Shyvana Build Guide by ShaharKarisi
Shyvana Top Lane Guide, And How To Dominate Low-Mid EloBy ShaharKarisi | Updated on May 29, 2020
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Main Tree
+1-10% CDR (lvls 1-18)
+1-10% CDR (lvls 1-18)
Threats & Synergies
Aatrox can burst you with a full Q combo but his W is pretty worthless against Shyvana's W. Both champion's ultimates are great and it's basically a contest of skill.
Akali's mobility doesn't matter much against you, after she burns R she can't contest Shyvana's burst damage and tankiness.
Camille can run away easily when marked and has just enough CC to kill you, even with Legend: Tenacity. Never turret dive with R, you will die.
You out-damage, out-tank and out-sustain Cho'Gath in the early game. Early on commit hard to render him useless later on in the game.
Darius is a really strong champion and has great stats all around, but Bramble Vest can counter his sustain. If possible, take ignite too.
His regen and insane DPS make him incredibly hard to lane against, just hope his low pick rates shine.
You destroy Fiora's R and passive with Bramble Vest. Try to go for all-ins when her R is down.
Just play around his barrels and you're fine, nothing more, nothing less.
Very hard to lane against, both his R and Q are a big threat to Shyvana.
Play safe when he has his Mega Gnar form, you destroy the small Gnar.
Play safe CONSTANTLY. All her abilities have good reach and utility, which counters Shyvana's kit. Try to Q on the tentacles to instantly kill them.
Her dashes are really scary for Shyvana, try to focus on not getting marked and punishing her when her Q is down. Try to R out when she uses her R because it makes you unstoppable.
Try to bait his Q + E combo and then use your W's movement speed to run away from the stun. When he has this combo down, punish him hard.
Hammer stance isn't nearly as scary as cannon stance, so try to push when he's in the hammer stance, you out-damage him in close range.
Quinn does everything Vayne does but better, her mobility with her ultimate lets her farm in other lanes easily and destroy you. I'd ban 10/10 times.
Kalista has incredible range and mobility, one of the worst matchups for Shyvana.
Shyvana is very strong early on, but on the contrary Kayle is very weak early on with no mobility. Try to trade heavily and negate Kayle's scaling. Call for ganks often because if she scales properly, she is a scary champion.
His stuns and long range do counter Shyvana, but he is completely useless without flash, play safe until he popped his flash and then commit.
A skilled Kled can demolish you, while a poorly skilled one will die every minute. Try your hardest to avoid his level 2 all-in. Try to test your limits when you reach level 3 to see where you stand.
Malphite can be annoying but Shyvana's trades are a bigger threat to him than he is to Shyvana. Try to push for level 6 to go for a hard all-in.
Maokai's CC capabilities counter Shyvana's kit but with Legend: Tenacity and the help of a jungler early on you can turn the odds.
You'll win most 1v1s past level 6 and most trades after level 3, just farm safely and poke from time to time to ensure a strong level 6 all-in.
Nasus early on is very easy to beat, take Legend: Tenacity to counter his slow. In the late game you physically can't win unless both you and your jungler are extremely fed, roam often to mid lane and the Drake to ensure objectives.
Tanks are a minor threat to Shyvana, but Ornn's passive can make him a little stronger early on without recalling so stay alert.
Pantheon can't really escape Shyvana's R without Flashing or using his ultimate, and as you have a smaller Flash and R cooldown, consider burning one of them a successful all in. His stun can be annoying but you can win.
Besides her W and R being minor inconveniences, she really can't do much against Shyvana.
Renekton and Shyvana are on a pretty even ground, just look for opportunities when his E is down to trade. Try to avoid his stun as much as you can.
You can render her completely useless in the early game and establish a lead. Make sure to transfer your lead to mid lane too so Riven can't farm off-lane and close the gap.
Sett's E + W combo can be annoying, but if you try to play it safe you'll win with your R. If you see Sett going for an ultimate, cast yours so your unstoppability just burns his R.
Really annoying with his W, try to find every opportunity when it isn't up or where he is low on energy to trade.
His poison effect destroys you and when you want to close the gap/chase him out, you can't. Go Adaptive Helm or dodge.
You obliterate him early on and establish a lead, nothing special in this matchup.
Try to play around his W, his sustain is a threat to you. him taking your ultimate can be scary, when he has Shyvana's R, call for a gank.
Teemo's a ranged champion with a blind effect, he naturally wins lane against Shyvana, you will need early ganks.
Try to burst him pre-6. After level 6 it's very hard to win 1v1s, simply because bursting him with E + Q isn't viable. Definitely take ignite.
