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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
The Inspiration
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Once again Syndra found her abilities dampened by a Master. Paired against The Invincible ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
EDIT: WARNING: This build is not
Syndra's main focus. I would not suggest it in ranked play unless you have mastered it in normal games. And yes you can get
Seraph's Embrace and
Muramana in a 40 min game. /Edit
I am creating this guide for a fresh new look on how
Syndra can be utilized. It came to me while facing Braum mid. We kept losing teamfight after teamfight simply because no one could shut down Braum. He seemed unbreakable throughout the game until I began to shut him down again and again.
The goal of this build is to maximize mana regen as early as possible in order to spam Q. This will charge up your
Archangel's Staff->
Seraph's Embrace and
Manamune->
Muramana as fast as possible.
Spoiler: Click to view
I strongly suggest checking out the build calculator at teryd.net .
It is much more in depth than other build calculators I have found online
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Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary



I am creating this guide for a fresh new look on how

The goal of this build is to maximize mana regen as early as possible in order to spam Q. This will charge up your





I strongly suggest checking out the build calculator at teryd.net .
It is much more in depth than other build calculators I have found online
JUMP TO
Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
teryd.net
Full Build (with Rod of Ages). Dont forget to set your Runes, Masteries, and Buffs (masteries, and items). Play around with the build calculator and you will figure it out :)
ABILITY DAMAGE
OFFENSIVE
DEFENSIVE
UTILITY
JUMP TO
Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
Full Build (with Rod of Ages). Dont forget to set your Runes, Masteries, and Buffs (masteries, and items). Play around with the build calculator and you will figure it out :)
ABILITY DAMAGE
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= 523 = 580 = 453 = (286 + 3% current mana [Muramana]) per orb |
OFFENSIVE
Biggest Auto Attack Auto Attack Attack Damage Attack Speed Armor Penetration Ability Power Magic Penetration |
= 629.6 = 421.2 = 209.2 = 0.838 = 8 = 426.9 = 20 + 6% |
DEFENSIVE
Health Absorb Shield Health Regen Armor Magic Resistance Tenacity Damage Reduction Effective Health Physical Health Magical Health |
= 2434 = 860 = 30.63 = 149.2 = 55 = 0% = -1.5% (negative bc of ![]() = 6597 (with ![]() = 8087 (with ![]() = 5106 (with ![]() |
UTILITY
Maximum Mana Mana Regeneration Cooldown Reduction Movement Speed |
= 4300 = 47.7 = 35% = 380.6 |
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Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary



Greater Mark of Hybrid Penetration is essential to maximize AP and AD damage due to the



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Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
Item Sequence

Athene's Unholy Grail
2250

Seraph's Embrace
2900

Zhonya's Hourglass
3250

Iceborn Gauntlet
2900

Sorcerer's Shoes
1100

Muramana
2900
Varying from the build order will most likely prevent you from reaching full build so make build order changes with extreme caution or people will think you are a Troll. Boots of speed can be built at any time but full boots should be bought anytime after





























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Rushing ![]() ![]() |
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The magic penetration greatly increases spell damage, and the movement speed is essential due to ![]() |
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And finally, ![]() ![]() ![]() |
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Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
Other guides have excellent "tutorials" on how to chain Syndra's abilites that are not touched on in this guide.
Eg. 2 sphere stun, 3 sphere stun, 6-7 sphere stun, killing sequence, maximizing ult orbs, etc., etc.
After sufficient mana regen is obtained:
* Spam

* Get Blue Buff and Blue Elixers
After getting Iceborn Gauntlet:
* Auto Attack after each stun or slow to proc
After


* Toggle Muramana on
* Auto Attack after each stun or slow to proc
* Use



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Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary




JUMP TO
Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
Pros:
+ ->Infinite Mana
+ Spam Abilities
+ 35% Cool Down Reduction
+ Armor, tanky mid/late game
+ Crowd Control
+ AP/AD damage
+ AoE damage
+ Crowd Control to escape
+ Difficult to build against
+ Teleport and Crowd Control to set up Ganks
Cons:
- Very low mobility early game
- Not as much Damage against champs early -> mid game.
- Syndra will always be Squishy bc of her high burst.
- High difficulty cap
- Punished when out of position
- less bursty mid game
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Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
+ ->Infinite Mana
+ Spam Abilities
+ 35% Cool Down Reduction
+ Armor, tanky mid/late game
+ Crowd Control
+ AP/AD damage
+ AoE damage
+ Crowd Control to escape
+ Difficult to build against
+ Teleport and Crowd Control to set up Ganks
Cons:
- Very low mobility early game
- Not as much Damage against champs early -> mid game.
- Syndra will always be Squishy bc of her high burst.
- High difficulty cap
- Punished when out of position
- less bursty mid game
JUMP TO
Inspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
Give the build a try on a Custom Game to get a feel for it. Then try it out on a Normal Game (Bot Game prob won't go long enough). Afterwards feel free to leave comments, and positive criticism.
JUMP TOInspiration * Intro * Stats Full Build * Runes * Masteries * Items * Ability Sequence * Spells * Pros / Cons * Summary
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