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Spells:
Ghost
Teleport
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Hi my name is Roalith, and I play League of Legends a lot. I mostly solo queue and I have 1200+ wins combined normal/ranked. I feel singed is one of the absolute strongest champions in the game when played properly. You will sometimes feel like a god playing as Singed, and many people consider him to be OP.
Singed does not require a good start to be functional, but he does require farming and/or a good start to be what I feel his job is. I think Singed makes a great initiator, amazing offtank, and can work out as your main tank.
-Decent damage for a tank
-Huge annoyance to the enemy team, sometimes able to cause rages and surrenders just for being a good Singed player
-High ability to stay alive and escape, even if focused extremely hard(Must be able to counterbuild)
-Very fast, it is extremely rare to find someone able to chase you down and kill you if you have map awareness and pay attention to what is going on around you
-Huge map mobility with ultimate, boots, ghost, teleport, runes, and masteries
Cons:
-Can be shut down with coordinated cc, but this can be a blessing as they blow everything to take you down(the tank), which in turn lets your team have an easier time
-Can have a rough early game if shut down by ranged champs or certain annoying combinations
-Often find yourself pushing your lane hard similar to Mord or Heimy due to how easy you can farm with Singed






1 - You need magic penetration in offense. Sure, you're not the ap carry but you have to have some way to do damage without wasting item slots! Along the way you're also getting a little extra ap/level and some cooldown reduction for your ultimate!
2 - You need to be a little hardier until you get some items built. This is your 6 in defense. Do I want improved clarity? Do I want improved flash? Do I want CDR in utility for my poison trail ROFL? Sure, a little extra cdr is fine for your ult, fling, and adhesive, and sure summoner cooldowns are nice for ghost/teleport, but honestly I would rather focus on improving my game where it is always the weakest for Singed. The first few levels. Extra Magic Resist and Armor in defensive is perfect to help with this.
3 - You need just a little help with regen, faster leveling(singed can farm extremely well, exploit this!), and movement speed! I cannot stress this enough, you NEED movement speed in Utility because it has such synergy with everything else in this build.
Sure, you could do 9/0/21, 9/21/0, 0/21/9, 0/9/21, another mixture, whatever. I've tried them all and this is the one I always go back to.
That being said, most games you will be starting with fling, then prioritizing poison with 1 point in adhesive at level 4. Priority tends to be R>Q>R>E.
Now, if you are laning with someone that you can really help ensure gets fed and the lane oppositiion is squishy enough to burst down, feel free to prioritize your adhesive for the additional slow!









Anything else could be useful in certain situations but nothing worth mentioning in my opinion.
My only core on any match at all is what is shown at the top. Here is how my game usually pans out.









Situational Items / Counterbuilding


















Now, I don't mean troll them, lash out at them, trash talk them. I mean subtle things like baiting them while being low only to kill them, juke them nonstop until your team arrives, type things like "Almost!" and "Maybe next time" and things like that with a cheerful tone when they fail. This polite behavior will drive most players crazy, some will even forfeit a team fight just to try to burst you down once before the game ends(that becomes their goal). You want the enemy team to start second-guessing and doubting their abilities, you want them to feel as if they just simply cannot win!
Now, in a team environment you will ideally initiate. This involves using your ult, your ghost, your mega adhesive, your randuin's(if applicable), and your fling to get one of their carries/squishies out of their comfort zone and into the grasp of your team. After this you will use your poison and abilities as they come off of cooldown to protect your carries, put up poison barriers to make people hesitate/try to change direction, and ensure a good clean team fight that goes in your favor.
Here is a mentality that often can cost a Singed player the game:
"I have so much movement speed and that person is low, MUST CHASE!" - Congrats you damn ******, you chased that low champ that had already backed out of the fight and was no longer an immediate threat, left your carry vulnerable, and caused the other 4 people on your team to all die.
"BUT....BUT....I'm so fast, and I ulted back to full health, I can still do this." - Ok I will concede that point, if you're in the above situation chances are you can do it. Albeit VERY SLOWLY. Not only will your team feel betrayed, but now they have to watch you slowly chip away at a structure and get even more upset with you because your tristana or ww could have taken 3 structures in that same amount of time had you only thought of your team instead of just your own greed!
Fling and walls - Ok so not sure how many people knew this, but fling CAN throw people over narrow walls but is very hard to pull off. The only way to really try to get this to work is to run away low, hug as close to a small wall as you can, and fling the enemy champion as they close in to finish you. If lucky, they will land on the opposite side of the wall and you can chuckle about pulling off one of the hardest things to do!
Make sure to practice exploiting bushes to your advantage each game that you play. Popping in and outh of bushes, hiding in bushes, running into a bush and then back out the direction your chaser just came from are all good strategies that should be mastered. For example, you are low and being chased by someone. When they come in to finish you, instantly drop MA inside the bush, fling them over you, and take off the way they just came from, leaving them to choke on your toxins.
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