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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
I'm still working on this guide so it's not 100% done yet, but most of the parts are already there. Will try to improve the layout if possible soon too. Anyways, like always.. I suggest people try out this build before they form any deeper opinions about it. But overall any comments / feedback is always more than welcome.
Pros
Cons
-
- Really durable during end game
- Good damage output
- Good farming ability
- Can solo dragon and buffs really early
- Good tower diver already quite early in game
- Really good harasher / Pusher
- Super Easy last hitting with Q
- Fun to play :)
- Can solo Baron ;)
Cons
-
- Squishy for first few levels
- Mainly melee champion so too much CC can be a nuisance
- One of the hardest ulti's in game to use for it's full potential
For marks it's possible to go also with health or AD runes too but I personally just prefer the armor penetration because it's by far one of the best damage boosting runes for any AD champion through the whole game. And Yorick doesn't really have much trouble in last hitting neither..
For seals there's few possibilities, I personally prefer mana regen per level runes, since occasionally even with tear and manamune I end up going oom, and when that happens.. Usually Yorick is in deep trouble. But it is however possible to pick also dodge or armor runes too for that extra survival, since this is after all a tanky DPS build. However for my Yorick build, I don't take

For glyphs I personally prefer the flat cooldown reduction runes since already starting from level 1 Yorick will base his damage to the ghouls and getting that extra Q at level 1 can sometimes secure that early kill. But just like for seals, it's also possible to get the more tanky runes if you feel like you are being too squishy early game..
For quintessences there's lot of possibilities.. But I personally prefer movement quints since Yorick is based alot for movement and getting that initial Q in for the bonus movement speed.. However, if your team has plenty of CC already, I can also see Armor penetration runes working really well too.. But quints often are based on the players preferences and there's plenty of good quints to choose from.
Now most of the talents are quite self explaining but there's couple tricks in my masteries that I wanted to point out.. The most important one being
Strength of Spirit
, now this mastery works SUPER well with rushing early Tear of Goddess and
Manamune, together with your
Omen of Famine (E skill) and quite good health regen already early game, you can stay on your lane almost infinite time and you are really hard to harash out of lane. Also by rushing Manamune you can start picking jungle mobs really early without having to worry about mana problems or health going low.
And the reason why I pick
Archaic Knowledge
for Yorick is that two of your spells actually deal magic damage, that scales with your AD so getting that talent will boost both your W and E damage quite well and that way also increases the healing received from E.
Rest of the masteries are just pretty typical AD carry masteries, together with some extra armor and magic resist from defensive tree.



And the reason why I pick

Rest of the masteries are just pretty typical AD carry masteries, together with some extra armor and magic resist from defensive tree.






Boots:
I personally nearly always prefer










Suggested:


Optional:







Yorick is really powerful level 1 fighter, but also very squishy at same time. So try not to overextend too much in the first fights, but it's more than possible for Yorick to get that level 1 kill with your Q and Exhaust. However, always save your flash for escape in the early game unless you are 110% sure you can get a kill and still get away with it.
Overall I personally prefer some minor harashment early game and only going for the kills after you got your all 3 ghouls ready.
I personally prefer playing Yorick at bottom lane, since Yorick is really good at killing dragon, stealing enemy blue buff and if your team doesn't have jungler, Yorick can take care of bottom side jungle minions very easily.
First time I usually go back, if possible is when I got around 945g, So I get my
Tear of the Goddess and basic
Boots. Also if your lane partner is doing alright when you go back, I suggest you kill mini golems on your way, unless your jungler needs them at the given time. Also I'd suggest you wait until 1020g and get that very important sight ward, to avoid getting ganked.
Second time I usually go back shopping is to finish up
Manamune (1115g), since it really boosts up your damage. Also with manamune it's really easy to take your red buff (if your jungler doesn't need it) or enemy blue. If possible, I'd suggest you also get 2 sight wards at this point. (1265g)
If you are doing really well on your lane already with Boots and Tear alone, it's very possible for yorick to stay on lane until 2115g, which allows you to get both,
Manamune and
Mercury's Treads at once, and 2 sight wards aswell.
After that you'll want to go back when you can afford
Phage for extra survivability and after that try to finish frozen mallet asap. But getting the
Giant's Belt can be a good idea too sometimes for the extra survivability.
Overall I personally prefer some minor harashment early game and only going for the kills after you got your all 3 ghouls ready.
Lane pick
I personally prefer playing Yorick at bottom lane, since Yorick is really good at killing dragon, stealing enemy blue buff and if your team doesn't have jungler, Yorick can take care of bottom side jungle minions very easily.
Shopping
First time I usually go back, if possible is when I got around 945g, So I get my


Second time I usually go back shopping is to finish up

If you are doing really well on your lane already with Boots and Tear alone, it's very possible for yorick to stay on lane until 2115g, which allows you to get both,


After that you'll want to go back when you can afford


As a background info, we were actually losing this game pretty badly at start.. The stats for first were something like 3-10 for them.. And my lane with Kennen didn't go too well, even if we got couple kills.. Actually all 3 of those kills were done at our bottom lane. However, at level 8 with Manamune, blue and red buff and basic boots.. I sneaked to solo a dragon and after that the game completely turned around.. And in the end, I was able to 1vs1 Mordekaiser while gaining more health than losing it, solo baron and during the team fights enemies used 2 exhaust on me, ignite and focused me stupidly hard considering that I was our tank as you can clearly see from the stats.. But still I stayed alive.. People just tend to focus down the guy who charges in their face with huge damage and starts the fights 1vs3 (that's what I often do with in the late game with this build) and after that my team charges in to finish them off..

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