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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
TL;DR? Ezreal is normally an ADC that relies on single target damage. This is a different way of playing him. This makes him a teamfighting monster, while being an offtank to help keep stress off of your ADC.
I like to have flat AP and Magic Pen to help out early game, since I start off with Boots and 5 health pots (We will get into that later..).
Make sure your Rod of Ages is done before 15 minutes! If you have enough gold then BUY IT. Do not wait to go base if you can complete the item, due to the passive health/mana/ap buildup.
Rylai's Crystal Scepter is a VERY good item for Ezreal. It adds some health, a good amount of AP, and a slow that helps you keep up with your enemy to make up for the lack of heavy AP you get from normal mid laners.
Athene's Unholy Grail is a very good choice because it adds Magic Resistance, passive mana regen, and mana restore on a kill or assist. This helps out with late game, so you're not constantly going back to base.
Lich Bane is a must on Ezreal, because his Q applies on hit effects. This is where your damage comes from in the late game. Trust me, this hurts like all hell. Lich Bane also gives you some nice mana and AP.
Zhonya's Hourglass is a great item, because it gives a huge amount of AP, some armor, and the amazing passive that makes you invulnerable. But its mainly for the nice amount of armor to go alongside the Magic Resistance from Athene's.
Lastly, I recommend getting Furor on Sorcerer's Shoes. The boots themselves give some nice Magic Pen, and movespeed (duh). I get furor to make up for not having the Phage passive of AD Ezreal with a Trinity Force.
ALTERNATE ITEMS
You can skip out on Athene's and purchase a Rabadon's Deathcap. This is a good trade off, because with the Mana Regen runes and masteries, you shouldn't run out of mana THAT quick. This is all about preference, so its really up to you. Personally, I'd go for Rabadon's over Athene's. I put Athene's in to stick with the whole "offtank" title.
Liandry's Torment is a FANTASTIC item. It gives magic pen, health, and a good chunk of Ability Power. Not to mention the passive, which makes ulting in a teamfight amazingly helpful. I would replace Zhonya's with this, if I had to replace something.
If you aren't going for a more AP heavy offtank, and more of a tanky tank, then replacing Lich Bane with Iceborn Gauntlet is a pretty good idea. The slow from Iceborn is put on your Q for a long range slow, which will help dramatically in a teamfight. Also it gives some mana, armor, AP, and CDR. Who can pass up such a well rounded item?
I will add this item due to the replies I've had in the discussion.
There was a couple complaints about not having a Void Staff is because I was trying to go for a off tank AP Ez, not a bursty AP glass cannon. I found a way to give the "tanky" aspect, but also help your team and get some way around magic resistance.
Abyssal Mask would be a fantastic item to build. It would help your entire team by lowering the enemies magic resist, as well as giving you some magic resistance so you can easily 1v1 the enemy team's AP midlaner (unless you're going against an AD mid like Zed or Yasuo).
I would still say that getting a Void Staff is not smart for this build, as this is more for being as tanky as can be while still having some decent AP for late game. You don't want to be too squishy, but you don't want to not do any damage. If you want to be more of a glass cannon, then go for a Void Staff.
Essence Flux is a skillshot that goes THROUGH minions to hit your target. If this ability did not go through minions, AP Ez probably wouldn't be all that viable. But, it hurts like all hell, and its really easy to hit. Watch for the delay though, because even though you can use the delay to your advantage, it can be easy to miss. Max this first, as it is your main source of damage.
Arcane Shift will be your next ability to max. Mainly for the cooldown, but the damage scales with level as well. This ability is very much like flash but with one main difference: it shoots a bolt at the nearest enemy. That bolt can completely make or break a fight. It hurts pretty damn bad, but it is rather difficult to judge on where it is going. The most useful time for this is when you're in the jungle, running away (or chasing) an enemy. The ability to jump over walls and deal a significant amount of damage is just too good to pass up.
Mystic Shot is a VERY long skillshot that applies on hit effects, like Lich Bane, or Red buff. This is an amazing ability to use alongside with Lich Bane, because of its range. It scales pretty badly on AP, which makes it our last ability to max. Also, its not super useful until you get a Lich Bane. I wouldn't use this much in laning phase, unless you're trying to take out a tower and you need your passive charged up.
- Ignite is great for a midlaner, and especially Ezreal. I like Ignite a lot, because its very good at securing a kill. What I do is Arcane Shift towards them, ignite, shoot my W, and a Q. It works damn near every time, and if it doesn't? Shoot your ult at them.
- Cleanse is nice against people like Fizz or Zed, if you see you're against one in a ranked game. Not a bad idea. Again, situational.
Take whatever summoner spells you want, really. Its personal preference. But in my experience, I'd say Flash Ignite is the best for Ezreal. I'd think about Cleanse if I was in a ranked game, but never in a normal.
Pros -
Extremely fun to play!
High burst while being a tank!
Ult is 20x stronger AP than AD, so those ults matter way more!
W Hits all enemies, unlike AD Ezreal's Q.
Makes the enemy team QQ about AP Ez being "OP"
Cons -
People will think you're trolling. A lot.
No CC makes him less viable than other mids like Gragas or Lissandra.
Moderately high skill cap.
Farming isn't the easiest thing ever, but its certainly not hard.
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