It's becoming a trend, but the only way to beat him is to win early on. Either 2v1 him in a gank or play safe until you're level 6.
Vayne's an extremely mobile ranged Top Laner, you absolutely can't win lane. I'd dodge.
His sustain is scary later on, but building Bramble Vest and taking ignite counter him hard. Beating him early on is extremely easy, just don't E in Drake form when his W is off-cooldown.
Left him out as his rework is coming soon and talking about him won't do much.
You can win easily with you R, just don't attack a clone, your burst is important against him.
He has a stronger pre-6 early game and his W counters your trades. Try to R over his windwall when trading.
Yorick is nothing more than extra CS, just make sure your jungler doesn't feed him early on and watch out for the enemy jungler and Yoricks' ultimate.
AMAZING ganks past-6. Being able to assure landing an E is incredible and Jarvan IV's consistent damage and Shyvana's burst work incredibly together. Probably the best pick with Shyvana.
Amumu has great synergy with Shyvana as her kit misses CC, and he covers for it. Together they can chew down the enemy top laner and even win 2v3 if you get counter ganked and roamed. His ability to soak damage lets Shyvana stay rather healthy and trigger her burst combo efficiently.
Ekko can use his mobility to attack the enemy laner from behind and block his escape routes, but if the enemy laner has a tiny bit of mobility off-cooldown the gank will probably fail.
Elise ganks tend to be hit or miss, she has a really good gap closer and a stun, but if the enemy plays towards the top of the lane or calls for a counter gank you'll probaly lose.
While Evelynn doesn't exist pre-6, her post 6 ganks are really powerful and let you smash they enemy laner with your combined burst damage.
A fiddlesticks gank with an R from behind will kill the enemy laner and his Q & E CC cover for Shyvana's lack of CC.
You need they enemy player to have 0 vision to get a proper Gragas gank, but when you do get one you'll get a winning trade.
His ganks are super strong if the enemy laner over-extends and his blind lets Shyvana gain all Conqueror stacks easily.
Combing both your ultimates makes for incredible damage, optimally you should also roam together to mid-lane/objectives.
Finding good Iverns is hard, but his synergy with Shyvana is great. His support-like capabilities let you be a stronger frontline and his CC helps with chasing enemies.
Ganks with Jax are hit or miss, and heavily rely on his stun landing. Jax has more mobility than Shyvana and can chase easier, but it comes with the price of potentially getting stuck in a corner. DO NOT help him when he's deep in the enemy jungle and he's getting double teamed unless you have a huge lead, you will die.
Karthus' utility is a great helper to Shyvana. His ultimate can give you the final hit that Shyvana's combo always lacks.
His wall-phase is great for cornering the enemy, he just needs to land his W to chase successfully.
You'll probably won't find a good Kha'Zix, as Kha'Zix is a steep learning curve champion. A good Kha'Zix can utilize his CC and camouflage to let Shyvana start the fight herself and join in to clutch the fight. But again, Kha'Zix players are hit or miss.
Kindred's slow and zoning is great for counter pushes. His ultimate can let you burst enemies from afar with your E and make the enemies get closer to live.
Lee Sin IS a high skill cap champion, but even a poorly skilled one can land a Q + E combo and let you chew the enemy down. If he knows his stuff, he'd ward jump over a wall and kick the enemy into you, so expect one of those two when the jungler is coming to gank.
I'm gonna be honest, a Master Yi won't help much. Both Shyvana and Master Yi have 0 mobility and only have small chase potential, if the enemy laner just goes to the turrent, ain't much you can do and usually a turret dive won't end with just getting chucked.
Nidalee is nothing more than average and usually can fight 1v1 alone just fine. Her gank potential is huge but she needs the enemy to over-extent because Shyvana lacks CC.
Incredible ganks with his R and he can flank from behind the enemy turret to give the final hit after you chunk the enemy.
Nunu & Willump
Nunu's CC is incredible, just make sure you have strong vision control so he van land his snowball.
He's decent, usually you should tell your jungler to pick him into CC heavy matchups, against meta champions like Fiora, Olaf won't do much.
He's a really bad jungler without considering top lane matchups, and as most top laners either have sustain, tankiness or mobility, his abilities won't do much.
Really strong ganks with her tunnels, good chase potential and CC.
You can burst the enemies together with his bush jump and/or camouflage, just push the enemy laner into the jungle.
Great ganks with her R. Her huge CC and big health pool also makes her synergize with Shyvana, very similar to Amumu.
Without his ultimate his ganks are really bad and he's immobile.
He has camouflage, CC and a clone. Let him distract the enemy while you burst them down.
