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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction
Disclaimer: This guide will only be about solo top
Trundle. He is also very viable in the jungle (and probably more common) but I will not be talking about that in this guide.
Hello and welcome to yet another solo top guide! This time I will be covering





Pros
+ High sustain. Has a very strong passive that will allow him to sustain in lane really well.
+ Damage without the need of items. Due to his ability to steal some of the enemies attack damage, you can do a lot of damage without really having damage items. + Very hard to gank. With a combination of a speed boost and a very nice slowing ability that can completely block enemy movement he is very hard to gank in lane. + Not very item dependant. Due to his abilities to steal enemy stats, he's not very dependant on items and will always be an asset to his team. + Strong duelist. His entire kit is extremely strong for dueling. Steals enemy AD with his Q, has a steroid with his W and steals enemy defensive stats AND life with his ultimate. All in all a very strong dueling kit. |
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Cons
- Can have mana issues. Since you generally don't really build any mana regeneration or mana items, he can get in trouble with mana if you're not careful.
- Bad auto attack animation. This is something you might notice when playing Trundle. His auto attack animation is pretty annoying and slow for a melee champion. - Slow farmer. This his is only real weakness in lane. He can't really clear waves very quickly so can't always put too much pressure on his lane. |
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Offense Tree Tier 1 - 3 points in ![]() ![]() ![]() ![]() Tier 2 - 4 points in ![]() Tier 3 - ![]() |
Defense Tree
Tier 1 - I grab everything in this tier except for ![]() ![]() Tier 2 - ![]() Tier 3 - ![]() ![]() Tier 4 - ![]() ![]() ![]() Tier 6 - ![]() |
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And the alternative offensive setup looks like this.
A few points:
- I grab
Sorcery over
Deadliness because cooldown reduction is very strong on
Trundle.
- The point in
Havoc is just a filler. This can also be used in
Butcher .
- Pick more points in
Hardiness or
Resistance depending on who you're laning against.
- The masteries in the defense tree can also be put in the utility tree for
Swiftness .






















Range: 1000 (estimate)
Gives

- Dying neutral monsters will activate
Decompose, even if their killer is an enemy.
Decompose does not activate on destroying structures.

This attack increases Trundle's attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds, with his opponent losing half of this amount for the same duration.
Cost: 40 mana
Cooldown: 4 seconds

Rabid Bite resets Trundle's attack timer on cast.
Rabid Bite's cooldown does not begin until the enhanced attack buff is used or expires.
Rabid Bite moves Trundle slightly closer to the target upon attack.
Rabid Bite's debuff does not stack. Applying
Rabid Bite to an already debuffed target will only refresh the duration of the effect.
Rabid Bite's damage buff does not stack. If Trundle uses
Rabid Bite on a different target, he will not gain the damage buff twice.

Cost: 60 mana
Cooldown: 15 seconds
Range to Center of AoE: 900
Radius of AoE: 1000 (estimate)
A great steroid. Can be used offensively and defensively. Can be used for dueling, farming, engaging and disengaging, escaping and chasing.
Contaminate has no cast time.
Contaminate's bonuses do not linger and immediately expire when Trundle leaves the area.
Contaminate stacks multiplicatively with tenacity, giving 42 / 43.75 / 45.5 / 47.25 / 49% crowd control reduction.

Cooldown: 23 / 20 / 17 / 14 / 11 seconds
Cost: 60 mana
Range: 1000
Pillar Radius: 125
Slow Radius: 375 (estimate)
Sight Radius: 1200 (estimate)
Another great ability that can be used both offensively and defensively. It can either help you escape a gank by placing it between you and whoever is chasing you, or you can use it offensively to catch someone out of position and place a pillar in front of them or simply to chase.
Pillar of Filth will grant you vision of the target location for its duration
- Casting
Pillar of Filth on top of a person, causing that person to get moved aside does not interrupt spellcasting

