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Runes:
Sorcery
Inspiration
Spells:
Flash
Exhaust
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
Skip to Chapter 6: "Matchups and ADC Synergies" below for more information on this matchup
Ideal
Strong
Ok
Low
None
♥️ Symphony!~ The beginner's guide to Sona【8.7】♥️



Table of Contents
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---|---|---|
Introduction
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Summoner Spells
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Matchups
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The art of Sona
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Runes
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Gameplay
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Abilities
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Items
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Extra Tips | Wrap-up
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Hey! Thanks for checking out my guide. Here you'll find everything you need to know to go from a mediocre support to a semi-average Sona main! Before I introduce the champion, I'm going to introduce myself first.
I'm wailingwailord, a support main from PH. I'm fairly new to League of Legends, having only a career of about ~2 months. However, I think I have a firm grasp of the basics and how to play Sona. Even though these tips will be from a new player, read the entire guide before you discredit me!

As you can see, not really that impressive. As I said, I've only had a career of more or less 60 days. So I'll make sure to update this guide as I learn more and more about the game and how to be a proper Sona support! :)
DISCLAIMER: As I said, I'm still quite unexperienced so if you see anything in the guide that needs correcting kindly inform me ASAP! ^^


So, Sona. She's a very easy to use support champion that I highly recommend if you're starting out playing support. Her playstyle revolves around the melodies she casts with her 3 basic spells, attacking, healing and speeding up allies, then using her ultimate


Before further discussion on Sona and her abilities, I'll first list down the upsides and downsides of using this champion.
PROS & CONS
![]() | + Very large poke range with a moderately low cooldown allows Sona to safely harass the enemy from afar in laning phase. |
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+ Aura shield from her ![]() ![]() |
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+ Low ability cooldowns in the late game once ![]() |
![]() | + There's some variety present in Sona's kit which allows her to be used in whatever playstyle suits the summoner. |
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+ An amazing ultimate with a low cooldown, ![]() |
- Super squishy without any hard escape options. If you're caught alone, grabbed, or kited, your only escape option would be ![]() |
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- No effective sustain in the early game. ![]() |
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- Lack of CC in her kit besides her ultimate leaves her without much to offer in teamfights when it's on cooldown. |
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![]() ![]() ![]() ![]() ![]() |
Lastly, we have
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Primary Tree: Sorcery
![]() |
VS. |
![]() ![]() |
![]() |
VS. |
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This is the pick where you have a choice.



Secondary Tree: Inspiration
![]() |
VS. |
![]() Biscuit Delivery Ever been frustrated by lacking sustain in the early game? This rune is the right one for you. ![]() |

Cosmic Insight
This should be your last rune, no doubt.

5% Summoner Spell and Item CDR. It's very self explanatory and is useful for having even lower cooldown on your abilities,








Oops! This section is currently under construction. As I mentioned, I am a new player and don't have experience in every support matchup, so for now I will write down my thoughts and notes on the matchups I do know and continue to update this segment as I become more experienced. Even with some missing information, hope you find it useful. :)
![]() |
Thresh
This matchup is terrible for you. His ![]() ![]() ![]() ![]() ![]() Play the lane passively. Poke from afar only when it's safe. Try to punish him when he's trying to collect a few souls, and hide behind minions. A common way to die in this matchup is when you're whittling his turret, given a false sense of security because you have a wall of minions directly in front of you, you look behind and your ADC is going back, he walks towards you and fires his Q, you fail to dodge it and you get annihilated by him and the turret. Do not get greedy in this matchup, always tower hug if you're left alone with him. He may be a support but don't let that fool you. Buy ![]() |
Leona
Ah, one of my least favorite supports to play against. ![]() ![]() Alongside that, she's very tanky, so when you're playing against her, try to direct as much of your poke as possible toward her ADC, but as long as the Leona is somewhat good, they'll know to stand infront and shield their ADC by soaking up all of your poke damage. The most dangerous tool she has in this matchup is her ![]() ![]() |
![]() |
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Blitzcrank
Ugh. The absolute bane of supports. This is a matchup familiar to most people who play bottom lane so I'm gonna keep the explanation here summarized. His ![]() ![]() ![]() ![]() I still recommend using ![]() |
Caitlyn
Probably one of the more dangerous ADC matchups, ![]() ![]() ![]() Because she has the highest auto attack range (in the early game, without ability modifiers) out of all the champions in the game, she's kind of an anti-poke champion. She also has great zoning tools with her traps and net, which limit your movement in the lane and apply pressure. Try to punish her when she goes for CS, especially cannon minions with the new update, since they are now worth more gold. Timing your attacks is essential in this matchup. One of the more prominent openings is when she misses her ![]() |
![]() |
![]() |
Tristana
Shouldn't be too hard of a matchup for you. ![]() The only threat Tristana proposes is if either you or your ADC are on low health, she can easily ![]() ![]() ![]() Take ![]() |


