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Spells:
Exhaust
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Disclaimer(Introduction)

Stop copy-pasting!

In this build I am going to show you the way I am playing Skarner. I hope that you'll like this guide and I want to ask you to leave some comments in case you downvote, to let me know what should I improve in my guide. Note that this guide is made for solo-top


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I want to say thanks
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- To jhoijhoi for her awesome Guide abot Making a Guide:) Thank you Jai, keep up the good job :) Also, credits for line separators and some BBcoding techs go to Jai too :> Love your guides so much <3 ty.
- - To Anyrin for his support and grammar checking through all the creation of this guide. Alot of thanks :)
- - To Azurventuz for his creative ideas and help with creating screenshots. Thank you very much mate.
Pros / Cons
spa |
Pros
![]() + Very tanky through all the game. + Gamechanging ulti. + Very mobile with FON and ![]() + Strong CC if sticked to target. + ![]() + Great damage with ![]() |
spa |
spaceee |
Cons
![]() - Since last patch ![]() - Really small radius on cc. - Hard to time nice ![]() - Extremly hard to lane against 2 ranged champions. - Only ![]() - Almost no damage output without ![]() ![]() |
Mana warning!
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Since last patch of League of Legends which is called Sejuani Patch Skarner have got a very big mana problems with his
Shattered Earth. Last patch changes
Since this patch i would like to create a recommended items section which will include some mana regen(flat mana too) items to clear the problems with mana. Cheers ^_^
Since last patch of League of Legends which is called Sejuani Patch Skarner have got a very big mana problems with his

- Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
- Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
- Impale cooldown increased to 130/120/110 from 110/100/90
Since this patch i would like to create a recommended items section which will include some mana regen(flat mana too) items to clear the problems with mana. Cheers ^_^
Masteries
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I recomend you going 21/9/0 because in this build you dont have alot of damage, taking this masteries will make your damage output some bigger.
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Offence Tree
-In offence tree i take all AD affecting masteries icluding



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All notable bonuses are :
- Improved
Exhaust.
- 3 Attack Damage.
- 10% Armor Penetration.
- 4% Crit chance.
- 4 Armor Penetration.
- 6% Bonus damage to targets lower then 40%.

Defence Tree
-In defence tree i spend 4 points for




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Notable bonuses are :
- 4 Armor.
- 4 Magic Resistance.
- 108 Health at level 18.
- 30 Health.
Skarner's Abilities
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Energize Energize
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Description:
Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
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Sry for no image, I cant mind how can I show cooldown reduction x)
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Notes and Tips:
This is the ability which allows Skarner to stick targets with his


Description:
Skarner lashes out with his claws, dealing 20 / 40 / 55 / 70 / 85 (+0.8 per bonus attack damage) physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck.
If he casts Crystal Slash again while empowered by Crystal Energy, he deals 24 / 36 / 48 / 60 / 72 (+40% of ability power) bonus magic damage and slows all targets hit by 20 / 25 / 30 / 35 / 40 % for 2 seconds.
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First image shows regular
Skarner second shows Charged one
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Notes and Tips:
Before harrasing enemy champions consider simply hitting some minions with it, so when you'll get into fight your first




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Description:
-Skarner receives a shield for up to 6 seconds which blocks 70 / 115 / 160 / 205 / 250 (+60% of ability power) damage. While the shield persists his movement speed is increased by 15 / 17 / 19 / 21 / 23 % and his attack speed is increased by 30 / 35 / 40 / 45 / 50 %.
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This image shows shielded
Skarner.
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Notes and Tips:
This shield have saved me alot of times from dying when i popped him right when turret shot was flying towards me or from enemy


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Description:
Skarner summons a blast of crystalline energy which deals 80 / 120 / 160 / 200 / 240 (+70% of ability power) magic damage to enemies struck and marks them for 6 seconds. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself for 30 / 45 / 60 / 75 / 90 (+30% of ability power) health. Subsequent marks consumed will heal for 50% of the last.
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This image shows
Ixtal's Impact in flight.
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Notes and Tips:
-Heal from






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Description:
-Skarner suppresses an enemy champion for 1.75 seconds and deals 100 / 150 / 200 (+50% of ability power) magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
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This screenshot shows Skarner's ultimate poking
Garen through the wall.
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Notes and Tips:
-You shouldn't use












Runes

Greater Quintessence of Attack Damage: You havent got alot of damage early game, this will allow you to do some better damage at beggining.
- greater mark of desolation: Through all the game you will be doing mainly physical damage, so some bonus armor penetration runes are really nice.
Greater Glyph of Magic Resist: This will give you the oportunity to survive those nasty spellcasters burst damage.
Greater Seal of Armor: With this you will be able to go in 1vs1 with enemy ad carry and take some less damage from turret shots.
Summoner Spells
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This spell is one of the most powerful that exsist now in game even after the nerf. Jumping over the walls, creating or destroying gaps between you and your opponents, instantly positioning for your ulti or massive spell - thats all what flash can do! In my opinion thats the best spell choice for

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With this you can destroy enemy carry or mage for few seconds, its great for chasing/escaping while you face only one opponent, but it is not so great when 2 or 3 enemies are trying to chase you. When you choose this the only trouble can become


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Its great for hanging around,




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If you are always getting in situations when 50 hp enemy is about to escape you could take



Your early game item set
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Its self expaining choice, I choose this as starting item because you dont have so much mobility early game. In mid game we will upgrade this to

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It's your main source of damage, if you dont grab this early game, your damage will be like 0.
As




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This is item which gives you some survivability early game, you will get some nice health and damage and great crowd control ^_^ If you wish you can swap this with


Your mid game item set should look like
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I take this boots in 80% games, it could be changed if only enemy team is full of ad (


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This is your first defensive item in build, it gives health and armor and usefull passive. But I'm not sure about it's price, upgrage from giants belt and

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This item is offensive one. It is our main item. It gives almost everything: Ability power, Attack damage, Attack speed, Critical strike chance, Sweet movement speed, health and mana, 25% chance slow, and


In fight you cooldown on





131(basic) + 196(trinity) + 95(All items bonus including Atma) = 422 damage.
Note that in this calculation Armor is not counted.
Your late game items
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This is defensive item. This thing gives the best magic resist in game, thats why any tank or offtank should grab this. Movement speed bonus acts very nice with



Also it gives you some nice health regeneration, lets calculate it :
22(basic) + 40(FON bonus) + 50(FON passive) = 116 HP5 at level 18 with all items.
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This item is defensive. You could swap any of mid game items for this if you are doing very well and you dont want to lose your godlike, legendary, etc. After you get killed, you should revive and pop your



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This item is hybrid. It's armor bonus is nice, also it grants you nice ad because of passive, at level 18 with finished build you should recieve around 50 ad. This can help you winning low health fights because of crit chance :> It depends on how lucky you are.
Movement Speed
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Due to mobility granted by





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320(Standart) + 70(




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I'm not sure but i think that it is very nice movement speed.
Laning Phase
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While laning you have 2 ways of gamestyle.
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First one is passive gamestyle - last hit enemy minions as much as possible, dont do alot of harrassment, focus on farming. Your main objective is to gain gold advantage and dont get into troubles like ganks when you push too much.
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Second playstyle is aggressive, while laning you should 80% of time stay in bushes. When you see low health creep, come out and kill it with autoattack or



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Teamfights Phase
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Your job in teamfights can be different, you can be chosen to tank enemies, or to take out enemies squishies. You can easily pass tanky part of team with


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While teamfight breaks out you could initiate with your ultimate, just


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