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Spells:
Ghost
Exhaust
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Pros:
High Mobility: Singed can get where he's needed quickly, ninja unattended control points easily, and generally be a nuisance against an unwary team.
High durability: Though he doesn't do a ton of damage, everything else being equal a good Singed can survive in any 1v1 situation, and in most 1v2 and even 1v3 encounters, making him absolutely invaluable when defending a control point. This durability also makes him excellent at starting engagements under enemy-controlled towers, tower diving for kills, etc.
Cons:
Mediocre damage, no burst:

Your choices here are pretty limited in terms of what will actually be useful. You could play around with
Greater Glyph of Ability Power and
Greater Mark of Health
Greater Quintessence of Health, I suppose, but in my opinion you're better off this way. You do a moderate amount of damage as is, but it's not your main focus, and you have enough health from your items.



1/21/8 not just because the Defense tree makes you an unstoppable noob-flipping monster, but because the other 2 trees don't have much of interest to you. Again, getting kills isn't your main objective, and Singed doesn't really need CDR, extra experience (on Dominion), or any of that - at least not more than he wants what the Defense tree offers.
In classic,
Mercury's Treads should be your boots of choice 95% of the time, but on Dominion I would say that
Boots of Swiftness is the better choice about 75% of the time. Why? Because in Dominion the ability to move around the map is more important than the ability to absorb a ton of CC. You're rarely going to be tanking in a large team fight like in Classic, with several slows and stuns being thrown at you repeatedly. Those that you do get hit with, you'll generally be able to shrug off with
Insanity Potion. Generally, you should only consider
Mercury's Treads if you're facing a team with a heavy amount of CC and/or AP damage.
Boots of Swiftness, on the other hand, give you a huge amount of mobility that will get you where you need to be faster, which is all-important on Dominion. The amount of time you save getting places with these boots adds up and makes a huge difference over the course of a match.







After you get RoA, though, your build depends on the situation you're facing. Most of the time






If for some reason you find yourself needing even more MR after



You probably have a pretty good idea of how Singed's abilities work. If not, I would recommend checking out this or this. This sequence is pretty standard stuff.
Poison Trail is where most of your damage comes from.
Mega Adhesive is very useful.
Fling is mostly useful for it's effect, not for the damage it does. This skill sequence reflects that.
The only other thing I want to say is that I recommend getting 2 levels of
Poison Trail rather than putting 1 into
Mega Adhesive at the beginning because during the initial fight at top, Mega Adhesive just isn't very helpful. The fight tends to be very close quarters, as no one wants to move too far away from the tower, meaning that it can't really be used to separate enemies or prevent them from moving to help each other, especially since at level 1 the slow isn't very large. It's also a big drain on your mana to use, and at the start you don't have very much mana to spare at all. So, generally speaking you're better off just leveling Poison Trail an extra time.



The only other thing I want to say is that I recommend getting 2 levels of



As for


Carrying both




Stay away from everything else.
Since you picked up boots first and are fairly tanky to begin with, you should be rushing top at the start of the match. I highly recommend picking up at least a mana potion to start, because you WILL run out of mana in the initial fight. After you get Catalyst the Protector you'll be fine mana-wise, but if you run out at the beginning you're basically useless.
Mid and late game, do not be afraid to throw yourself into ridiculous situations, especially if
Insanity Potion is up. Ninja unattended capture points, run headlong into defended ones, defend against 2 or 3 at a time. Even if you don't win, you can buy enough time for your team to capitalize on the distraction you've created.
Singed is one of the few characters in the game that can throw himself into most situations with abandon and come out alive, or at least with a kill or a capture out of it. For that reason, he's one of the funnest champions in the game. Enjoy!
Mid and late game, do not be afraid to throw yourself into ridiculous situations, especially if

Singed is one of the few characters in the game that can throw himself into most situations with abandon and come out alive, or at least with a kill or a capture out of it. For that reason, he's one of the funnest champions in the game. Enjoy!
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