Cooldown: 80 / 70 / 60 seconds
Cost: 75 mana
Range: 700
This ability makes

Ability Sequence
- Max
Rabid Bite first for the damage output and to win trades in lane
- Max contamination second also for better trades and to escape ganks more easily.
- Get points in your ultimate at level 6, 11 and 16.
Starting Items
![]() Boots of Speed The usual starting item. Makes for safer early laning, good chasing for more killing potential at low levels and allows for 4 ![]() ![]() Cloth Armor Can be used when laning against heavy AD opponents. Allows you to buy 5 ![]() ![]() |
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![]() Regrowth pendant Can be used in an easy lane if you want to run double gold/10 items. Viable, but not always recommended. |
Offensive Items
![]() Doran's Blade I get 2 of these in my early game to replace the usual ![]() ![]() ![]() Frozen Mallet Definitely my favorite item on ![]() |
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![]() Trinity Force Great all around damage item for ![]() ![]() Last Whisper Great item to counter high armor targets. Becomes a good buy once at least 2-3 enemy champions have over 100 armor. |
![]() Wit's End Synergizes very nicely with a ![]() ![]() ![]() The Bloodthirster Works very well with ![]() |
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![]() Maw of Malmortius A great item against magic damage. Has saved my life more times than I can remember. ![]() Atma's Impaler A decent item to get if you reach a high health pool. Not as good anymore after the nerf but still definitely viable. |
Defensive Items
![]() Spirit Visage A great item for Trundle overall. The passive works with your ultimate and passive, the cooldown reduction is great on Trundle and the extra health is also very useful. ![]() Force of Nature Great item against heavy magic damage. The movement speed synegizes well with Trundle's kit. If enough time and gold, replace your ![]() |
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![]() Randuin's Omen The item I usually go for if I want armor. Just another tool to make sure people are not going anywhere when you're on them. ![]() Aegis of the Legion Good and cheap way of getting some tank stats and giving your team a nice aura. You can get this when your support/jungle isn't going to. |
![]() Frozen Heart Works best if you're building a ![]() |
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![]() Guardian Angel Good pickup if you're being heavily focused. Goes well with ![]() |
![]() Quicksilver Sash: Useful against heavy CC teams or teams with a supress ( ![]() ![]() ![]() |
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![]() Warmog's Armor Synergizes well with the free stats you get from ![]() |

Doran's Shield
Good early game item to buy if you're having trouble in lane, or against champions like


Boots
This is the first thing you should be thinking about. When going top lane, this depends on who the enemy top laner is, but also very important, who their jungler is. For example: If they have a



If the enemy top laner is a










If you're up against an easy lane, with a weak ganking jungler, you can even start with a


Boots and FOUR health potions?
Yes, you can start with 4




(Maximum buying range for the blue side)
(Maximum buying range for the purple side)
Laning
So when you've determined what item you're starting with, you can go to your lane. (or help your jungler with the wolves/blue buff)
When last hitting at the start of a game, try and last hit as late as possible. If you do this better than your opponent, your lane will be pushing towards your tower and set you up for some nice free farm, while the enemy top laner is putting himself in a dangerous spot.
When laning against an AP champion, make use of the lane brushes to stay near your creepwave at all time. Come out to last hit and get back in there, this will allow you to last hit properly without eating too much free harass. Build an early

When laning against a melee/bruiser, you can actually start trading with them from the start. Just make sure whenever you engage, you open with a



When going for a kill, open up with your







Probably one of the toughest match-ups for


- Suggested Items:
Mercury's Treads,
Hexdrinker,
Spirit Visage,
Frozen Mallet - Magic resist and health.. as much of it as possible.
- Suggested Runes:
Greater Mark of Magic Resist,
Greater Seal of Armor,
Greater Glyph of Magic Resist,
Greater Quintessence of Magic Resist - Again, as much magic resist as possible.
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Not too hard of a match-up.






- Suggested Items:
Ninja Tabi,
Doran's Bladex2,
Frozen Mallet - Health is the best thing you can buy against
Irelia due to her true damage.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Scaling Magic Resist,
Greater Quintessence of Movement Speed - Standard rune setup will work fine against her. The movement speed is for safety from ganks more than anything.
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
The most important thing in this lane is to never underestimate


- Suggested Items:
Ninja Tabi - You can use a standard build here, the
Ninja Tabi are pretty important.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Scaling Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Can be quite tricky as