Honestly I've never played with a Skarner, just like Volibear I'll leave him out.
His mobility, high damage and sustain let him carry fights when you're falling behind, his slow clear kinda hurts his early game potential though.
Really nice ganks with her R, nothing more really.
Only good if the enemy laner gets countered by Trundle. Both him and Shyvana are immobile and can only chase so call for ganks when the enemy is over-extending.
Worst jungler in my opinion. Can only chase (And not efficiently) and is really bad right now. Gets countered easily by a simple ward in the pixel bush.
She's really good later on in teamfights, but in the laning phase that matters the most to Shyvana she can't really help.
Once again, he is getting a rework, I'm leaving him out.
Together you can chase down enemies and chew them down with your combined sustain and Warwick's R + E CC.
His clones and AOE airborne help Shyvana close the gap and the combined damage is broken.
Only good if he got a strong minute 2 gank. Aim to snowball the game instead of playing safe.
His leap is really good, use it to block the enemy escape routes.
+ Very strong level 6 spike|
+ Split pushing queen
+ Can't go oom
+ Very strong frontline with R
+ High burst damage
Shyvana isn't considered a meta top laner currently, but I believe her kill potential and kit can compete with the meta top laners. Her role as a top laner is similar to Aatrox or Sett, being a strong frontliner with an engage ultimate. Shyvana doesn't do much pre-6 besides short trades with her Flame Breath>AA> Twin Bite>AA combo to burst enemies. After gaining Dragon's Descent you can go for strong all-ins and smash most enemies if you farmed correctly.
- No mobility pre-6|
- No substantial CC
- Weak passive
- Can't fight ranged champions
- Low sustain early on
- Weak to ganks pre-6
Picking Shyvana into top can cause your teammates to flame you in champ select, but with a little bit of training you can prove them wrong. Shyvana's clear weakness is her lack of CC (Not including Dragon's Descent's knockback) and her lack of mobility without Dragon's Descent. Her game pre-6 is somewhat weak, but really gank prone. Try to play towards the top side of the lane to avoid her weaknesses.
|Dragonborn (Passive): I'm gonna be honest, Dragonborn is kinda iffy. The bonus damage to Drakes only matters early on because a little later into the game you can solo Drakes anyway, and since you won't help take objectives this early, it won't matter. The bonus Armor and Magic Resist from the Drakes is also bad as some champions with better passives have higher base Armor and Magic Resist.|
|Twin Bite (Q): Twin Bite is possibly one of Shyvana's greatest abilities. The ability to clear wards level 1 with the animation cancel and double AA is amazing, so early on just sit in pixel bush until the minion wave reaches the inner turret. Twin Bite's cooldown is reduced by 0.5 seconds when you AA and it's an AA animation cancel, so bursting a marked target after landing Flame Breath is a piece of cake. This ability counts as an AA so don't use it under Jax's or Shen's block/dodge domes.|
Burnout (W): Burnout makes an area where you damage enemies and grants movement speed, the duration increases when you damage enemies, up to 4 seconds. You'll use Burnout for the movement speed rather than the damage simply because the tick speed is slow and the damage is barely noticeable.
Note: Don't use Burnout to clear the wave. It's inefficient as the tick speed is low and you'll usually need it to chase someone/run away.
|Flame Breath (E): Flame Breath is Shyvana's key ability to win lane. Not only does Flame Breath pass through minions and lets you clear the wave incredibly fast level 1, the mark effect (When Flame Breath collides with an enemy champion it marks them and your AA deals more damage to them) lets you trade more efficiently. In lane look for pokes with Flame Breath while clearing the wave and past-3 follow up with an AA> Twin Bite>AA combo to chunk the enemy laner.|
|Dragon's Descent (R): Dragon's Descent is Shyvana's strongest ability, especially as it empowers Shyvana's abilities. In lane you'll use Dragon's Descent as a gap closer or to escape risky 2v1s. Dragon's Descent is a strong engage ultimate late game and in the mid game you can use it to Teleport from behind and use Dragon's Descent to demolish the enemies. In Drake form, Twin Bite cleaves on hit instead of double AAing, Burnout's area becomes larger and Flame Breath explodes on impact.|
Refillable Potion is ESSENTIAL for the early game. The heals really matter for Shyvana's early game, as she gets poked easily. Even if you start with Doran's Shield and a Health Potion, get it as your first buy.
Note: Try to stay under 60% HP for Last Stand so don't use it when you aren't low.
You'll usually start Doran's Shield against AP matchups and when you want to stay longer in lane without recalling. The health regen helps you stay healthy in lane without Refillable Potion.
