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Spells:
Flash
Ghost
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
Summoners, I welcome you to my very first guide for League of Legends.
If you're wondering why I am writing a guide, especially for a supporter champion in dominion, and even if you're not, I feel free to tell you why: A friend told me that supporters were completely useless in dominion. But I don't feel like agreeing with him.
It may be true that, left alone, a supporter is rather an easy target and can't affort much. But therefore you're a teamplayer, and mid-game you'll be able to defend a capture point on your own - for a limited period of time, because against more than two enemies you just can't stand a chance.
In this guide, I'll show you how to build and play Sona the way she's able to deal proper damage, keep her team alive due to her support and really be useful in dominion.
Pros:
- rather easy to play
- good supporter -> constant heals and buffs
- able to deal some real damage
- beautiful sounds ;)
- pretty good escaper due to heal and speed buff
Cons:
- squishy troughout the whole game (but you are able to escape)
- main target in most team fights
- sometimes the little heal just isn't enough for the moment
- not able to defend a capture point on her own for long
Be sure to take the

In the first row of the utility row I took




The next row should be clear: you already have enough mana, so go for the experience from

The third row depends on your own preferences. I love getting extra money, so I went for




Next should be clear again, extra speed is always good - especially in dominion - so go for


Then of course you take


Last is



But let's start with the sure things:

For the Quintessences, take

Now there are two decisions for you to make:
1. Ability Power

It mostly depends on your own preferations. If you tend to die a lot, think about the Vitality Greater Seal of Vitality and if not (or if you don't care) take the ability power

2. Ability Power


This is the more difficult decision. Sona should be casting all the time, always switching the auras, so having little cds allow you to use the spells you need when you need them and heal more often. Here you should take the flat ones as well, same reason as above. On the other hand, you can boost your spells with ability power: but then go for the stacking ones, because they will be better than the flat ones at level 6 and that's nothing in dominion.
It's your choice, depending on your playstyle. At the moment, I use the





Of course there are a lot of good choices instead of just movement. But consider that you are mainly a supporter, so leave things like



No need for



Well, what's left... Clairvoyence is useless for my uses,







...so decide wisely. You know my arguments and opinion now.




You should trigger the passive from your tear before the game starts: for every spell castet you recieve 4 mana. Doesn't sound much, but you have about a minute time before your spells will cost mana, so use this time and enlarge your mana pool.



























That is basically my item build, maybe I will add some other possibilites later.
Sure it's possible to skip on of the skills to make another more effective, that depends on your playstyle. I could imagine leaving out the song in order to amplify one of the other skills, but then the whole team would loose time that is really needed at the beginning...On the other hand, leaving out the damage in order to heal more or be even faster would be a possibility, but due to the cooldowns I prefer having them all - after all it's your personal choice.
After the game has startet you have to choose the way you want to go: Damage or Heal?
In this build, I used the supportive way and skilled the Aria whenever possible, followed be the Hymne. In my opinion, Sona is still meant to be a supporter so it's more usefull to heal more than to do a little more damage. But if you want to go for a caster-dps, try it and max out the Hymne first. Leave a comment an tell me whether the damage was worth the loss of heal. ;)
I always max out the Song at last: of course moving around fast is very important in dominion, but even one point in that skill is better than no movement-speed buff and the other auras are more important to me.
And don't forget to skill your ulti whenever possible, but that should be clear I think.
Basically, there is not much to say about. Sonas cooldowns are pretty low, so it's easy to switch from one spell to another. You can do that every 2 seconds I think, and that's what you're supposed to do. Never stop casting! You always want two auras to be active and everytime you cast you'll do another useful thing: speeding up during a hunt or escape, healing your partner and give him more resistance or dealing damage and increase the attack power of everyone around you. So keep hitting your Q, W and E buttons depending on the situation.
If your fighting an enemy near a capture point, change between heal and attack. While moving between speed and heal (if on low health) or attack (if you want to harrass a chasing enemy). After a while, you'll get a feeling when to use which spells.
So much about your part as supporter. If you decide to deal damage, there are two things you have to be aware of:
1. trigger your passive, have

2. pay attention if the passive of


If both conditions are fullfilled, auto-hit a nearby champion and see how much damage that will deal!
Now let's think about Sonas Ultimate,

I think it's pretty hard to time Sonas ulti correctly, so I tend to use it way to rare. My advice is: it's better to use it and don't score the best effect then to forget it!
Your ultimate should be used whenever you can hit more than one enemy and give your team the chance to tear them apart. If your on the way to a turret being captured by the enemy with your team, use your ulti to cancel the capturing from the most enemies possible and to make them easy prey for your team. If you're defending a capture point on your own, don't be afraid to use it against two or even one enemy, best in range of the turret to keep you save and give you (with help from the turrent) the chance to kill them.
There is one important point about your ultimate I want to warn you about: Don't use it against

These are the best advices I can give you. The important point is that you have to get these things into mind, know when you should do what. After a while, you will know what to do by yourself, this is just to give you some guidance and call things into your mind which you weren't thinking about before.
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