- Suggested Items:
Ninja Tabi,
Spirit Visage,
Wit's End - Build a combination of armor and magic resist, with a decent amount of health as well to try and deal with his damage.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Another very difficult match-up. Being both an AP champion (usually) and having a range advantage over you, this isn't a lane you'll be looking to win, rather look to survive and farm. Buld magic resistance and play the lane safe. Even if you lose your lane, you're still a huge pressence in teamfights.
- Suggested Items:
Mercury's Treads,
Doran's Bladex2,
Spirit Visage,
Wit's End
Frozen Mallet - Focus on Health and Magic resistance just to survive the lane and still be useful later in the game.
- Suggested Runes:
Greater Mark of Magic Resist,
Greater Seal of Armor,
Greater Glyph of Magic Resist,
Greater Quintessence of Movement Speed - A bunch of magic resistance, while still keeping the movement speed (to dodge skillshots, escape, assist when your jungler ganks, etc)
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Same thing against most bruisers: your abilities work great agains this guy. Make sure to try and avoid his Q and you'll always win the trades. He does have a LOT of sustain so keep the pressure up if you're doing well. At 6, you should have an advantage if you use

- Suggested Items:
Ninja Tabi and a standard build from there.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Scaling Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Another one of those AP champions that's very hard to deal with. His shield is just really hard to get through and by the time you do, you'll likely have received more damage from him. Build a lot of magic resistance and sustain to deal with the damage and never try going in on him when he's got a lot of shield. Ask your jungler for ganks - Mordekaiser is usually very vulnerable to ganks. Once you start getting an advantage that way, you should be able to deal with him. If you're not getting ganks, play the lane safely. If you're careful enough, you shouldn't die in this lane.
- Suggested Items:
Mercury's Treads,
Spirit Visage,
Wit's End,
Frozen Mallet
- Suggested Runes:
Greater Mark of Magic Resist,
Greater Seal of Armor,
Greater Glyph of Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>

- Suggested Items:
Mercury's Treads,
Doran's Bladex2,
Vampiric Scepter
Spirit Visage - Magic resistance and a good amount of lifesteal to sustain the damage.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Scaling Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
This lane's difficulty depends mostly on what runes you're using. If you're running full armor, this lane is very easy. Just keep your


- Suggested Items:
Ninja Tabi,
Chain Vest - Armor. An early
Chain Vest can really go a long way. Standard build from there on.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Armor,
Greater Quintessence of Armor - Tons and tons and tons of armor will shut
Renekton down pretty hard.
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
A very easy lane to actually survive, a hard one to kill. In general, you should always win this lane.


- Suggested Items:
Ninja Tabi,
Frozen Heart - Guess what? Armor! A
Frozen Heart is a very good item here.. the CDR allows you to spam your
Rabid Bite more ensuring the buff/debuff is always up for more favorable trades.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Armor,
Greater Quintessence of Armor - Arrrrmorrrr. You can even go for
Greater Mark of Armor if you feel like it.
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>




- Suggested Items:
Mercury's Treads,
Spirit Visage,
Wit's End,
Frozen Mallet - Standard build focused around magic resistance.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Scaling Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
This lane is pretty annoying, but



- Suggested Items:
Ninja Tabi,
Doran's Blade,
Vampiric Scepter,
Spirit Visage,
Frozen Mallet - Once you get enough sustain and tankiness, he shouldn't be a problem anymore.
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Scaling Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Another very difficult match-up. Vladimir's constant harass will hurt and you can't really just try and survive this lane either cause Vladimir scales extremely well, especially when he gets free farm. You need to pick up a lot of magic resistance and be VERY agressive whenever you can. You have the movement speed to close the gap and you have the tools to get and stay on him, so use them. Abuse his weak early game by just running up to him and biting him as much as possible. If you can build an advantage, you can win this lane. Also try and get your jungler to gank your lane.
Make sure you don't get pushed under your tower as he will be able to harass you for free while you're trying to last hit under your tower.
- Suggested Items:
Mercury's Treads,
Doran's Bladex2,
Spirit Visage,
Wit's End,
Frozen Mallet
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Magic Resist,
Greater Quintessence of Magic Resist
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Not much I can say about this match-up. Have not played it enough to really give any advice here. Avoid the match-up if possible.
- Suggested Items:
Mercury's Treads,
Spirit Visage
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Magic Resist,
Greater Quintessence of Magic Resist
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>
Everything about



- Suggested Items:
Ninja Tabi,
Spirit Visage,
Wit's End,
Frozen Mallet
- Suggested Runes:
Greater Mark of Attack Damage,
Greater Seal of Armor,
Greater Glyph of Scaling Magic Resist,
Greater Quintessence of Movement Speed
- Suggested Mastery Setup: 9-21-0
- Suggested Skill Sequence:
>
>
>

When engaging, use your



When the enemy bruisers/assassins get to your team, you can protect them by simply auto attacking them with your






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