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Spells:
Exhaust
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
- Greater Mark of Magic Penetration Adds a bit of magic pen
- Greater Glyph of Scaling Cooldown Reduction CDR
- Greater Seal of Cooldown Reduction CDR
- Greater Quintessence of Magic Penetration more magic pen
- Ghost Great with move quick for escaping.
- Flash A must have, for escaping or getting into range for the kill.
- Exhaust Along with blind, this will make a good ganking spell.
- Ignite Can add to your Ap nuke to ensure the kill, but isn't necessary.
- Teleport Only if you are eager to get back in lane ,TP to a shroom ,backdoor or help out at baron.
When you recall you should invest in Boots then start working on Catalyst the Protector and Blasting Wandwhich turns into Rod of Ages.
Turn your boots into either Mobility Boots or Sorcerer's Shoes depending if the opposition has already started to stack magic resist
At this stage you will have your shrooms and want them to deal a decent amount of damage. Buy another Blasting Wand and work your way to a Rabadon's Deathcap
Next you should buy a Morello's Evil Tome for the CDR, but sell it as you get closer to your full build.
Rylai's Crystal Scepter helps with slowing down targets when attacking
This next item will help you with defense. Depending if your opposition are mostly AD Zhonya's Hourglass or AP Lich Bane.
Now for the last item, you should buy a Void Staff, 40% Magic Pen plus 70 AP will help with those Champions stacking magic resist.
Since you are squishy and your attack takes time to soak in you will generally stay near the back in the team fights inserting your poison into the enemy and pinging when you see an enemy set off your traps.
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Good Partner Choices
- Alistar Tanky ,Fling and Heal
- Taric Tanky ,Stun and Heal
- Amumu Tanky and Stun
- Singed Tanky and Fling
- Pantheon Stun
- Rammus Tanky and Stun
(You get the point?)
Avoid Laning against - Caitlyn Insane range
- Mordekaiser Very hard to kill
- Yorick Little ghosts make it hard to farm
- Fiddlesticks Teemo doesn't have much health and can easily be drained
I tend to concentrate my shrooms in the area I work around.
For example if i am in mid, i would place shrooms in the bottleneck part between their tower and ours to cover my retreat. Then i would place shrooms on the two brush patches in case an jungler decides to gank me.
Or at Bot/Top i would place shrooms in all 4 brush's, path leading into the river and river.
Once you get to mid/late game you always want a shroom at Baron. Then you would place them on the closest jungle paths parallel from mid, and the exits to river. Since most of the fighting goes on here why not place them so you get free kills on retreating enemies going into the jungle.
If worst comes to worst and all your towers are gone and your nexus is exposed, don't be afraid to place all your shrooms in your base. You can stop the enemy ***ulting your nexus and may pick up kills.
Where ever a team fight is, drop a few shrooms to cut off the enemy or cover your teams retreat. Remember these shrooms are, in my opinion the most useful Ultimate in the game. Having 10 minute lasting, deadly shroom, wards (that doesn't make sense)with an insane number you can place is far more useful since map awareness is very important in this game.
TIM WANG FEEDS
this is how you should be able kill early game
wait till they are close to you on your half of the lane.
Toxic Shot
Blinding Dart
Toxic Shot
Exhaust
follow up with your auto attack if you can secure a kill, if not bail
with the ap you get and your shrooms you should be able to secure kills with them, by baiting them into the shrooms, which should at late game take around 1.4k health followed by it's slow and your combo. If you are in your kill zone it is likely that they will step on another mushroom that will finish them off.
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