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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
HEY
Before you downvote my guide after looking at the items above and saying: "Theres no MR or Armor this guide sux" Maybe you should READ the items section!!!

This is my guide for







NOTE
This guide is incomplete, but I decided to get it out there before MOBA was swamped by the Talon guides. Also, I cannot figure out how to get my stats to show properly as you may have noticed. Any input on the matter would be greatly appreciated.
8/24/2011
Guide was published
8/25/2011
Minor fixes throughout the guide, added icons for items and champions, reached the 5000 character mark ^^. Added Last Whisper to the core build, as armor was causing problems with late game.
8/27/2011
More testing, involving being called a noob by the other team because I built CDR boots (....yeah ok then). Not seeing much of a difference, so Ill just stick with Merc Treads.
8/28/2011
More minor edits, still interested in the CDR boots and will continue testing despite others ignorance. Added Infinity Edge to the core build, as the damage increase is insane.
9/2/2011
Havent been playing much Talon lately, as he just doesn't seem as effective as other ***a***ins, but I'll keep working at it. More minor changes to the guide, and being dumbfounded by the top rated guide, seeing as the creator is drunk in some fashion, and doesn't understand what half his items DO, but is still the top rated anyway. Enough with my problems though, back to the guide.
9/7/2011
Added a second build for the Frozen Mallet instead of Trinity force. Took out Ghost and replaced it with Flash, as sticking to your target is much easier with FM. Also switched my Quints for MS as you lack the bonus from Trinity.
Pros

- Great ganker
- High Burst
- Hardcore harass
- Decent Mobility
Cons

- Poor sustain
- Somewhat mana hungry
- Squishy
- CC makes a dead
Talon
Armor Penetration is very important for



My masteries focus on big damage, and getting an early advantage. I don't worry about defense much, seeing as if you play smart you shouldn't be getting hurt, and if you're focused, you're dead. Remember, Perserverence is terribad, don't bother with it. I believe with 55 HP/5 Perserverence gives you about 1 HP/5. Oh ****.

"your stacking dorans blades? lolnub". Stacking the blades gives a large advantage in laning, increasing survivability, sustainability, and damage output. Remember to sell the blades to make room for other items. Do NOT sell a blade to make room for a component, just for the item itself. Getting








After you have the core, feel free to experiment. The Blood Thirster is a good upgrade for a








Gives you a much needed damage and survivability boost early game, where Talon shines. Stacking Doran's is a great strategy, for ~1600 gold you get 15 less AD than a B.F. Sword, 9% Lifesteal and 300 Life. I usually only stack 2, only getting 3 if I'm getting stomped early game.

Almost necessary for most champions, as it is the best Tenacity in the game. Because your role is Assassin, you need to be able to get in and out of fights quickly. If you get CC'd and don't have Merc's, you're likely dead. If you failed to kill your target you suicided and made the fight a 4v5. With Merc's you can take some CC (if the whole team focuses you you're dead no matter what) and still have a relatively good chance of escaping. Also extra MR never hurts.

This item will cause violent and sudden lane dominance, causing enemies to burst into flame when you pass your turret. Every stat here is good for Talon, and builds into Youmuu's later on.

Another good damage boost, adds a bit more punch to your burst and helps out with mana. The AP is wasted on Talon, but is still a great item for most assassins.

A perfect item for Talon, giving him more of the stats he needs, and an amazing active. Use this active for ganking, teamfights, 1v1 whatever. The extra mobility helps you hit and run, while the bonus AS lets you still pack a punch while you wait for CDs.

Ah, the Trinity Force. This item couldn't get better. Gives every stat short of MR, Armor and Crit damage, and 2 passive bonuses. The 150% helps with your burst even more, but do take note that it only applies to your BASE AD, and nothing else. At level 18 it adds about 150 damage. The slow also works with your passive, which is why I don't take Frozen Mallet usually.

The LW gives even more AD, and is the Void staff of AD champions. Buy a LW if you feel armor is preventing you from doing damage, otherwise go for Infinity Edge or whatever else you prefer. Also good if you want to hurt someone other than carries once in a while.

Holy bonus AD Batman! 80 AD will make people melt, and a crit here and there is always welcome. The bonus crit damage is more useful outside of teamfights or when cleaning up, as you wont have many chances to autoattack in a teamfight for fear of being focused down.

A decent item on Talon, gives lots of AD, although it has to be built up first. I don't understand why people stack them, as they don't apply to your spells and you arent a carry. Good upgrade for a Doran's Blade.

An item I've always been interested in since I heard about his abilities. Makes you more tanky, synergizes with Atma's Impaler if you buy it and gives you a perma-slow. I added a second build with it to meet the preferences of readers.

Almost a must-have on assassins like Talon, as CC is quite deadly. Also synergizes with Atma's, gives a bit more tankiness and mana. MR is also good for AP heavy teams.

Good for AD heavy teams, thanks to the armor, but still gives decent damage. Also crit chance is always a plus because of your Infinity Edge. Works better with the Frozen Mallet Talon because of the health.








I used to use










Ganking with







Your role in team fights is to slow as many enemies as possible and burst down the squishies. Throw a


Talon is a very bursty and fun champion. He is heavily based on positioning and help from allies. Using this guide, you can greatly increase chances of success. As with most champions, positioning is key, but it is not something you can simply read about. Play smart, don't push and last hit. Remember, this is a team game, play accordingly.
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