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singed-The mad kiter
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Spells:
Ghost
Ignite
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Singed has the best self-buff ability in the game
Poison Trail does a lot more damage than it seems
Excellent initiator with his fling ability
Great chaser/kiter
Excellent pusher
Cons:
No damaging ranged spells
Not very good physical damage when ult isn't active
Very prone to cc effects with this build
I don't think that there is a definitive second spell for Singed, so it's all about your preference. I usually take Ignite in case the enemy team has good healing as well as possible last hitting fleeing champs. Cleanse is another good choice for Singed as he is prone to cc while trying to fling enemies in team fights. The only spell i wouldn't take is Clarity because you should never run out of mana after level 12 or so.
Poison Trail: My favorite ability in the entire game. Use it to farm, kite, and deal heavy damage. Many players I've seen greatly underestimate the damage this ability does, especially in an AP/magic pen build like this one. I've gotten many double and triple kills just by running away from over pursuing enemies. Max this ability first. It makes you one of the most dangerous level 9-11 killer in the game.
Mega Adhesive: This ability is best used for escaping enemies and helping your team escape. It is also fairly useful for catching an unwilling target to fling back into your team. I take my first rank at level 4 and max this right after poison trail. The reason for this is that fling doesn't do a whole lot of base damage anyway and its cooldown doesn't change, so I find that having the extra slow percentage much more useful than extra fling damage.
Fling: Your fight initiator and potential ally saver. Use it to throw the enemies support or carry into your team and watch them die. Use it to toss enemy champs away from dying allies. Of course make sure your poison trail is active before flinging. Learning when to fling and when not to is the whole key to playing Singed. I take one rank at level one to kill careless over-pushers during laning, but dont level it up the rest of the way until I have to.
Insanity Potion: As I said before...the best self-buff in the game imo. It increases all of the offensive stats you can think of. Great for pushing, chasing and the extra ap it adds to poison trail is really nice. It also lasts longer than any other buff and has a fairly short cooldown. The cooldown starts as soon as you activate it too which I enjoy very much. Like most ults, level this up every chance you get.
Mid Game: About now your poison should be maxed out and you should have enough mana to use poison trail in every combat situation (including farming) without running out. This is the part of the game where Singed excels. The majority of my kills come between levels 7 and 13. Just farm, push, help your team fight, whatever is called for at that moment. Singed's versatility is great from here on out. He's great at backdooring with his posion, ult and escapability. Just remember that you aren't actually a tanky tank, this build sacrifices toughness for damage. It is Singed's job to be a jerk. Grab someone, run away and let your poison trail do the work. Singed is also a good baiter, just dangle yourself out in front and draw them in...the poison trail should damage all chasers enough to give your team a significant edge when the enemy over pursues.
Late Game: Singed plays pretty similarly late game as he does mid. Usually if my team is fed I will backdoor other lanes, if not I stay with them and help initiate, hopefully by flinging their carry or support. With your heavy AP, team spell vamp and magic penetration your poison will do heavy damage and give you an edge in all fights.
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