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Spells:
Exhaust
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction

So if

Pros
|
Cons
|
For this build, you should take 21/9/0, picking up the expected Hybrid DPS ranks in the offensive tree.
In the defensive tree, I take the Armor considering that as a melee fighter it will benefit me more than MRes, as small as its contribution is. Extra dodge chance and MS bonus from
Nimbleness
are taken, again contributing to the lacking sustainability.
In the defensive tree, I take the Armor considering that as a melee fighter it will benefit me more than MRes, as small as its contribution is. Extra dodge chance and MS bonus from

greater mark of desolation
greater quintessence of desolation
ArP Marks
Greater Mark of Desolation increase the damage output of
Shyvana's attacks and benefit you well beyond early game, as enemy champs realise they need some additional Armor to stand a chance in battle with you.
Do not take AS marks - the items in this build cater for AS, and whats the point of AS if you aren't getting all the damage past their Armor?
Dodge Seals
I rarely use
Greater Seal of Evasion on champs other than
Jax or
Udyr (just personal preference), however they work very well with
Shyvana (as long as you contribute to her dodge chance with the
Ninja Tabi early in the game).
The 25 armour gained from the
Ninja Tabi early in the game more than surpasses the flat armour provided by [Seal of Resilience]. This contributes to her sustainability.
Flat MRes Glyphs
Greater Glyph of Magic Resist provide some early MRes that helps make up for the MRes you lose in not purchasing Mercury Treads.
Flat HP Quints x 2
Greater Quintessence of Health simply help your early laning phase by providing some of the HP not gained as a result of avoiding Dorans Blade. The one Greater Quintessence of Desolation is just to further increase the ArP that really improves
Shyvana's damage output.



ArP Marks
Greater Mark of Desolation increase the damage output of

Do not take AS marks - the items in this build cater for AS, and whats the point of AS if you aren't getting all the damage past their Armor?
Dodge Seals
I rarely use





The 25 armour gained from the

Flat MRes Glyphs

Flat HP Quints x 2







Also viable:




Skill Priority
R > W > Q > E
Twin Bite is taken level 2, and maxed second.
The effect of
Shyvana's passive on this skill makes it even more "spam-worthy" than with its base CD. Not only does it hit twice (resetting your auto attack timer) but both hits apply on-hit effects. With the AS this build gradually increases, this skill's CD will drop fast and your damage output grows.
Burnout is taken level 1, level 3, and then maxed before the other skills.
This is your farming tool. Its AoE can last hit multiple minions, and it also provides brilliant additional damage when facing numerous opponents.
In dragon form, this skill turns the field into a blazing wasteland and (similar to
Singed
Poison Trail) continually burns enemies standing in your fiery tracks.
Flame Breath is taken level 4 and then maxed last out of all the skills. It provides some useful Armor reduction, which is even more devastating when it becomes an AoE cone in dragon form.
Dragon's Descent is maxed ASAP, being
Shyvana's R ability (ultimate).
The buff it provides turns her into a tanky AoE powerhouse, and even disrupts the enemy team's positioning with a knock-on effect and the ability to fly over terrain to execute ganks.
Alternative Skill Order
R>Q>W>E
This is an alternative to the skill order I prefer, considering the effectiveness of farming with
Burnout only at level 2. It makes sense to max
Twin Bite first if you choose to build AS earlier, or if you have a more aggressive play style early game, as the damage output from twin bite shortly becomes greater than that of burnout in a pre-level 6 fight.
(Credit to Jack Jolted for suggesting this)
R > W > Q > E


The effect of



This is your farming tool. Its AoE can last hit multiple minions, and it also provides brilliant additional damage when facing numerous opponents.
In dragon form, this skill turns the field into a blazing wasteland and (similar to







The buff it provides turns her into a tanky AoE powerhouse, and even disrupts the enemy team's positioning with a knock-on effect and the ability to fly over terrain to execute ganks.
Alternative Skill Order
R>Q>W>E
This is an alternative to the skill order I prefer, considering the effectiveness of farming with


(Credit to Jack Jolted for suggesting this)

















Sixth Slot
See "Items (Situational)" below.
Elixirs




When all your slots are full, and the battle is still raging on, save up a bit over 1000 gold (around that im guessing) and buy them all at once for a nice boost to your stats (it really doesn't hurt).
These items are possible inclusions in the sixth item slot left open after completing
Sunfire Aegis. It really depends on what your opponents are building, their team composition and what synergises well with your own teammates.
Guardian Angel - That HP bar still dropping? Get this.
Black Cleaver - Enemies stacking armor? Get this.
Madred's Bloodrazor - Enemies got massive HP pools? Get this.
Bloodthirster - Lifesteal and more damage? Yes please. Obviously not when facing a really tanky team.
Infinity Edge - Crit chance and alot more damage? Yes please. ^ Ditto ^











I'll get to work on "prettying it up" as an actual guide later, but the bulk of the info (ugly as it is) is here. Still learning and enjoying
Shyvana as a champion.
Expect updates:
Thanks for reading! :D

Expect updates:
- screenshots and pretty pictures
- skill combo / playstyle section
- alternative builds
- more depth

Thanks for reading! :D
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