will have to be a lil more wary about rushing into a fight.
2. This build starts off cheap, but can get a lil expensive.
3. Kennen is often the focus in team fights. After all he can deal epic dmg and throw down some mean CC.
Offense
Tier 1: Cripple and Archmage's Savvy. These are great for AP and of course helping with dmg output. And since this is a healing Kennen, more dmg means more healing ;)
Tier 2: Sorcery. CDR is great for Kennen. More Shurikens and more up time on Ult. It might nto be much, but some is better than none.
Tier 3: 15% Mpen. Kennen deals heavy magic dmg so this is a good mastery to have.
Utility
Tier 1: Perseverence, Good Hands, and Spatial Accuracy. Regen is always good, faster Tele time, and less time dead. These all have their uses, and Kennen dont use mana so there is no point in taking mana based masteries.
Tier 2: Bonus XP. Kennen is a beastly farmer and the power to farm full creep waves is one way to get ahead of the enemy. Plus Ive always liked it.
Tier 3: Greed and Buff Duration. Kennen is a monster if he gets buffs. So having longer buffs can make him more of a pain than he should be. Greed isnt the best thing, but I need a filler. It works for that reason.
Tier 4: Movement speed. Kennen with mobility is a pest. Its nice to have mobility and this can give you a lil of it.
Tier 5: CDR again. Gotta love Shuriken Spam.
Tier 6: Summoner Spell CDR. The more up time you have on these, the better off you are.
Summoner Spells


I have the improved versions in masteries, and they can grant survival and can save the day.


Gank against your team? Target a minion or turret and get in the fight. There are many uses for this, and Ill go into that later.
Seals I take MR per lvl. Makes him a lil more bulky. But Ive tried Greater Seal of Vitality, and it works just as well. Be it more HP or more defense against magic dmg, these work well.
Glyphs I choose flat AP. I take these for the AP in the early game. The more power I have early game, the more dmg I do. The more dmg I do, the more I heal for. And since Kennen doesnt use mana, there is no need to recall. Unless I have low health... But I heal so there is no need for recalling.

I take

I LvL









That 6th Item and Situtational Items
For that 6th item you have a few options.

I think that this item should be taken if you are doing well, and you have few deaths. Its a team item so it might be risky on Kennen if he isnt performing well.



Starting item:



First Recall:


Second Recall:


Third Recall:

OR

Fourth Recall:


Fifth Recall:


Sixth Recall:

Seventh Recall: Finish

As for


Kill the creeps, and the enemy retreats to a turret. This intense farming can also allow minions to help you get the kill. Kennen's Rush/Surge/Shuriken combo, can clear creeps, stun the enemy, and allows your minions to attack the enemy champ. Never under-estimate the power of your creeps.
Remember that Kennen should never be the first into a fight. NEVER! Think of Kennen as a Mage/Assassin. Flank the enemy, drop your combo, and get to a safe place. Yes, you might be able to heal, but if you get focused, you cant help the team.
When it comes to ganks, you have to wait for the right time. And always be aware of key gank spots. So you can avoid a gank, or set one up.
Powerful harassment and farming. Potent CC and dmg. The ability to heal no matter how much he deals dmg. Such is the way of Chaos.

Tele-ganking. I find that with Kennen's CC and

With the power to heal, you will have strong lane presence. Why? As I said before, the only reason a Kennen should have to recall is Low HP. The power to heal adds to survival and longevity. The more harassment you can take the more of a threat you are. and since you are able to heal by dealing any kind of dmg, you have some protection against ganks.
Like in my Soul Sucking Morgana, drive bys are always so much fun. Running away and need to get some HP? Rush some jungle creeps and get a heal. Shuriken the one chasing you and heal up. When HP is all you need to worry about, this can help you get enough to get back into a fight.
Trojan995, it was my honor to have worked with you, and I hope that you have more success during your time playing LoL and here on Mobafire.
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