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Spells:
Heal
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
Just quickly, this guide is based on helping people to play Sona as a support. I often see people play her totally wrong, so i decided to make a guide myself.
*NOTE*
If there is gramma mistakes or spell mistakes, I am sorry, but my english is not the best but you are free to put it as a comment ^^
Let's get started!
(If you liked this guide please rate and subscribe to my youtube channel: http://www.youtube.com/user/Roccorii )
Pros
Very strong all game long
Good poke with
and
Very strong early game
Good aoe stun with
Good in any team comp if you play her auras correctly!
Cons
Can easily be focused down before team fight before you get the more tanky build!
If you miss
she is much much weaker!
Very annoying to play against because her good poke with
and her ultimate
Very strong all game long
Good poke with


Good aoe stun with

Good in any team comp if you play her auras correctly!
Cons
Can easily be focused down before team fight before you get the more tanky build!
If you miss

Very annoying to play against because her good poke with



Very good passive, and is always VERY useful!

I level up Hymn of Valor first because it gives you the strong early game damage, and if you charge up your passive in fountain. It also gives the AD carry more attack damage so he can get more farm more easily, and damage the opponent team. Also i level this skill up before the heal so I can poke in level one.

For the next skill, i level up Aria of Perseverance because it gives the heal for your AD carry that he needs, so it is very important. And then there is the plus that you get armor and magic resist from the aura. If you auto attack when you have your passive set to this attack, it will decrease the damage dealt by the target by 20% for 4 seconds. This ability is VERY underrated!! Trust me. If you imagine, you use this on an AD carry, it can bring their damage down from 300-240. This is very good if you can use it when it is needed.

I level this ability up at level four because you don't really need it until then, but what it does is, that it grants you and all friendly champions around you a little speed buff.
But what it is very useful for is its its passive effect. If you auto attack when you have your passive up with this ability on, it slows the target it hits. This is very useful if you use it wisely.

This is the key to every teamfight if you have Sona on your team. It fires off a line forward stunning every champion it hits for 1.5 seconds. If you can land a good ultimate with Sona, you can almost turn ANY teamfight around.
For marks I go with
Greater Mark of Magic Penetration because it obviously gives you magic pen, so you can poke harder with
Hymn of Valor
For glyphs I have
Greater Glyph of Scaling Magic Resist so I can survive the later game against the AP carry, or if the other support is very aggressive.
For seals I rock the
Greater Seal of Armor for a obvious reason... You are a support at bottom lane, the AD carry is the one who hurts, so it is good to have armor so you don't take as much damage from pokes, and you can focus on your teammate.
And last but not least i use
Greater Quintessence of Gold in the quintessence slot.
And the reason is OF COURSE that you are a support. You need to get gold because you dont get any farm at all!


For glyphs I have

For seals I rock the

And last but not least i use

And the reason is OF COURSE that you are a support. You need to get gold because you dont get any farm at all!
0/9/21
Defense



Utility










Edit it as you want, but i feel this is the best!
Reccomended:

This just explains itself. It is a MUST HAVE since




The next summoner spell is must likely the MOST IMPORTANT summoner spell of all time! With this, you can



Viable summoner spells:

You can use this if your AD carry has


You can also use this if your AD carry has


You can use this in replace for





This is still pretty good if you put a point in



NOT RECCOMENDED

This can be useful in a few occasions. NOT something I would use, so please skip this when you are thinking about what you should pick :)

This can be useful if you are in lane with a Ezreal so he/she can spam all day long.

Maybe useful if you want to use

DO NOT USE THESE!!!!!!

Why. Just WHY would you even THINK about using this summoner spell?

This thing SUCKS TOO! Please just leave these two summoner spells FOREVER!

Do not use this. It is totally worthless!
Items from the start!

Sight Ward Take these to ward up so you don't get ganked!

First couple of trips back
Philosopher's Stone Always good with more health regen, mana regen and gold per 10!


Next items you should get







You should get these items in late game




Zeke's Herald OR

Get these things if you have a bruiser top lane such as





This is just basically how to play her in-game
In the early game your role is in general to poke down the enemies with
Hymn of Valor and
Power Chord
You have to sit in the brushes and go in and use
Hymn of Valor When possible, if you can hit both of the enemies it is VERY good!
Of course you have to ward at
dragon when you are on blue side, and ward the Tri-brush when you are on the purple side!
At level 2 your AD carry can go in and exchange harass because you can give him a armor buff when you heal him with
Aria of Perseverance and when you switch to
Hymn of Valor you give him extra damage!
If it is possible, then when you exchange harass, focus on their AD carry and try to BE focused.
Remember that you have to set wards! It is one of the KEY things!!
Keep hitting them with
Power Chord for some harass and to give your teammates the extra damage and ability power!
If you don't really die, you can buy a Oracles's Elixir and sweep wards, and if you are ahead down in bottom lane, you can roam around, help ganking and sweep all of their wards.
Of course use your ultimate
Crescendo whenever going for a kill, it is a VERY strong ultimate that can hit their whole team!
This is pretty much doing what you are best for, healing, damage/giving power to allies and movement speed! Remember wards at
Baron Nashor and
Dragon and many other places, it is VERY good to have ALOT of map awareness!!
Early game
In the early game your role is in general to poke down the enemies with


You have to sit in the brushes and go in and use

Of course you have to ward at

At level 2 your AD carry can go in and exchange harass because you can give him a armor buff when you heal him with


If it is possible, then when you exchange harass, focus on their AD carry and try to BE focused.
Remember that you have to set wards! It is one of the KEY things!!
Mid Game
Keep hitting them with

If you don't really die, you can buy a Oracles's Elixir and sweep wards, and if you are ahead down in bottom lane, you can roam around, help ganking and sweep all of their wards.
Of course use your ultimate

Late Game
This is pretty much doing what you are best for, healing, damage/giving power to allies and movement speed! Remember wards at


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