Laning Phase


Q: How do I get an S rating with Sona?
A: If you're having trouble getting a good rating with Sona, don't worry, getting an S rank is actually pretty hard for supports in general. There are many different factors which affect whether or not you're going to get an S rating.
I'd say the two most important things to keep in mind when trying to retain a good rating as a support are kills and deaths. In order to get an S rating on your performance, you're not going to want to exceed around 4 deaths. Even when you reach 4, it's gonna be a bit hard to retain S rating status as a support. This is where kills come in. To get an S rank, you're going to have to do a little bit of killstealing. Yes, I know, I know. Killstealing is the taboo of support mains. You're never supposed to do it, since it's essentially stealing gold from teammates which could otherwise have been used for items to help them carry. So don't killsteal in ranked games, I suggest to do so if you're only desperate to get an S, and it's in normals. You're gonna need about 2-3 killsteals (more than that if you have 3+ deaths) to reach S by the end of the game.
To give you some insight on the topic, I'll give an example.

In the game above, I got 27 assists (out of 47 total team kills), 2 deaths and 1 kill. This however didn't grant me an S rating, only a very close A+.

In this game however, I got 20 assists (out of 36 total team kills), 3 deaths and 6 kills. I did much worse in this game as a support, dying one more time than the other game, stealing more kills and assisting in fewer, yet somehow, I was given S+, meaning I did exceptionally well according to how the game sees it.
As you can see, the grading system for supports is very unbalanced and poorly made. It supports stealing kills for yourself and putting off your team in a worse position. This is why Riot should fix the flawed grading system for supports, but until then, you know now how to get the highest rating and earn those mastery tokens.
TL;DR You have to killsteal twice or thrice (more depending on your death count) and avoid death as much as possible. Get at least 10 assists, and you should be good to go.

Q: Should I take Spellthief's Edge or Ancient Coin?
A: This is something that crosses the mind of everyone who's used


Well first, let's talk about the items and their upgrades' differences.
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![]() |
SPELLTHIEF'S EDGE +10 AP +2 GOLD PER 10 SECONDS (0.2GP/S) +25% MANA REGEN. |
ANCIENT COIN +5 MS +5% CDR +2 GOLD PER 10 SECONDS (0.2GP/S) |
As you can see, the main difference is Spellthief's gives you AP and mana regen, while Coin gives you MS and CDR. For a poke-y, mana-hungry champion like Sona, the definite option here would be

Coin on the other hand gives you less stats for the initial item and its upgrades. However, coin gives you a lot of gold and mana just from standing there. A common mistake I see from low-ELO supports are that they think Coin gives so much more gold, plus mana, but in the end the stats from

But! Even though I've said all this, the starting item you choose doesn't solely depend on the champion you're using. It also depends on the matchup, so you should analyze and assess the situation, and try to predict how the laning phase will go depending on the enemy support, ADC, and your own ADC. If you're a




Another factor you should consider is your own playstyle. A prime example is





And if you're wondering, yes, there is another support starting item which I haven't mentioned,





TL;DR













Topic: Retaining a good mindset while playing league.
This is more of an off-topic thing relating to Sona support, but it's important nonetheless so I will include it.
League is a frustrating game. I think this is something we all know. When it's 10 minutes into the game and you've already been killed thrice by that

If you're in a losing streak and all you've done for the past few games is feed, you should take a deep breath and close LoL. Read a book, go outside, or just take a deep breath. If you continue playing, you're just going to do worse. Even in winning streaks (especially in ranked games) it's important that you stop playing, because you strain your mind a lot when playing something as complex as LoL. Doing a marathon gaming session can really tax your mind and hurt your performance in game, so you should distract yourself with something every once in a while.
Another important thing to remember in game is that the mindset of your teammates will affect the game as well. If one of your teammates is in a rut with a lot of deaths, cheer them up. When you feel that you're behind in the scaling race you're actually going to play worse. And when your teammate is actually doing good, compliment them. I know most of the time when you play as a support your ADC is gonna be very inconsiderate. They don't thank you for your heals, shields or clutch saves but ignore those and criticize you for what you do wrong. In times like these, it's tempting to shoot back an insult, but you shouldn't. There are enough toxic people in League, why be one of them? Why make the game worse for other people? Plus, you shouldn't do it and risk having a provoked teammate quit, AFK, or feed. Instead, ignore what they say, or reply with a hearty smile or a witty comment. And when they do something good, compliment them. A simple "wow nice" or a "wp" may not seem like much, but teammates who feel encouraged do better than teammates who don't.
TL;DR Be un-tiltable.
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