Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Hello there, I'm LIGHTKNIGHT6 and this is my first guide. I would appreciate any feedback you can provide, as well as requests for corrections / different builds.
So...you'll probably ask me, why Singed?
Well, to be honest, I feel he is one of the champions in need of another guide (no offense to the other Singed guide writers meant at all), plus I am rather experienced with him. If nothing else, a man's got to start from somewhere, no?
Please sit back, and enjoy this guide to a toxic massacre.
So...you'll probably ask me, why Singed?
Well, to be honest, I feel he is one of the champions in need of another guide (no offense to the other Singed guide writers meant at all), plus I am rather experienced with him. If nothing else, a man's got to start from somewhere, no?
Please sit back, and enjoy this guide to a toxic massacre.
spaaaaaaace |
Pros
+ Very fun to play + Extremely underestimated at early levels + Natural tankiness combined with awesome passive + Biggest AoE slow in game + OP ulti. Seriously. |
space |
space |
Cons
- ![]() - Loses a lot of his power if his enemies stay out of his ![]() - Can have a bit of a problem against ranged harassers early on - Gameplay gets kind of repetitive - It can be boring to win every time |



Obviously, we max this skill first.





I take a point in this at level 4, since it's not so effective early game, and max it last. However, it can make a difference, and if you feel you're experienced with it you can max it second, after




I take an early point in





Like most ulti's, max this when you can.
Note: This ability will dramatically increase your movement speed, and since we're running

Not much to say here, I run standard AP / Offtank runes with movement speed quints, since MS works awesome with
Singed.
My Masteries are a standard 9-21-0 with a focus on AP, but keep in mind that the S3 defense tree is just too good, one could even go 0-30-0 and work with it.
As for the Summoner Spells, I run
Ghost and
Exhaust to give more utility to my
Singed. Both work like a charm with
Fling and can get you out of sticky situations.
-I don't recommend
Flash since you won't need to be escaping from fights, save to make the enemies chase you. If you
Flash over a wall, they will just abandon the chase.
-
Heal is viable but not such a good choice in S3, since it has been nerfed and is now more useful on supports.
-
Barrier can only help against burst champs, you could replace
Exhaust with it if you think you will play against and
Akali or a similar enemy.
-
Teleport: I...don't know. Theoretically, it's good, but personally I have never found a good use for it.

My Masteries are a standard 9-21-0 with a focus on AP, but keep in mind that the S3 defense tree is just too good, one could even go 0-30-0 and work with it.
As for the Summoner Spells, I run




-I don't recommend


-

-



-

The first thing that may have struck you when reading this guide is "What the hell? This nutcase is starting with a
Sapphire Crystal. Believe me, it works. This additional 200 Mana means 50 more HP, thanks to
Empowered Bulwark, making you more tanky than most champions from the beggining, yet still able to spam your poison as needed. I also buy two Health Potions for the sustain.
We want to rush
Tear of the Goddess ASAP, because of the major update it has had in the Season 3 patch. Now, his passive isn't activated on every spell cast, but every time you lose mana too. This means that you can have your
Poison Trail open, and continusly fill this baby up, making this item invaluable on
Singed.
Note: When recalling or browsing the shop, even when roaming if you have enough mana, leave your
Poison Trail open, it will fill your
Tear of the Goddess much faster at no extra cost.
After you buy
Tear of the Goddess, you can either buy your
Boots or go for a
Blasting Wand. I am more in favor of the latter, since we are running 3x
Quintessence of Movement Speed, and, while movement speed works really good with
Singed, it's not imperative right now.
Once you have built your
Archangel's Staff, focus on your
Boots of Swiftness. After this I usually buy
Rylai's Crystal Scepter for the extra tankiness and AP, plus the slow applied to
Poison Trail is just too much.
After this, I like to improvise. Just bear in mind that
Rabadon's Deathcap gives very good results, and since you are tanky enough you don't really need more defensive items right now. Also
Frozen Heart works well, since it gives armor and mana, which means even more health for you. Generally, I'll build an
Abyssal Mask against an AP heavy team, and a
Frozen Heart against an AD-oriented one.


