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Spells:
Ignite
Flash
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Introduction
This is a guide to a very beefy AP based damage shen. It's far more tanky then it is burst, but it allows you to still do damage. Which is important, because a tank that can't do anything will be ignored entirely once his one trick is spent. (Taunt in this case) Your goal as a team player is to take aggro so that your carries can roll over their team. You don't want to die, that's counterproductive, but you sure as hell want to die in the stead of your carries when necessary.
So! Let's get to it :D
Pros
- Encourages player to build lots of health (Something alot of tank players disregard)
- Encourages much initiation and "save your ***" tactics in teamplay +teamrelationship
- The only remaining global teleport ultimate
- Amazing farmer
- Strong tower defending power
- Constant healing
- Strong close range harass
Cons
- Weak against ranged
- Rarely capable of doing much on own
- Missed taunts are a shutdown
- Encouraged to die (Though at the rescue of allies)
- Not sure really~ :D
3x

9x

9x

9x

These are the runes that I own, I don't own every runeset yet, so this is just my standard way of going about playing tankyap Shen. Let's go into detail~ :D







Not much else to say, avoid Mana, get CDR, anything that benefits abilities or defense are great. Spec for what summoner spells you take.
Now as a hard farmer player, I try to rush


Meaning, that I start with a





I'll cover more gameplay in a bit, about the rest of the items. After the



















GUIDE INCOMPLETE. MOAR SOON.
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