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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction
Hi everyone !! I'm MrDiNoRawR here with my guide on







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This guide is still on working at picture and published for feedback and helps. This is a guide that I want everyone to appreciate, so do please leave comment, feedback, errors and places I need to update. Your ideas, insights and opinions are greatly helpful because I want this to be the guide that people can go to and learn the most out of it. Next update will be the matchups and lots more pictures.
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SPACESPACEEEEI'm a bit fans of kpop. Why don't listen to it while reading the guide.
SPACESPACE


SPACESPACESPACESPACESPACESPACEThis is why you should play her
- Has a good scaling on ad and decent scale for ap
- Insane range with
Fishbones, the Rocket Launcher (Can out ranged caitlyn at rank 3)
- Insane attack speed steriod with
Pow-Pow, the Minigun
Zap! This is the beast skill that make a great harrass/damaging tool in lane. Also give true sight on hit and low cd.
Get Excited! With this ability you can chase your enemy all day If you're team fight.
Super Mega Death Rocket! Global ult is always good.
- Very fun to play.
- She's cute as hell in some way lol.
There're a lot reason on why you would want to play




SPACESPACESPACE
SPACESPACESPACESPACESPACESPACEWhen to play
- Having lots tank in team / you need a walls to make a play and alway communicate with tanks to protect her while in team-fight
- When your team need carry that can out-ranged caitlyn or carry that have 2 cc in there team
- If they want you to slap the Hat lady
Caitlyn or smack the fat hands
Vi
Yeah, I'm sure there is more reason, but you can say by yourself,


Pros / Cons
Pro
SPACESPACE
SPACESPACESPACE
- Versatile
- 4th Highest ranged in game with
Fishbones, the Rocket Launcher
- Highest attack speed without aspd items with her
Pow-Pow, the Minigun
- She's tower destroyer
- Global ult with
Super Mega Death Rocket!
- She has a great CC.
Fishbones, the Rocket Launcher = More farms and more farm = win
- 3 guns always win.
Get Excited!Isn't the best passive but it provide more mobility that you can use to run in-out in team fight.
SPACESPACESPACE
Cons
- Squishy.... but almost of all adc are squishy as hell..
- Lack of mobility
- Slowest attack speed in the game compared to other adc ( without
Pow-Pow, the Minigun stacks
- No sustain and mana hungry if used a lot
Zap!
- High cd
Flame Chompers!
- Hard to master
So how we can ignores these cons?
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I can teach you about
Jinx, but most of stuff you have to apply it by yourself. How to be a good
Jinx?..this is the key to ignores these cons.
Second - Accuracy !!! ..This is all about Practice Keep practicing Practicing! And more practicing.... you've 2 skill shot that can miss in every situation. So how can we make sure that we can hit with our skill shot? Now you know it.
I can teach you about


Positioning - I've a very useful link that explain about adc
- First -> As and adc you've to do as much damage as possible... If a tank is near you will you just stand still and do nothing while focusing their adc and try to find a way to walk pass their front line? No that's damn stupid.. You're adc you have to shoot the **** out of that tank.. just try to attack enemy as much as you can
- Positioning is one of the key when you're playing on adc. How to positioning with jinx? I've a picture in this spoilers
Spoiler: Click to view
Second - Accuracy !!! ..This is all about Practice Keep practicing Practicing! And more practicing.... you've 2 skill shot that can miss in every situation. So how can we make sure that we can hit with our skill shot? Now you know it.

Mastery Explanations
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Here is my masteries for my little

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OFFENSE TREE
Tier 1 - I take ![]() ![]() ![]() Tier 2 - I take ![]() ![]() ![]() Tier 3 - Weapon Epertise I love this with ![]() Tier 4 - ![]() ![]() ![]() Tier 5 - ![]() ![]() ![]() Tier 6 - ![]() |
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DEFENSE TREE
Tier 1 - ![]() ![]() ![]() ![]() Tier 2 - ![]() ![]() Tier 3 - ![]() |



