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Talon Build Guide by XoniX

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author XoniX

Talon : Killing Machine *proof it works included*

XoniX Last updated on August 31, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Hey guys, this is my first build so give me some feedback!

"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon." - Katarina Du Couteau

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Greater Mark of Desolation No surprise here, everything this guy has is physical damage, so armor pen is Talons best friend!

Greater Seal of Armor If you're dead, you cant do any damage. These should help you with that.

Greater Glyph of Magic Resist OR Greater Glyph of Cooldown Reduction This one is a tough choice, since the build has little resists built into it but also Talon benefits greatly from CDR. Personally I like a mix of each, but go with what you feel fits your play style more.

Greater Quintessence of Desolation Once again, armor pen is #1!

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The 21/0/9 is a no brainer for Talon, he's an offensive character in nature and should be built accordingly. Also the 9 in utility can help you get that crucial level advantage needed to be a successful assassin early on, or keep your red/blue buff on for a bit longer.

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Here ill list my favorite item picks for fighting a balanced team, if you're wondering why i build Frozen Mallet over Warmogs you can find that reasoning in the next chapter.

i tend to start with Doran's Blade since its a nice all-around item with some damage but also a little sustainability to keep you in the lane. pick up some boots next and then a The Brutalizer At this point you should be between level 6-8 and already you have some big burst damage to start ganking with. I then like to build Youmuu's Ghostblade and then turn my boots into Mercury's Treads. Once you have Trinity Force you're very mobile and should find it easy to farm and gank your way to Infinity Edge. At that point you should be doing crazy bursts of damage and find now you can focus on defense a bit more. Frozen Mallet is my next pick since it guarantees your passive to be in effect, adds a little damage, and some much needed hp! Finally you round it off with Atma's Impaler and should now be sitting with near 3k health, 300 damage, some nice CDR, and 90-100 of each resist depending on your rune build.

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Other Viable Items

The Bloodthirster If you find yourself really needing more damage or lifetap and your team is lacking either a starks or WOTA, then this can be put into the build in place of either Atmas, frozen mallet, or infinity edge.

Hextech Gunblade I have used this several times, and find i actually really like it but sometimes dont have room to put in any more offense. The lifetap is great for his huge crits and Q ability, and the spell vamp is useful for the W and R abilities since their both AOE and can actually heal quite a bit if you have alot of +damage. The use of it can also come in handy to catch a runner or to escape a death since it has very long range.

Banshee's Veil always a great pick especially against teams with combo casters like brand or against a karthus ult etc. If you find yourself needing the MR and survivability by all means grab this.

Warmog's Armor Alot of you probably think Warmogs would fit better in place of Frozen Mallet since i already built a Trinity, but I find the extra HP doesn't merit the loss of guaranteed 10% more damage from passive, and the extra 20 damage. Still, if you REALLY need more health, it wont hurt your offense too badly.

Phantom Dancer While i personally feel that Talon was never designed to be a pure auto attacking character and thus wouldn't benefit from PD as much as one of the items in my build, i have seen a few people get one and be successful.

Zeke's Harbinger This one i do like, as the negative Armor aura helps with everything you do. The AS is nice although im not big on stacking AS on Talon, and the lifetap is very nice for his Q and auto attacks. This is a nice thing to get when you can afford to pass up one of the later items in the build and your team has a lot of AD since the aura can make a big difference in team battles.

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Summoner Spells

Flash It helps with initiating, chasing, and escaping. Perfect addition to make Talon truly mobile.

Ignite Extra damage, nuff said. And it also goes nicely with the DOT on your Q ability if you have someone almost dead but need to pull off for some reason.

Other Options

Exhaust while this is a valuable tool i find its most helpful in 1v1's or for escaping, and Talon already performs very well in both of those areas.

Ghost Helps with mobility again, but i find myself generally fast enough as far as movement speed goes except for needing an instant burst of speed in some situations. That's why i would stick with flash.

Teleport This is always a useful spell, especially in ranked games where you don't want to risk a tower going down.

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This is only a day after Talon's release and so most people are still very unsure as far as how to build and play him. Hopefully you liked my guide and it works for you! Now ill show you a little proof that it works even as im still working to master him.