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Shaco Build Guide by Sariondil

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League of Legends Build Guide Author Sariondil

Shaco Clownomacy 2.01

Sariondil Last updated on April 18, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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Hello everyone,my name is Sariondil and I welcome you back with my brand new Shaco build. I had 3v3 Shaco guide,but with new Twisted Treeline map,new items on it and now with new seasion,it was hard to change it so I decided to create NEW guide,this time in Summoner's Rift Forests!

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About Shaco on Summoner's Rift


is a meele assassin,depending on surprising and confusing enemy team. Some of you may think he's in game only to Deceive trough enemy line and just try to kill enemy carry,hoping he'll survive. That's wrong. That's terribly wrong. Shaco need to be tanky in mid/lategame. It might be weird to play this full assassin as tank but trust to me,it's necessary to survive. And with these tanky items it should be even better,because due to your ultimate Hallucinate your team will have 2 tanks!

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Pros / Cons


High Mobility
Great gangs
Fast jungle clearing
Tanky in lategame

Very hard to master
Need a lot of tactic planning
Even when your gangs are great,they can be hard to time well

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Now let's describe runes.


Greater Mark of Attack Damage

Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Quintessence of Lethality

Using this rune should help you in jungle and in gangs well.

Another possibilities

As a tank you'll need as many resist as possible. More armor is better for jungling,mosters won't hurt you so much

Another possibilites

There we have same thing as above. This should help you against AP champions,so your gangs vs AP champs won't hurt you that much anymore.

Another possibilities

These should give you more movement speed,for greater escaping or chasing enemies down. I choose these over more deffence because still you're assassin,even when you're tank assassin...

Another possibilities

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I'm not going to write about every single mastery I use,because it's just waste of time. I choose going 9/21/0,for increased survivability and a bit faster jungling. That's from me about Masteries all

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
- Shaco deals 20% bonus damage when striking a unit from behind.

- Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120 % bonus damage.

- Shaco creates a Jack in the Box at the target location with 150 health. It will Stealth after 2 seconds, and pop out when an enemy comes near (300 range), fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 second(s) and attacking them.

It deals 35 / 50 / 65 / 80 / 95 (+20% of ability power) damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does break stealth.


- Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30 % for 2 seconds. Affected minions also have their chance to hit reduced by 20 / 22.5 / 25 / 27.5 / 30 %.

Active: Shaco throws a dagger to target enemy dealing 50 / 90 / 130 / 170 / 210 (+100% of ability power) (+1.0 per bonus attack damage) magic damage, and poisons them for 3 seconds. The passive is deactivated during the cooldown.


- Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage (Deals half damage to turrets and inhibitors). On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.

Lasts up to 18 seconds.


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And now let's speak about most important part. ITEMS!! You'll ask me why I play Tank Shaco and I described it a little bit before,but now I probably have to go more in depth. Because Shaco is not a proper AD Carry to just shoot and take everyone down in lategame,he has to be tanky. I played him a lot (I've got around 400 games with this champ) and I realized Glass cannon is not effective anymore,even tho we have a new options to do so in Seasion 3. And because I don't like to jump,MAYBE kill and then die,I decided to write this about actually surviving stuff and trying to tank. As Shaco,you have plenty options how to attack. But now,he have to discuss Items,not your Gameplay.


Standard jungle opening in S3 jungle. Should provide you good sustain and jungling speed with transition into Wriggle's Lantern


After 1st recall you should get these 2 items,nothin less,if your jungling was without accidents and with (or even without) successful gang(s). That should boots up your jungling to OK mode and your gangs should be now a bit stronger.


Lantern is bread and butter for every AD jungler. Amazing passive,free ward,lifesteal,armor and dmg boots. Boots of Mobility you have for huge mobility,that every Shaco need. These 2 items are standard stuff for Shaco Junglers, we'll take them too,just because we need to clear jungle faster and have useful gangs.
Philosopher's Stone


