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Spells:
Ignite
Flash
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction
Hello there!
My Summoner name is Kuchiki Toko and I present to you my AD Carry

You may wonder why am I writing this for a champion that already has a great, extremely detailed Meridianprime's Sivir guide.
Well, here's the answer: my manual has a different approach — a Video-guide approach, the primary idea of which is to teach you, the reader, how to use different AD Carry techniques, such as Orb-Walking and Kiting, how to use Sivir's skills to a full potential, and how to become a better AD carry in general.
Enjoy you read, summoners, and remember: practice is everything!
About me
I consider myself an average soloqueue player with a silver Elo badge (which is pretty bad, I know). I love playing AD carries, especially


Here are my



My choice
Greater Quintessence of Attack Damage and
Greater Mark of Attack Damage: These runes are the best all-around choice, since they provide you with additional AD for better last-hitting, increase
Boomerang Blade's damage by a bit (it has almost 2.0 bonus AD ratio if it hits single target twice), and make your autoattack harass a lot stronger.
Greater Seal of Armor: Armor will help you mitigate some damage of your opponent (who 90% of time will be AD carry and deal primarily physical damage).
Greater Glyph of Magic Resist: I choose Flat Magic Resist because opposing support's damage is 90% magic; AD's like
Kog'Maw,
Corki,
Ezreal dish out a lot of magic damage too. If you know you'll be facing an unconventional support AD champion like
Pantheon or
Gangplank, you may take
Greater Glyph of Scaling Magic Resist(to defend yourself from magic damage mid-lategame) or
Greater Glyph of Attack Speed.
Other viable choices
- 3x
Greater Mark of Attack Damage+6x greater quintessence of Desolation+3x
Greater Quintessence of Attack Damage: This setup will increase your mid-lategame damage, but it'll be a bit harder to lasthit.
Greater Seal of Scaling Mana Regeneration/ greater seal of replenishment: If you're unfamilliar with Sivir's manacosts.
Greater Glyph of Scaling Mana Regeneration: A little bit of mana regeneration for the same purposes as above.
PROTIP #1
That's a tricky one. In orger to understand the usage of this little beauty, you have to watch this Chaox's video:
My choice
This setup capitalises on defensive stats provided by 9 points in Defense, which makes you more durable (helps you resist harass). 21 in Offense is a given for any AD carry.
Other viable choices
- 9 in Utility, taking
Summoner's Insight ,
Expanded Mind , 3x
Meditation and 1x
Swiftness or 4x
Swiftness , and
Runic Affinity .
- 2 in Defense + 7 in Utility, taking the same masteries as above minus
Runic Affinity while investing 2 in
Hardiness .
































My choice
PROTIP #2
Try to predict next spell that will hit you and time your




Check out this Cpt Jack's video:

















I'm maxing this first because of its ridiculous early-game damage (







Ricochet is the only AA reset ability apart from




But that's only one side of Ricochet. The other side is that your Ricochet-charged AA will not only deal 20-80 bonus damage, but also will bounce to another enemy, up to 5. With every bounce the damage from your enchanced AA will decrease by 20% down to a 33% cap. That means that 5th enemy hit by Ricochet will be dealt 26 (+0.33 of total attack damage), down from 80 (+1.0 of total attack damage) at level 13 (when your Ricochet should be level 5).
Ricochet-charged AA procs on-hit effects such as








This ability has three main uses:
- Blocking CC: if you'll get CC'd in a teamfight, you're pretty much dead, simple as that. Shielding spells like
Unstoppable Force,
Infinite Duress, or
Charm will save you from being instakilled by your enemies who will prioritize you over any other champion in your team except for AP carry. Blocking enemy support CC in lane is a lot easier than doing the same in teamfights, because a) you're not being distracted as much and b) 90% of CC from your enemy is easily shieldable, except for
Infuse and
Terrify. Before the game you have to understand which spells at botlane are easily blockable and which are not; which are top-priority and which ones not.
- Evading damage:
Requiem,
Stranglethorns,
Chum the Waters are examples of spells which should be shielded whenever possible due to their extremely high damage. Blocking abilities like
Piercing Arrow or
Phosphorus Bomb will help you to survive your enemies' poke in lane.
- Regaining mana: Baiting your lane opponents into using spells like
Ice Blast,
Piltover Peacemaker,
Rocket Grab, stepping on
Bushwhack and
Yordle Snap Trap will help you with your mana problems and annoy your enemies. Shielding
at tribush or at river will help your jungler gank your lane unnoticed.
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