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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Greetings
Hey guys!Squirtle here. Thank you for taking your time and reading through this guide. Hopefully you pick up something worthwhile! This is my first legitimate guide on Mobafire with pictures and chapters and I honestly don't think I ever spent so much time doing one thing in my life. (besides playing League of Legends haha)
Why choose mid AP Teemo?
- Everyone underestimates your damage.
- Mobility gives you ability to roam and react faster to situations.
- Free wards from a mid laner means way better map control.
- Annoys the other team to the point where they bring about their own defeat.
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Best + Mobile + Disable + Map awareness + Invisibility camouflage + Kiting |
Worst - Stealth detection - Weak early game - Hard to master - Short range - Everyone hates you |

| camouflage |
Camouflage lets you turn invisible after standing still for 2 seconds. Tips and Tricks |
Blinding Dart shoots a dart for magic damage and also blinds the enemy. Saved for AD carries but also useful as a nuke. You should always save it for the AD carry later on because of the sheer DPS they have if you don't blind them. Of course you can't forget about their fed AD top or jungle if they have one. Auto attack Q for easy harass.
Tips and Tricks
Move Quick passively increases movement speed and can also be activated to further increase it for a short amount of time. Useful for chasing, running away or simply to move around faster. The high cooldown of this ability sometimes makes you question whether you should save it or not but it all comes down to experience. The active isn't needed for every scenario.
Tips and Tricks
Toxic Shot adds additional magic damage to your auto attack as well as a DoT. Your favorite farming skill. Period. It's also your best harass skill with the DoT constantly ticking away at your opponent annoying the living hell out of them. Useful for pushing lanes by attacking every minion once. Don't underestimate the initial on-hit damage.
Tips and Tricks
Noxious Trap places a shroom that acts as a 10 minute ward as well as doing DoT and slowing anyone that steps over it. Your wards, lane control and a key part of your combo. I prefer focusing on shrooming the lane while covering important parts of the jungle. Shrooming the lane nets in better lane control and could also translate into easier kills.
tips and tricks
Punishes all those champions who think they can kill you off with one combo. Yeah |
Adds onto |
Sometimes the only way to get away is by creating a gap. Especially as a mid |
Questionable Spells
The ability to jump to another lane in the matter of seconds seems like it can be very valuable but the truth is, you are already very mobile and it is better off having a spell that can secure you the kill because
This spell would be useful to stop the burst of AP carries but
Because
Situational spell that works great if their team is heavy CC. If picked, remember that you don't need to
Exhaust has always been a useful skill in terms of utility. For Teemo, this translate into great 1v1 capabilities and the easiest way to avoid getting bursted down by hard hitting champions like
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The best Marks are the ones that increase damage. Questionable Marks |
For Seals I always found questionable Seals |
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Glyphs are basically a better version of Seals for AP questionable glyphs |
Quintessence. Questionable quintessence |
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Offense
Pretty standard AP set with a slight variation with the choice of
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Defense
Offers a good mix of health and defense. The main point of putting points in this tree is because |
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Utility
The defense tree allows |
Doran's Blade- if you like harassing with your super duper awesome range
Doran's Shield- If you solo lane.
Doran's Ring- THE NUKING AT THE BEGINNING IS OP MANZ I NEED THIS! Mana regen is nice too.
About the Boots
Rushing
If the game really lasts till
Other noticeable Teemo builds
Hybrid Teemo
AD Teemo





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