I can just wait for flaming stuff like "Why the hell you use Eleisa? It's just ******ed waste of gold". Actually it's not. I'm using this to increase my survivability in jungle and after teamfights. Philosopher's Stone is also giving you gold per sec,so buying this will rapidly lower your potion dependence. Building Eleisa's Miracle and not Shurelya's Reverie is also really important. Shurelya is not your goal. Because Eleisa will be consumed after 3 levels so buy it max on lvl 15 or it won't be consumed. You need these regens,it's passive about Heal and stuff won't actually ever help you.
This is your first core item. Never skip this. Maybe only if enemy team is magic dmg heavy. Providing Health and Armor with great AoE skill is very important for your game. This is standard tank stuff, just one of best items. Your clone has the same. That is not dealing damage.. ^^ Sorry about that. It's won't deal damage,but your enemies will see that actiavated aura.
Second core item is for pure health bonus and HP regen. As a tank you will always need Health with Armor and Resist. Your clone has also bonus to health,so it will be easier for you to tank.

This is probably all I wanted to say about primary items. If you have any questions,ask me in comments or PM me.

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Items (other and situonal)

There we will talk about items you might use in some games. If you are not feeling enough comfortable,just change any of items I wrote above for these!

This is really amazing item for any tank. It provides 99 armor bonus, 20% CDR , and 400 mana. This makes this item better then Thornmail,which you might see on tanks without mana. But the thing making this item better then Thornmail is passive of Frozen Heart. AoE Attack speed debuff. This is perfect against high AS champions,such as Tryndamere, Jax, Sion or Vayne. I might call this "Game-changing Item"
One of the best early game items for junglers. This item provides huge early bonus to your HP,CDR and Armor,with amazing active into Teamfights. You probably should buy this almost everygame,just because it's worth.
Because you already have slow from your E, it might not be enough. If your enemies are too fast for you,pick this to prevent them from escaping or catching your carries. This also provides great Armor and mana bonus, so you probably won't ever have mana problems. Good for us.
This is pretty amazing item versus AP heavy team. Your AD will be also boosted more HP you're missing,so don't worry about that. Maw is providing nice MR bonus with quite great passive shield versus magic damage. Pick if they're doing mostly magic damage.
One of the best aura items you can get. If there is no Runic Bulwark in your team (taken for example by your support) take it. Great bonuses with amazing aura, giving your team great bonuses to stay longer in teamfights and don't die right when they come.
Again really agazing item versus poke teams. They want to poke you from distance? Well let's slow and kill them then. Omen is providing great HP and Armor bonus,which is amazing versus heavily AD team. Omen has also great Active slowing enemies by great amount and lasting longer,more armor and MR you have. Perfect item,try it and you'll see.
If you don't like Iceborn Gauntlet, go for this. On-hit slow (nerfed... :( ),great HP bonus and quite decent AD bonus. I actially don't really recommend this,because going for pure health,without resists is not good idea,(unless it's Warmog) so don't build this everygame,it's not really worth it. Buy it if they have move speed champs,such as Janna or for example Singed .
Benshee's Veil Great versus burst champs or champions depending on attack,such as Blitzcrank or Veigar. Magic resist,Health and Mana bonus is always great, don't be afraid to take this item early,if you have probems to dodge some skillshots.
There is actually nothing much to say about this item... Amazing armor and Magic Resist bonus with second life! If you have too many deaths recently,try to pick this up,to have one more life and one more chance to escape.
Mercurial Scirimar Amazing item versus big CC team. Pick this if you're facing for example Malzahar with his devastating ultimate. More Magic Resist and AD is great,great and great, try to take this item in mid-late game,it's probably not really worth to pick it early.

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Jungling as Shaco is actually nothing really special. We're about to Take W as 1st spell. At 0:45 put 2 boxes to Wolves and then put boxes on blue buff spawn. It shouldn't be problem to kill it. Ask you top and mid laners to cover you from invade. If something goes wrong,try to steal enemy blue. Also ask your support to ward your red,just to make it safe. Again. If taken,take theirs. If everything goes well,take down Wraights,red buff,golems,Wraights and then gang. Remember,you're not really heading for kills,you should just give your teammates easier lane by a) forcing enemy to use Summoner's spells or b) recalling from lane. It's best to force them do both,but you never know.

This is probably everything from me right now,test my build,try it couple of times and then rate my build fairly! It's honor to write stuff like this,it took me quite long time,but now it's finished! I'll try to update this guide as much as possible,so be patient and Good Luck & Have Fun into your games as Tank Shaco!