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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Honour the Way of the Warrior

Hey. This is my solo top guide to taunt with

-Pros/Cons
-Rune Alternatives
-Mastery Explanation
-Skill Sequence
-Summoner Spells
-Item Explanation Early-Late Game
-Warding Spots
-Early Game
-Mid Game to Late Game
-Lane Matchups
-Team Work
So sit back, grab some popcorn and enjoy my guide.

+Beefy
+Taunt can save teamfights
+Global precense by level 6+
+No mana
+Nice burst early game

-Limited energy
-Taunt has long CD overall
-Very long CD for

Runes




The attack speed marks is a viable choice for



The scaling health seals are a decent pick to add to your beefiness giving you 174 hp by level 18, since

The quint of magic resist can help a lot giving you around 45 magic resist at level 1 which is crazy and can negate any magic damage dealers.
The quint of ability power is there to make you hit harder, absorb more damage and protect your allies with his ult. Since his ult scales of 150% ap.
I take 4 points in fury to get his

Another 4 points in blast for the extra AP and max point on Arcane Knowledge so your q can hurt like a brick.
DEFENSE
Take max points on durability to add to chunkiness and combined with veteran scar's by level 18 +138 hp. I take the armour and magic resist for obvious reasons. I take unyielding and block for -5 damage taken (basic attacks) which could mean life or death. 3 points in juggernaut to be more beefy. Another 3 points in Legendary armour for the extra armour and magic resist and honor guard which reduced all sources of damage by 3%. Add it with Ninja tabi and that's 13% off basic auto attacks.

*If low on HP mark a minion and attack it to regen 4/6/10/14/18/22 health.
*Remember you don't use mana so mark your opponent when ever it comes up during early game.
*The mark can heal others and this can be a nice support use.

*Pop it to negate damage from opponents.
*Auto attacking with your shield active lowers the cooldown of

*Whenever you


*

*Hitting an enemy/enemies restores energy, if you miss you won't have enough energy to do anything else.
*Using


*Your ultimate has a very, very long cool down and mistakes do happen and you could waste it. Best to think of the out come of the situation before you go in.
*A good

*Your priorities with your ultimate are set for the ADC and APC, but if needed you can use it on other champions.



I like to pop Q first for the regen once you E to get in range and then W resulting in very little damage you take early on in the game. During team fights stay with this sequence. Mark the enemy ADC as most of the team besides your ADC will be trying to shut him down they can also regen 1.5% of







Alternative Summoner Spells









sight wardWards are in the game for a reason, don't ignore them.







Red =

Green = sight ward
Warding is very helpful for keeping you, your jungler and other players safe. Notice how Dragon and Baron are marked red. Meaning you should ward it with a

+Can save you or others from ganks.
+Can protect your jungler from counter junglers
+Can help your jungler counter jungle



Try to not to recall for as long as you can. If your mortally wounded (2-3 hits from death) head back. Don't go back just because you can get an item (unless if you really need wards).
Remember, wards are your best friends. They've saved your life many times and helped your friendly



Late Game is when (I believe)




There isn't much




This is a pretty hard lane for



If



This is a good matchup for you but why Jarvan would top confuses me, but it does happen. It is near impossible for the Prince to beat you since your cooldowns are lower, you have better sustain and you are tankier than him.

You can beat Zed in a lane by building armour early and 4-5 pots at least every time you go back. This will give you enough sustain and durability to survive his all-in and be healthy enough to stay in lane. Q him from time to time and the lane will be won.

Painful lane for



You can just build up a bunch of armour and then put a few points in W to negate pantheon poke.


If you don't have ignite you won't be getting


The lane is pretty equal and indeed is a farmfest. Only thing that can cause a legit kill is jungle pressure, then I'd give the edge to


Early levels,



Vlad is a great counter to shen, you are melee and you can get easily get zoned by a good vlad with autos, Qs and Es. Try not to taunt Vlad since he can just go into a pool and dodge basically anything. Since you both have sustain he might not be able to kill you early on, but you should try to farm safely. Expect Vlad to push your lane VERY hard as soon as you ult somewhere in the distance.

Shen just does not have the ability to win. Q+E+auto attacks x infinity from Kayle and Shen is like half health. He can't sustain off of Kayle because of Kayle range. This is a hard lane so ask your jungler to babysit you if possible.

If

For Objectives focus on turrets and dragon. Dragon is a heavenly gold supply for the team so ward it and take control of that area immediately. Green side bot has more control of dragon at first but if purple can rush down that tower there control is almost gone. Same thing goes for top and baron. Try to get dragon every time its up and ward in both rivers a lot. The support isn't the only one that has to buy wards. Mid, ADC, Top and Jungle all need to do their share.
Tell your team to freeze the lane, so it makes it easier for the jungler to gank and it puts every one in a safe position.

I hope you enjoyed this guide and finished your popcorn in time. Suggestions are always welcome and positive feed back would make my day, negative responses must have valid reasons to take in account and thanks for giving up some of your precious and valuable time to read my guide.
Updates will be rolling in soon once I figure out how some of the BBCodes work.
May your fps stay healthy AND BYE BYE, don't forget to throw out the rubbish!
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