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Shyvana Build Guide by xChromCHAOSx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author xChromCHAOSx

Shyvana be on top?

xChromCHAOSx Last updated on November 3, 2011
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Jungle Role
Ranked #14 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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This is the build I use when laning with Shyvana. As a tanky DPS fighter, she benefits from on-hit effects, which some builds so far seem to have also taken advantage of. In addition, this build considers her hybrid potential, and the benefit of increased survivability in sustaining damage output in melee combat.

So if Shyvana be on top... consider this build? o_o

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Pros / Cons

  • High MS (W) and sustained damage (proc that sheen b!tch)
  • AoE W off the bat, and R = AoE skills
  • No mana and decent CD = spam
  • Passive rewards autoattacking (another benefit from farming!) with CDR, duration increase or bonus damage for Q,W & E
  • R transforms you into a dragon! (You knock sh!t around a bit. Oh, and you enter tank mode. OH! And you get all these bonus abilities.)
  • Squishy early game (tankiness is item / R dependent)
  • Relies on farming (gaining Fury and affording pricey build)
  • Has no CC
  • Is very vulnerable to CC

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For this build, you should take 21/9/0, picking up the expected Hybrid DPS ranks in the offensive tree.

In the defensive tree, I take the Armor considering that as a melee fighter it will benefit me more than MRes, as small as its contribution is. Extra dodge chance and MS bonus from Nimbleness are taken, again contributing to the lacking sustainability.

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greater mark of desolation greater quintessence of desolation

ArP Marks

Greater Mark of Desolation increase the damage output of Shyvana's attacks and benefit you well beyond early game, as enemy champs realise they need some additional Armor to stand a chance in battle with you.

Do not take AS marks - the items in this build cater for AS, and whats the point of AS if you aren't getting all the damage past their Armor?

Dodge Seals

I rarely use Greater Seal of Evasion on champs other than Jax or Udyr (just personal preference), however they work very well with Shyvana (as long as you contribute to her dodge chance with the Ninja Tabi early in the game).

The 25 armour gained from the Ninja Tabi early in the game more than surpasses the flat armour provided by [Seal of Resilience]. This contributes to her sustainability.

Flat MRes Glyphs

Greater Glyph of Magic Resist provide some early MRes that helps make up for the MRes you lose in not purchasing Mercury Treads.

Flat HP Quints x 2

Greater Quintessence of Health simply help your early laning phase by providing some of the HP not gained as a result of avoiding Dorans Blade. The one Greater Quintessence of Desolation is just to further increase the ArP that really improves Shyvana's damage output.

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Summoner Spells

Exhaust cripples the enemy so you can unload more pain on them ... ?

Flash compensates for the lack of any reliable escapability in Shyvana's arsenal (Burnouts MS boost can be seen as an escape mechanism).

Also viable:

Cleanse compensates for the lack of tenacity in not purchasing Mercury's Treads (CC can shut her down)

Teleport allows more time farming and reduces the time returning from recall, as well as providing much faster access to vulnerable towers or enemies/allies

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Skill Sequence

Skill Priority

R > W > Q > E

Twin Bite is taken level 2, and maxed second.

The effect of Shyvana's passive on this skill makes it even more "spam-worthy" than with its base CD. Not only does it hit twice (resetting your auto attack timer) but both hits apply on-hit effects. With the AS this build gradually increases, this skill's CD will drop fast and your damage output grows.

Burnout is taken level 1, level 3, and then maxed before the other skills.

This is your farming tool. Its AoE can last hit multiple minions, and it also provides brilliant additional damage when facing numerous opponents.

In dragon form, this skill turns the field into a blazing wasteland and (similar to Singed Poison Trail) continually burns enemies standing in your fiery tracks.

Flame Breath is taken level 4 and then maxed last out of all the skills. It provides some useful Armor reduction, which is even more devastating when it becomes an AoE cone in dragon form.

Dragon's Descent is maxed ASAP, being Shyvana's R ability (ultimate).

The buff it provides turns her into a tanky AoE powerhouse, and even disrupts the enemy team's positioning with a knock-on effect and the ability to fly over terrain to execute ganks.

Alternative Skill Order


This is an alternative to the skill order I prefer, considering the effectiveness of farming with Burnout only at level 2. It makes sense to max Twin Bite first if you choose to build AS earlier, or if you have a more aggressive play style early game, as the damage output from twin bite shortly becomes greater than that of burnout in a pre-level 6 fight.

(Credit to Jack Jolted for suggesting this)

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Items (Main Build)

Ninja Tabi dodge chance and Armor are beneficial early/mid game, and with the dodge chance from runes and masteries also contributing, Shyvana benefits from the improvement to her sustainability during melee combat throughout the match.

Trinity Force is our alternative to Frozen Mallet (which I found, while providing even more sustainability, left a gap in AS and damage in her early/mid laning phase). The Sheen proc and bonus AS/MS are too good to pass up, while you still keep Phage slow.

Guinsoo's Rageblade means more AS, some AP and some AD. It shines with Shyvana, whose priority is stacking attacks against her enemies.

Wit's End again, built on the idea that stacking attacks and providing some additional MRes are important to this build.

Sunfire Cape supports Shyvana as a melee fighter with AoE skills. She benefits from the AoE damage this item adds, which really ups the damage output when using Burnout. The Armor is obviously good too.

Sixth Slot

See "Items (Situational)" below.


When all your slots are full, and the battle is still raging on, save up a bit over 1000 gold (around that im guessing) and buy them all at once for a nice boost to your stats (it really doesn't hurt).

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Items (Situational)

These items are possible inclusions in the sixth item slot left open after completing Sunfire Cape. It really depends on what your opponents are building, their team composition and what synergises well with your own teammates.

Guardian Angel - That HP bar still dropping? Get this.

The Black Cleaver - Enemies stacking armor? Get this.

Madred's Bloodrazor - Enemies got massive HP pools? Get this.

The Bloodthirster - Lifesteal and more damage? Yes please. Obviously not when facing a really tanky team.

Infinity Edge - Crit chance and alot more damage? Yes please. ^ Ditto ^

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Here you can see my match history up to right now, nothing too impressive, but I'm just showing you this for the sake of embedding an image in the build, which I've never done before :3

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I'll get to work on "prettying it up" as an actual guide later, but the bulk of the info (ugly as it is) is here. Still learning and enjoying Shyvana as a champion.

Expect updates:

  • screenshots and pretty pictures
  • skill combo / playstyle section
  • alternative builds
  • more depth

Thanks for reading! :D