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Choose Champion Build:
Spells:
Exhaust
Heal
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Taric: The Aura Master
I'm not a fan of the crazy long guides that are here on mobafire, so here is a short yet detailed guide about
Taric. This guide is meant to show you how to be a true support for your AD carry. Nothing else, just straight up support. Oh, a VERY AGGRESSIVE support, if you are going to play passively then either I wouldnt advise against using this guide as the item purchase order implies that you and your ad carry are going to be kicking their @ss up and down your lane. If you are going to be an aggressive support though. Feel free to use this guide.
A lot of people don't think this but supports can counter other supports.
Taric really only has 3 counter supports and it would be best to try a different support if facing against these. If you must use
Taric against them then here is what you ned to know.
Alistar
Alistar really just has way more crowd control than any other support. A good Ali can own Taric. Taric can however stun him out of his
Headbutt and his heals are way more powerful than Ali's. When Ali is about to
Headbutt your AD carry you can stun him and stop him from doing so in mid dash.
Leona
This b!tch just all around sucks. When
Leona and
Taric duke it out it really just comes down to who can stun faster. If you get a stun off on her than your burst is much greater than hers however I wouldn't advise sticking around, her basic attacks are way stronger than yours.
Soraka
When it comes to
Soraka, she has nothing over your bursting damage, but she can keep her AD carry in lane WAY longer than you can keep yours. This is one good reason why we buy a
Mana Manipulator. Also, her ability
Infuse $hits all over your stun and healing.
Aside from these 3 you own the support world.


I know it sounds crazy taking 2 support spells and having no escape but you will hardly ever find yourself in the position to need







Gemcraft
Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.

Imbue
Mana Cost: 80/95/110/125/140
Cooldown: 20/19/18/17/16 seconds
Taric brings forth earthen energy to heal a nearby ally and himself for 60/100/140/180/220 (+60% of AP). If Taric heals only himself, the heal will be 40% more effective. Taric's melee attacks decrease this spell's cooldown by 2 seconds per hit.

Shatter
Mana Cost: 50/60/70/80/90
Cooldown: 10 seconds
Passive: Taric gains an aura that increases the armor of nearby allies by 10/15/20/25/30 and increases his own armor by twice this amount.
Active: Taric deals 60/105/150/195/240 (+60% of AP) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.

Dazzle
Mana Cost: 95
Cooldown: 14/13/12/11/10 seconds
Taric fires a sphere of prismatic light at an enemy, dealing 1.5 - 40/70/100/130/160 (+40% of AP) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).

Radiance
Mana Cost: 20
Cooldown: 20 seconds
Toggle: Taric emits brilliant light, healing himself for 30/40/50 (+20% of AP) a second and increasing his and nearby allies' attack damage by 30/60/90 (half effect for nearby allied champions). The cost to sustain Radiance increases by 4/7/10 mana each second.
The masteries, skill sequence, and runes are all the same for both the Armor Heavy Tank and Magic Resist Heavy Tank builds.
The masteries
are setup to give optimal support ability granting you extra gold so you can afford to immediately start with the
Mana Manipulator and
Mana Potion.
The skill sequence
is perfect for supporting your ad carry. After getting
Dazzle at level 1 MAX OUT your
Imbue and
Shatter simultaneously starting with
Imbue at level 2.
Shatter is your damage dealer along with your
Radiance at level 6.
The runes
themselves are self explanatory.
Your 3 core items for both builds are
It is crucial that you obtain them in this order. Your 4th core item is actually situation dependent.
It is either
zeke's herald or

If your team is ap heavy go with the

When building the



Pretty much just build all your items in the exact sequence provided at the top of the page (aside from the zeke's with can be replaced with the WOTA) and you'll be good. The only thing you will eventually need to sell is the

Armor Heavy Tank


Acquire these immediately after getting your first 4 primary core items in this order.


Magic Resist Heavy Tank


Acquire these immediately after getting your first 4 primary core items in this order.


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