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Taric Build Guide by Crunk Daddy

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League of Legends Build Guide Author Crunk Daddy

Taric - The Aura Master

Crunk Daddy Last updated on September 4, 2012
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Armor Heavy Tank


Magic Resist Heavy Tank

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 7

Strength of Spirit

Utility: 22

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Taric: The Aura Master

I'm not a fan of the crazy long guides that are here on mobafire, so here is a short yet detailed guide about Taric. This guide is meant to show you how to be a true support for your AD carry. Nothing else, just straight up support. Oh, a VERY AGGRESSIVE support, if you are going to play passively then either I wouldnt advise against using this guide as the item purchase order implies that you and your ad carry are going to be kicking their @ss up and down your lane. If you are going to be an aggressive support though. Feel free to use this guide.

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A lot of people don't think this but supports can counter other supports. Taric really only has 3 counter supports and it would be best to try a different support if facing against these. If you must use Taric against them then here is what you ned to know.


Alistar really just has way more crowd control than any other support. A good Ali can own Taric. Taric can however stun him out of his Headbutt and his heals are way more powerful than Ali's. When Ali is about to Headbutt your AD carry you can stun him and stop him from doing so in mid dash.


This b!tch just all around sucks. When Leona and Taric duke it out it really just comes down to who can stun faster. If you get a stun off on her than your burst is much greater than hers however I wouldn't advise sticking around, her basic attacks are way stronger than yours.


When it comes to Soraka, she has nothing over your bursting damage, but she can keep her AD carry in lane WAY longer than you can keep yours. This is one good reason why we buy a Mana Manipulator. Also, her ability Infuse $hits all over your stun and healing.

Aside from these 3 you own the support world.

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Summoner Spells

I know it sounds crazy taking 2 support spells and having no escape but you will hardly ever find yourself in the position to need Ghost or Flash because you have Imbue which is your Q and an even bigger Heal plus if you are getting chased just used Exhaust and Dazzle which is your E. You really dont need anymore escape than that. Plus you give yourself and your AD carry way more survivability with these. You can use other summoner spells but this raelly all I ever use as a support.

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Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.


Mana Cost: 80/95/110/125/140
Cooldown: 20/19/18/17/16 seconds

Taric brings forth earthen energy to heal a nearby ally and himself for 60/100/140/180/220 (+60% of AP). If Taric heals only himself, the heal will be 40% more effective. Taric's melee attacks decrease this spell's cooldown by 2 seconds per hit.


Mana Cost: 50/60/70/80/90
Cooldown: 10 seconds

Passive: Taric gains an aura that increases the armor of nearby allies by 10/15/20/25/30 and increases his own armor by twice this amount.

Active: Taric deals 60/105/150/195/240 (+60% of AP) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.


Mana Cost: 95
Cooldown: 14/13/12/11/10 seconds

Taric fires a sphere of prismatic light at an enemy, dealing 1.5 - 40/70/100/130/160 (+40% of AP) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).


Mana Cost: 20
Cooldown: 20 seconds

Toggle: Taric emits brilliant light, healing himself for 30/40/50 (+20% of AP) a second and increasing his and nearby allies' attack damage by 30/60/90 (half effect for nearby allied champions). The cost to sustain Radiance increases by 4/7/10 mana each second.

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Masteries/ Skill Sequence/ Runes

The masteries, skill sequence, and runes are all the same for both the Armor Heavy Tank and Magic Resist Heavy Tank builds.

The masteries

are setup to give optimal support ability granting you extra gold so you can afford to immediately start with the Mana Manipulator and Mana Potion.

The skill sequence

is perfect for supporting your ad carry. After getting Dazzle at level 1 MAX OUT your Imbue and Shatter simultaneously starting with Imbue at level 2. Shatter is your damage dealer along with your Radiance at level 6.

The runes

themselves are self explanatory.

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Primary Core Items

Your 3 core items for both builds are

It is crucial that you obtain them in this order. Your 4th core item is actually situation dependent.

It is either

zeke's herald or

If your team is ap heavy go with the Will of the Ancients, if your team is ad heavy go with the zeke's herald.

When building the Will of the Ancients start with the Hextech Revolver, followed by the Blasting Wand. Then finish the item.

Pretty much just build all your items in the exact sequence provided at the top of the page (aside from the zeke's with can be replaced with the WOTA) and you'll be good. The only thing you will eventually need to sell is the Heart of Gold. You really just use that to get gold, I normally sell it by the time i have obtained my second item from my secondary core items.

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Secondary Core Items

Armor Heavy Tank

Acquire these immediately after getting your first 4 primary core items in this order.

Frozen Heart is needed for the armor, cooldown reduction and the 20 percent attack speed reduction to nearby enemies.

Sunfire Cape is chosen primarily for the health and its damaging passive.

Magic Resist Heavy Tank

Acquire these immediately after getting your first 4 primary core items in this order.

Abyssal Mask is awesome because the AP gives you a decent boost in damage but its passive is what really helps your team.

Force of Nature is your more hardcore magic resist item and the health regen is rediculous, both of these items combined is incredibly strong.

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Being A Good Support

There are many things many people do wrong as a support mainly because they are ignorant of how a support is played, here are things to do.

Set up kills

The best way to setup kills as Taric for your AD carry is to just be patient and wait in the bushes while your AD carry lures them in by allowing the enemy to push. Then once they are withing range ALWAYS stun them with your Dazzle then rush up to them, like right on them, up their @ss close and pop your Radiance and Shatter at the same time. The amount of damage this does is ret@rded and don't worry about spamming your ult because it has an incredibly short cooldown. The amount of burst this does allows your ad carry to pretty much finish the enemy of and gain a kill.

Ward Your F*cking Lane

Not sure how many times I've seen this but for love of god ward your river. WARD YOUR RIVER. Once mid and late game hits buy sight wards and Vision Wards and hit up strategic areas such as dragon, baron, both red and blue buff. Those are just examples and I know that a lot players argue with you and refuse to buy wards themselves, honestly the main 3 people who are really capable of warding are support, jungle, and solo top.

Don't Attack Minions

Don't do it. You don't need to even touch them. The only thing you should ever have to do with them early game is round them up so your turret doesn't kill them before your AD carry does. The more farm your AD carry has the more damage he will do. You keep him alive, he keeps you alive. You should be getting gold from the Heart of Gold you purchased and from assists. The assists are really whats going to help pay for your build so SET UP THOSE KILLS.


Supports can last hit too, just when the lane is stagnant and the carry leaves to go buy items, get a red buff, etc.

Map Awareness

While your AD carry is farming it is your job to keep a look out for junglers ganking and provide cover for his escape if needed because for the most part they are pretty squishy. Always roam from bush to bush just if you have your lane under control just to make sure no one is trying to teleport in or gank you. Protect your AD carry to the death, not to many deaths though.

Don't KS The AD Carry

Being a good support means supporting, not killing. Always let your AD carry have the kill, or the AP carry, or jungler or top lane, whoever is doing DAMAGE should have the kill. Don't trip out over someone KSing you. You are the support you shouldn't be taking the kills. Your basic attacks just dont do any damage as Taric and your burst damage is only meant to do just that, BURST. Drop the enemies health so the carries can CARRY the game.

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Taric is an awesome support and I've won countless games with this exact build. Also this is my first guide here on mobafire and I intended for it to be short and simple. I really didn't want a guide that took 20 minutes to read. I hope you test out these builds before you rate it. I'm sure that you will be satisfied with the results. Thanks for taking the time to read this. Have a great day.