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"Teams Destroyer" Spell Vamp Vladimir
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Introduction


He is the weakest champion in starting phase, but the strongest one in late game. Try to be open minded and forget that you start with

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Most champions don't receive such bonuses from runes like Vladimir does. His passive
Crimson Pact gives you AP equal to 2.5% of his bonus health and bonus health equal to 140% of his AP. This bonus is increased even more also from modifiers by
Rabadon's Deathcap,
Archmage
,
Juggernaut
,
Wooglet's Witchcap and Cinderhulk. Anyway, and most Vlads forget that, there is another hidden, very strong bonus in Vladimir's skill
Tides of Blood. Continue reading to find it out!
Precision
Fleet Footwork
Phase Rush
Greater Mark of Magic Penetration: I don't know what Rito is doing, because these Marks are just best, especially in late game. So your choice here is very limited. You can replace it with scaling AP runes, but this bonus isn't nearly as good as magic penetration.
Greater Seal of Scaling Health: Scaling health works best for Vlad here. He is late game champion anyway. You will receive 215 bonus hit points on level 18 and thanks to your passive also another 5 AP. That's almost 2 additional scaling AP runes.
Greater Glyph of Scaling Ability Power: Best choice on Vladimir is AP. Take all scaling AP. It gives you damage which you really need for your
Tides of Blood and also more healing from
Transfusion. Health scales only with
Sanguine Pool and you don't want to use that ability offensively in most cases.
Greater Quintessence of Spell Vamp: Triple Spell Vamp runes will save you in late game. If you take flat AP quints then you can be sure that 15 AP won't have any effect later. These runes are for mages who are ready to kill since level 1. Vlad doesn't belong among them. Vladimir utilizes Spell Vamp like crazy. It comes from his skill
Tides of Blood. When fully charged (4 stacks) on maximum level it gives you +8% Spell Vamp per stack (max.+32% bonus to your SpellVamp = it's not additional 32% - you have to multiply your current Spell Vamp by 1,32). That's a hell of a bonus! Good Vlads always sit on max. stacked
Tides of Blood. Why? Keep reading.






Runes














// Q - Main poke & healing ability in laning phase.
// You want to cast Q's cooldowns as much as possible. You don't use mana nor energy so use it for your advantage. Check your opponent whether he waits when you use your Q. If he does that, then you need keep your distance. Vlad is very vulnurable to champions with gap closers. Just don't sit on charged Q. You need to put all that damage out and make your opponent leave his lane. It will trigger attention of enemy jungler. Don't push your wave. You can just stand around and poke your enemy. You need to stand in your safe zone. Experienced players will go after Vlad from the beginning so make it hard for them and keep yourself near your tower. Your main aim in laning phase is to kill as much enemy minions as possible and poke your enemy champion. You will bloodsuck him later. Oh, yes, you will.
REMEMBER: Use Q as much as you can and don't push your wave. You can just stay and do nothing. Keep yourself in safe zone!

// W - Your only escape ability. Take care of it.
// Properly using your pool is one of few Vlad's functionalities which distinguish good and bad Vlad players. You can dodge Ashe's arrow, make yourself untargetable for enemy tower or speed yourself up a little bit for one second. Anyway there are some common mistakes made by Vlad players. Pool won't stop

For tower dive your enemy needs to have little health so you can take him down fast. Don't be afraid to do it right under tower. When in pool tower can't focus you. You need to take him down with one cast of








REMEMBER:




// E - That's where Vlad shines.
// I have noticed that many people are fascinated by Vlad's Q. But your fascination should be on his E. His damage comes from this ability. One chapter back I have told you that I will explain usage of this ability more.
Main thing with this ability is that you need to have it charged on 4 stacks. Defensive Vlads mostly can't do that, because they just don't have such Spell Vamp. When you have E on forth level you can have up to +32% for your health regen and Spell Vamp. Health regen is useless in team fights (I am really not talking about Mundo's regen). You want to deal damage and heal back. Not to stay around for five more seconds which results only in two more Q's with no damage. Having this stacked on max. charges is literally needed. It has huge bonus damage. For every charge you gain +25% damage for this ability. Now you see why you need to have it stacked all the time? Without it you just waste


Next you need to learn effective AOE range for this spell. Always try to cast



REMEMBER: Always keep maximum stacks on your


// R - Bloody hell that hurts!
// Throw your ultimate on at least three targets including carries! Which is what most Vlads don't do. They just throw it on the first one they see. You are team fight opener and you need to time it wisely. Focus yourself on enemy ad carries. When you land your ultimate then go after adc. Cast E and Q and Zhonyas. Watch enemy damage dealers' movement and when out of Zhonyas go after them. Again cast E, Q and pool. When in pool you have two choices. You can go out of combat or follow another target so you can cast E and Q again. Most champions won't survive three Vlad's skill rotations. Especially with this build.
REMEMBER: Place your ultimate on as much targets as possible! Especially AD carries.

// Make them burn, not only bleed.
// Taking









In laning phase you want to make your opponent leave his lane as soon as possible. But don't use your auto-attack to push minions wave. Just for last hits. You can do this risky tactic. Have






// Death is like a wind? Correct.
//






// Now you see me, now you...do as well.
//




// Destruction approaches anywhere on the map.
//



// Pleasant green light saving our lives since 2009.
// I like this spell. It's perfect escape spell including heal. I wouldn't probably take it, but it can be used also as a support spell in team fights.
Personally I'd take



Items order always depend on situation what you need it that moment. Don't be afraid to buy basic items for MR, Armor or basic boots. You can sell them later, but it can helps a lot in the upcoming minutes.
Optional
EDIT: After patch 5.15 (I think it was that one) WofA changed its passive from 20% Spell Vamp to 15% heal per single spell hit. This item becomes good when your opponent has a lot of MR, otherwise it's a nerf + it doesn't count as spell vamp so I am not sure whether ![]() ![]() ![]() ![]() |
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This is a must have. We need damage. It also increases heal from your Q. |
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Another must have for Vladimir. This item helps your with skill rotations during team fight and gives your very needed armor. |
Optional
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In most cases you won't need it. But if they build strong MR you need to buy it. I don't know which item I'd change for it so I will leave this question open. |
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