You'll start Cloth Armor when the enemy team is AD or there's both an early game top laner and an early gank jungler (For example: Kled & Xin Zhao).
EARLY BUILD PATH
You'll usually rush Bramble Vest for the early resistance and grievous wounds and then build Caulfield's Warhammer> Kindlegem> Ionian Boots of Lucidity for 30% CDR early on. Sell Refillable Potion in favor of Vampiric Scepter afterwards as Refillable Potion loses it's effectiveness around this time. Alternatively you'll start Spectre's Cowl instead of Bramble Vest against full AP teams, and if you need the grievious wounds get Executioner's Calling afterwards.
While buying boots that aren't Ionian Boots of Lucidity isn't optimal ( Shyvana really needs the CDR), sometimes when going against CC heavy teams Legend: Tenacity won't be enough, so taking Mercury's Treads is a viable option.
You'll usually take Ninja Tabi for its stats and not its passive (Usually against full AD teams) but you can also take it against AA heavy matchups like Fiora and destroy lane with the combined passives of Ninja Tabi & Bramble Vest.
Death's Dance is OP for Shyvana as it's passive makes you tank for a longer time, and as all you do is tank and burst back, this is amazing. The 15% heal from all damage dealt lets you heal back more than you take with Death's Dance passive. The defensive stats, damage and CDR are a perfect combo for what Shyvana needs.
Spirit Visage is an item meant for sustain and sustain only. All the defensive stats and increased healing makes for a great combo with Death's Dance passive, and the 10% CDR doesn't hurt either.
BLADE OF THE RUINED KING
The extra damage helps Shyvana's burst and the active helps you chase enemies.
Note: Don't take my word for it, but I think normal form Twin Bite activates Blade of the Ruined King's passive twice.
As Shyvana is pretty tanky (Especally in Drake form), the bonus damage from Sterak's Gage is pretty nice. Lifeline will trigger a lot as you are the frontliner of the team, so picking this is a no brainer.
Thornmail is a better Bramble Vest so it's really good for you. If the enemy team isn't AA reliant you're better off with one of the replacements.
I'd call Wit's End a semi-core item, as its a viable replacement for Blade of the Ruined King when going against AP heavy teams or when your mid-laner fed a burst mage like Zoe or Syndra.
On the rare, rare occasion that you're somehow on a 2000G+ lead from the enemy team's most fed player, taking Bloodthirster instead of Sterak's Gage is an option, as the extra sustain and amazing damage will help you dominate team fights easily and hyper-carry the game.
When you're against a full AP team and you started with the alternate path, Mortal Reminder is a good replacement for Thornmail. You can also take it (Like Bloodthirster but way more often) when you have a big established lead on the enemy team for the armor penetration and grievous wounds.
You'll take Guardian Angel when your team as a whole wins, and you know they won't die without you. Guardian Angel is a "get out of jail card" for when you aren't the hyper-carry, but you also can't really die.
You'll take Mercurial Scimitar for the Cleanse against CC heavy teams, usually paired with Mercury's Treads and Legend: Tenacity. You'll usually take it instead of Thornmail. Although it IS the last item in your build, buying an early Quicksilver Sash when in need is optimal.
MAW OF MALMORTIUS
When paired against AP heavy teams or against fed burst mages (Once again, champions such as Zoe/ Syndra), taking Maw of Malmortius will help you stay longer in the fight cause of the shield and sustain. Maw of Malmortius is a replacement for Sterak's Gage.
Adaptive Helm (Just like Wit's End) is a semi-core item, as it's a replacement for Spirit Visage when the enemy team has damage over time champions like Teemo, Singed or Twitch.
Frozen Mallet can replace Sterak's Gage when you are further behind than your team, as the CC it provides can make you helpful in fights instead of weighing your team down.
ELIXIR OF WRATH
Buy elixirs only when you built every item in your set, or you can't buy anything substantial and the next team fight can define the game. Elixir of Wrath is great when you wanna output more damage and stay longer in the enemy line with the sustain it provides.
ELIXIR OF IRON
The buying circumstances for Elixir of Iron are the same as Elixir of Wrath, but you'll usually buy it when you're behind your team and you don't want to feed and cause the game to become in the enemy team's favor.
1) Play safe till 3, trade after 3, and go for a fight after 6.
2) When using Teleport to roam, come from behind, and use Dragon's Descent.
3) Try to be the frontline of your team and be the one that engages.
4) Try to replace items constantly to keep up with the situation.
5) Try to take objectives as much as you can.
6) Avoid CC at all costs!
That's it (I think). Have a great day!