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Runes: My usual runes
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Zyra
Heavy CC and burst, I'd rush MR if I was matched against her
Yasuo
Perfect combo because of ult synergy
Yasuo
Perfect combo because of ult synergy
Introduction
Hi everyone, I'm Cazziel, and this is my ![]() ![]() ![]() Without further ado, I present to you, my ![]() |
Useful words
(Use the link above for any abbreviations you don't understand)
Pros
+ Ranged Champion + Good Knock-up with ![]() + Strong shield + Amazing slow with ![]() + Good disengage and healing with ![]() Janna has a great and useful kit with contribute with both with both damage, healing and shielding. She's very easy to learn, and always a safe pick for me |
Cons
- Squishy - High cooldowns early game - Q is a tricky skillshot - Bad against tanks/CC heavy champions - High use of mana Janna is a very squishy champion, especially early game so she's an easy target for assasins. Her cooldowns are long, and she uses a lot of mana earlygame especially. Make sure to always have an eye on the minimap and WARD WARD WARD. |
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Increased damage and shielding - useful rune throughout the entire game in my opinion.
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Shortly after casting your Ultimate, gain a burst of movement speed - this will be very useful for escaping and avoiding bad fights. Can be replaced with
Manaflow Band
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Gain 1.5% extra MS. Gain extra AP or AD (Adaptive) based on your bonus MS. This synergizes perfectly with Janna's passive!
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Great for early game trades especially, can be substituted with
Waterwalking if you want that extra ms
Second tree
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Tailwind: Janna passively gains 8% bonus movement speed and grants the same amount to nearby allied champions moving towards her.
Janna's basic attacks and Zephyr deal bonus on-hit magic damage equal to 25% / 35% of her bonus movement speed.
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Howling Gale (Q): Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and knockup duration increase for each second it is left charging.
At the end of the duration, or upon reactivation, the whirlwind launches itself for 1.5 seconds in the target direction, dealing magic damage to all enemies it passes through and knocks them up for 0.5 − 1.25 (based on seconds charged) seconds.
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Zephyr (W): While Zephyr is not on cooldown, Janna is aided by an air elemental who ghosts her and grants her bonus movement speed.
PASSIVE: While Zephyr is not on cooldown, Janna gains movement Speed and can move through units.
ACTIVE: Janna commands her air elemental to attack the target enemy, dealing them magic damage and slows them for 2 seconds
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Eye of the Storm (E): Janna shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds.
While the shield holds, her target gains bonus attack damage.
Eye of the Storm can be used on turrets, causing Janna to be credited for any kills it earns while the shield holds.
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Monsoon (R): Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
As she summons forth the might of the wind to knock surrounding enemies back she also restores health to nearby allies each second for 3 seconds, or while the ability is active.
Here's a video by C9 Hai that explains Janna:
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In this section I'll go over some of the main items I like to build on Janna First item: ![]() On your first back, you should go for an additional health potion (if needed) and control ward(s). On my first back I also like to buy ![]() ![]() Whenever you have your support item stacked, make sure to upgrade your basic ward to an ![]() The first item for Janna should be her mythic item. A lot of different mythics work on her, so you should choose depending on your game situation. One of the options is ![]() ![]() Another mythic you can build is ![]() The last mythic I'll mention is ![]() Your next item you should pick up are upgraded boots! Here I either go for: ![]() or ![]() The next item you should be aiming to buy is ![]() Another must have is ![]() For even more healing (and shielding power) I like to pick up ![]() For situational items, you can experiment and try out what feels right for different situations. I've listed a couple at the top item section that I like to play around with :) |
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In laning ![]() ![]() ![]() ![]() ![]() Also, if your adc dies and your tower is getting pushed in, remember that ![]() Once you have your ![]() ![]() Also, make sure to have atleast one ![]() If you are sure your adc can farm 1v2, then try to go with your jungler and get some free kills or objectives. This will benefit your team a lot and you can get some good wards off while roaming the jungle. And warding is important! Here's the best places to put wards in laning phase: |
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In teamfights ![]() ![]() If you see kill-potential, the best combo you can do is ![]() ![]() ![]() In the beginning of a fight, or to chase down the last survivor, use ![]() ![]() Some spells this item counters includes: Rammus E, Morgana Q, Zoe E (Removing the "Drowsy" effect prevents the target from falling asleep), Ashe ultimate, and Twisted Fate W. Note this item doesn’t work well against champions who are suppressed by abilities like Malzahar Ultimate, Skarner Ultimate or Warwick Ultimate - here it's better for your teammates to have QSS (Quicksilver Sash) and for you to shield them to block out some damage. If you have ![]() If you have exhaust, focus the assasins and the enemy adc and exhaust them to reduce their damage and maybe even secure a kill for your team! If you die in a teamfight, you can still help by using ![]() Using ![]() |
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![]() Also please upvote if you liked the guide, and feel free to recommend it to your friends. I'll be making a more in-depth guide soon, and if I made any mistakes, then please bare with me, this is my second guide ever. Hope you have fun and gain elo with ![]() ![]() - Cazziel |
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