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Spells:
Flash
Ignite
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Introduction: AP vs. Support

Hey guys, today I bring you a




The reason I prefer AP Karma > Support is because I believe she is one of the best AP carries in the game. I think this because Karma is crazy hard to face and is difficult to counter. For mid lane players, you know what I'm talking about when you have to challenge a



Please NOTE that this is a work in progress, thanks.



-Very high damage output.
-High sustainability.
-Passive works very well if AP carry.
-A lot of people underestimate Karma.
-Does not need to level up her ultimate.


-People rage/question

-You can only hold up to two mantras at a time. Must use mantras wisely.
-Must master for effective counter for hard mid laners.
-If you decide to use shields on your initiator in team fights, you become vulnerable.

I use these runes to maximize my effectiveness in mid.
Runes




The extra AP given to me from the start of the game makes my ability to trade hits absolutely crazy. The reason i get AP/lv is for when I buy my

If I did not use any AP runes or AP items when I get my
























You're going to want to max out



Tips and Tricks
- Use
Heavenly Wave to farm and harass your opponent.
- Remember that AOE heal is better than single heal.
- If you are using Smart Cast, try and get used to the range of your
Heavenly Wave.




At the start of team fights, I put



You're going to want to max out



Tips and Tricks
- In team fights, always have it on either your team or an enemy.
- Speed up yourself and a creep to get to lane faster.
- I don't recommend using one Mantra with
Spirit Bond at the start of a team fight. Save them for
Soul Shield.
- When chasing down someone, use
Mantra for 2x the slow!





You're going to want to max out



Tips and Tricks
- Remember that you do not always have to use Mantra with
Soul Shield.
- Try using
Mantra with
Soul Shield on a melee creep to hurt enemy champions trying to last hit.
- You can put a
Soul Shield on a creep to tank the tower while you push.



Tips and Tricks
- When you are about to go into a team fight, pop
Mantra early so that your 3rd mantra has time to refresh.
- Max stacks of
Mantra you can hold is 2. Use Mantras wisely.
- Cooldown reduction also helps your
Mantra refresh faster.

Other guides, they tell you to max your


Yes, I know that



*I highly recommend using smart cast on all your skills. It makes casting combos way faster. This is my opinion and if you like different key bindings, I can't force you.

Starting:


I start with boots and three potions so i will be able to stay in lane if I do get harassed. The boots helps me get right into the enemies face and harass with my


First recall:
philosopher's stone& sight wardx2
I farm and harass until i have about 900+ gold. First item I get is philo's stone, because I want the sustainability and mana regen. for more harass capability. The wards are for the two river entrances.
Since I will be harassing and farming, my lane will most likely be pushed. I do not want to get ganked when I don't have enough gold for my second GP10 item.

Second recall:

I go back when I have another 900-2000 gold. If you happen to get ganked or felt like going back, just buy one of the two remaining GP10 items. I recommend heart of gold, for more sustain. Then two more wards again for the river.
Third recall:


You might have noticed that I buy a lot of wards. This is another good thing for building GP10 items. When your opponent isn't building GP10 items, he has less gold and is not able to buy as much wards as





Like I said earlier, I would usually get my



Forth recall/Mid-game:
OK, now you have to make a decision between



Do you need more sustain in team fights? Are you spamming like crazy but think you can handle yourself in team fights? Is there a fed



Why


passive.



End game:
Just finish the build with either

If you are actually finished with the build and you have not won yet, you have the choice to just keep buying elixers or change your


I have seen other guides for a middle lane Karma. Some suggested to try the tanky mage build(

I want to compare the ROA & Rylais build with my GP10 build

Core items-
Item Sequence






Rylai's Crystal Scepter
2600

Rabadon's Deathcap
3600
- HP(mid-late game) - About 3600
- MP(mid-late game) - About 2200
- AP - 400+
- Build cost: 9740+
- Finish core @ 35-40min.

Core items-
Item Sequence






Heart of Gold
825

Frostfang
400

Rabadon's Deathcap
3600

Rylai's Crystal Scepter
2600
- HP(mid-late game) - About 2700
- MP(mid-late game) - About 1500
- AP - 370+
- Build cost: 9095+
- Finish core @ 25-35min.

Tanky mage:
- Wins in HP and MP
- A little more AP than GP10 build
- Costs more
- Takes a bit longer to get
- Loses in HP and MP
- 30 less AP
- Costs less
- A lot faster to get

Most



When I first played Karma, I used the tanky mage build to work with my passive, but after a while, I noticed I was staying in lane for way too long. GP10 helps me gain the gold when I decide to counter-jungle and/or gank other lanes. Once I am done doing that, I go back and farm mid-lane some more.

- Boots
- Harrass & Farm
- Three GP10 items
- Rabadon's
- Eat up enemy team in team fights with AOE
- Rylai's
- (You'll probably win by this point.)
- Athene's
- Deathfire
- Lucidity -> Sorc boots
- WOA or Void Staff
- Profit
Update Log:
[07/17/2012] - Published guide.
[07/18/2012] - Added 'Tanky vs. GP10' 'Laning and Warding(under construction)' and 'Skill Explanation' sections and changed masteries.
Please NOTE that this is a work in progress, thanks.
Special thanks to JhoiJhoi, her making guide tips helped out alot -->here!
GrizzlyDuck
Karma Guide
Talon mid? I got this, AP KARMA!! Epic
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