Flash-Is must take.<---
If you asked why?... And why not? this is really good summoner's spell at all time.... you can do a lot with it. Escape? ...check chasing? ...check everything will be fine if you use this correctly.BUT THE THING YOU SHOULDN'T DO IS FLASH IN TO THE TEAM FIGHT You'll be completed demolished in 2 second.. space


Recommanded Because you're squishy!
This spell has gotten extremely popular lately, I myself love this skill too!!, It can protect you from







Optitional : viable but not recomandded in bot lane. And also my buildsspace


Same as ignite viable but not so good at bot ... maybe you can use this to go top lane.space


Verry good If you're facing a lot of CC I usually bring it if they've





Very good to secured kill. but not reccomanded because your support shoulda take it and you need defence mechanism.
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Viable but not so good after nerf... better take barrier. It prevent you from

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CV? CV is very good lol. if you want to kill them with your ult or practice using it also for trolling just bring it you'll never missed your skill shot.. IF YOU THINK THIS SKILL IS UESLESS SEE THIS!!

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- Good for my scaling...
Zap!. And its for last hitting
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Greater Seal of Armor
- For armor to trade your enemies this is the best seal for jinx.
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Greater Glyph of Scaling Magic Resist
- Make you tankier to laning when facing Ap support poker like
Sona ,
Lulu. And it good bacause in late game you'll facing more ap that's why we don't need alot Magic armor at lower lv.
a
Greater Quintessence of Life Steal
- Take life steals because It's give you more sustain and you can stay in lane pretty much longer.
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At Mark.. just leave it there. Seal... Just use thisGreater Seal of Armor and also this
Greater Glyph of Scaling Magic Resist it increase your chance of surviving in a lot situation. And in quintessence
Quintessence of Life Steal These quints are absolutely amazing and have been underestimated for a long while. With these combined with
Doran's Blade your sustain is very high and in many situations you can actually skip buying lifesteal until much later in the game. Being able to sustain from the start of the game at zero gold cost is awesome and Lifesteal also scales into lategame better than any other rune. The alternative is using attack damage, which will give you a little more damage on your early harass.
- Take life steals because It's give you more sustain and you can stay in lane pretty much longer.
- Make you tankier to laning when facing Ap support poker like
- For armor to trade your enemies this is the best seal for jinx.