We want to rush



Note: When recalling or browsing the shop, even when roaming if you have enough mana, leave your


After you buy





Once you have built your




After this, I like to improvise. Just bear in mind that




So, you've read my guide, you've strapped on your bulwark and poison starts to leak from your bottle...
You step in the Fields of Justice...
Now what?
EARLY GAME:
In the early game, play defensively. Don't overextend, it is a very rare case when you actually stand past the middle of the lane.
Poison Trail around minions and last-hit them to get the gold. Don't worry about losing a few minions or getting a bit harassed. Later on you will be able to farm like crazy with your tankiness and AP, so you are well off staying below your turret for now. Also, the early game is a great opportunity to get a few kills. If you are getting harassed, don't worry, take the punishment (bearing in mind that if your health is too low and your enemy has a good enough burst, they can kill you before you can react). When they dive for the kill (and most times they will), let them get hit by the turret once or twice while running around with your
Poison Trail,
Ghost and/or
Exhaust if there are more than one enemies, and finally
Fling that fleeing Jax right back into your turret. Boom, first blood.
MID GAME:
So, you're past level 6, you have your ulti and a respectable amount of health and possibly AP too. It's time to thrive. At this time, you are at your best. When ganked, let them hit you for a while (while still bearing in mind the biggest mistake a novice
Singed can do is to let himself be hit by
Noxian Guillotine before activating his ulti), then go for your turret. If they dive,
Fling,
Exhaust and
Insanity Potion will net you an easy double kill. Remember that your ulti is much more than it seems. Once you activate it, you're pretty much unkillable for the next 25 secs. I can't stress this enough though, while your ulti makes you godlike against DPS enemies thanks to both the extra resistances and the regens, it might still not be enough against a fed burster if your health is low enough.
At this point, you should start leaving your
Poison Trail open for longer periods, so that you can fill
Tear of the Goddess much faster.
LATE GAME:
And the late game comes at last. Sweaty-faced but still welcoming the challenge, you let your poison flow more mercilessly than ever. This is when the first big teamfights break out. Your goal is to charge into the bulk of their team, letting them focus you. You can take the punishment, which is more than can be said for your carry, almighty but weak of durability. Your primary targets should be the enmemy squishies, once you
Fling that
Lux into your team, there's not much she can do. For the love of God though, don't make the mistake of flinging that cute looking
Amumu, because he'll give his team an instant penta. When a fight starts, let your
Poison Trail flow, and don't cut it out until you are either victorious or dead. Your
Mega Adhesive is also very potent, don't hesitate to use it to let your allies escape or get a few kills.
That's about it, the way
Singed rolls, followed by a trail of massacre. Remember, you probably are the most durable champion on your team, you want to initiate, you want to tank, you want to get to the brink of death if that means your teammates are safe. And when you have almost died, you definitely want to activate
Insanity Potion and laugh at them getting ripped by your allies.
You step in the Fields of Justice...
Now what?
EARLY GAME:
In the early game, play defensively. Don't overextend, it is a very rare case when you actually stand past the middle of the lane.





MID GAME:
So, you're past level 6, you have your ulti and a respectable amount of health and possibly AP too. It's time to thrive. At this time, you are at your best. When ganked, let them hit you for a while (while still bearing in mind the biggest mistake a novice





At this point, you should start leaving your


LATE GAME:
And the late game comes at last. Sweaty-faced but still welcoming the challenge, you let your poison flow more mercilessly than ever. This is when the first big teamfights break out. Your goal is to charge into the bulk of their team, letting them focus you. You can take the punishment, which is more than can be said for your carry, almighty but weak of durability. Your primary targets should be the enmemy squishies, once you





That's about it, the way


You must be logged in to comment. Please login or register.