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Pink, Purple = skill detail. , Tips , Tricks and how good it is. , skill detail.
Blue = Bad thing :(
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Get excited
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.
soace
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Jinx fires a shock blast that deals 30 / 75 / 120 / 165 / 210 (+ 140% AD) physical damage and slows the first enemy hit for 30 / 40 / 50 / 60 / 70%, also granting true sight for 2 seconds.
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Get excited
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.
- Give insane movement speed.
- This is the key to make you running around in the teamfight when ***tist or killing someone.
- Not the best passive in the game but its balanced your overall.
- The passive is decays over 4 second Remember 4 SECOND!
soace
- This is skill is fantastic and main ability for
Jinx. This make jinx has high attack speed and can finish off minion incredibly fast and also give attack steiod make esier to farm early game
- You can cri with
Fishbones, the Rocket Launcher make this the main ability to do very high damage and this can farm extremely fast
- On rank 2
Fishbones, the Rocket Launcher make your range equal to
Caitlyn range
Runaan's Hurricane can apply
Fishbones, the Rocket Launcher splash effect
- With
Pow-Pow, the Minigun you'll be the champion that has highest aspd in the game!!
- I'm only put 2 point in early game because you can out-ranged any champion in the game now except
Caitlyn and I need more damage burst in early game so.... in my opinion rank 2 is just enough. And your damage isn't high early game the aspd bonus wouldn't give you alot lane control. I'm max this ability second. *** Special case vs
Caitlyn I usually maxed this skill first for lane control.
- If use too much you'll ran out of mana very quickly.
- You have to know how to manage your mana. I'll teach soon keep reading! :P
- Your DPS will go down very quickly if you change your
Pow-Pow, the Minigun to
Fishbones, the Rocket Launcher
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Jinx fires a shock blast that deals 30 / 75 / 120 / 165 / 210 (+ 140% AD) physical damage and slows the first enemy hit for 30 / 40 / 50 / 60 / 70%, also granting true sight for 2 seconds.
- Ow lord.. I love this skill.
- Super high range poke with
Zap!. This skill can poke aggressively even your enemy have higher range than you! Ex.
Caitlyn
Kog'Maw
Tristana and also this skill have very high AD scale. If you use it correctly you can zone opponent very well.
- Best zoning tool and this skill can shot down people from far away.
- True sight on hit!! We can
Zap! in to bush to check what's in there.
Zap! and
Flame Chompers! = Pls never facecheck the bush forever!
- Cost a lot mana to use in high rank. This mean you can't spam
Zap! without Bluebuff ,
Manamune , Tear of goddess and some other mana-engine..
- Ofc.. skill-shot can be missed. And before you
Zap! it show range indicator to opponent so so.. harder to land it.
- You have to managed your mana to use it more often.
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Flame Chompers!- Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing 120 / 175 / 230 / 285 / 340 (+ 100% AP) magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.
- Also a good tool to zone the lane.
- 120 damage at rank 1 is goood enough to catch and burn people down.
- No cast time. You can run while casting this skill.
- Grant high vision. Can use to scout the bush and check the dragon etc.
- You need to wait for about 0.4 second to make it catch your enemies.
- This skill is only one disengage skill if it on cooldown and you're facing alot assasin or gap-closer it mean you're dead
- High cooldown. Use it wisely.
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Super Mega Death Rocket!- Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing a minumum of 150 / 200 / 250 (+ 50% AD) and a maximum of 300 / 400 / 500 (+ 100% AD) Physical Damage plus 25 / 30 / 35% of the target's missing health (max 300 damage to minions and monsters). Nearby enemies take 80% damage.
- Phew an AoE global range ult nothing to say its good.
- Not very high cooldown. SPam it Please
- Hard to hit. OFc SKILLSHOT!
- Even in your lane its stil hard to burn'em down with your ult. Especialy
Ezreal
Corki
Vayne
Tristana Pheww and much more.
- Ofc.. skill-shot can be missed. And before you
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- Wait WTF?? Why I'm not maxing
Switcheroo! first ? ow gosh.. Why da hell you need it? I prefer this
Zap! With insane damage better than
Switcheroo! Why? becuase in early game if don't have much damage seriously. You're not gonna do the insane damage like
Zap! from autoattacking This why I want to max zap first. When you poke them alot I'm sure that they'll fear you when you use
Zap!. Trust me with this
Zap! you'll turn to killing machine that can 100 to 0 people in 3-5 second.. We want to maxed
Super Mega Death Rocket! as soon as possible because global range and more damage dealt. now on
Flame Chompers! I maxed it last because it deals and scale on ap. Also because the stun duration didn't increase when you rank it up.

Hey Guysss are you still alive? lol if you survived till this section you're good you're damn good. This is maybe one of the most important section in this guide hahaha.. hahaah lets start.
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Item Sequence

Doran's Blade
450

Berserker's Greaves
1100

Infinity Edge
3450

Bloodthirster
3400

Phantom Dancer
2650

Last Whisper
1450
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At the start I usually buy















In this section I'll cover laning phase, mid game and team fight. I'll help you get better at playing

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In laning phase as an adc you'll need to get the Cs as much as you can to be effective in teamfight. It isn't very hard to grab the Cs because you have high aspd from








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once you get




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In teamfights this is where




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The key thing when you're playing

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- Positioning: This is maybe the most important thing to play as an ADC,You need to have a very good positioning in order to be successful. You should be out of enemy range but you should be in range to hit them. If you have strong CCers on your team, they will be your best friend. Stick behind them, and watch out for flanks. You don't want them going around just to get to you.
- Accuracy: You'll be very effective if you hit the people with your skill-shot, I know it hard to land but when it landed in teamfights its not very hard to hit, and make sure you're aiming before you cast your skills.
- As a carry: Although you have high range, you are still a carry, and people will attempt to destroy you. Your team should help protect you, and if they don't, then you probably have a bad team. You are a carry, and the support should be helping you out as well. They do their roles, you do yours.

I spend about 5 days for this guide. And I really hope you enjoyed reading this guide and be a good



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