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Teemo Build Guide by 13124

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League of Legends Build Guide Author 13124

Teemo: The Bursty Poison Mouse

13124 Last updated on February 11, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Hello everyone this is my first guide and I'm going to teach you how to play Teemo.
Teemo is a great addition to most teams as he is quite versatile and can fill literally every role in the game; however I mainly play him Top or Mid lane.
here are some abbreviation's i will use in this guide so you may understand and use these terms in game

    dot= damage over time
    ap= ability power
    ad= attack damage
    atkspd= attack speed
    cc= crowd control
    cs= creep score(minions or neutral monsters)
    oom= out of mana
    cdr= cool down reduction
    aa= auto attack

also I'd like to mention my control setup as it allows for easier game play for several champions, i have 1-4 above qwer to level each skill up respectively, this allows fora stronger skill during fights. i have t set to stand still and not attack as Teemo's camouflage will sometimes aa and reveal you. a and s are item slots.

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Pros / Cons


  • fast
  • map control
  • can stealth
  • can get a pentakill while dead
  • has a blind
  • fun to play
  • cute <(^_^<)
  • naturally squishy
  • gets focused
  • oracles hate him
  • rather short range
  • gets focused....

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Greater Glyph of Scaling Ability Power

Greater Mark of Magic Penetration

Greater Seal of Scaling Health

Greater Quintessence of Ability Power
Greater Glyph of Scaling Ability Power
take these to have a strong ap ratio throughout the game; starting ap for early power is great however the first few level's isn't all that matters so you may fall off in lane after a while if you don't manage to kill your opponent quickly.
Greater Mark of Magic Penetration
Magic penetration is always welcomed and as for marks i don't see what else you'd be using. Take these to simply do more damage
Greater Seal of Scaling Health
Teemo is a very squishy champion; the combination of the items you buy and your runes will make you beefier and harder to kill in the process. the reason i don't take armor or magic resist is that you may fight either ap or ad depending on whether you go top or mid so with health you won't need to build strictly for them
Greater Quintessence of Ability Power
Your early game damage, it's pretty standard for ap carries so you can hurt your opponent early on. you can replace these with the scaling ap quints if you know that you'll be passive for a few lvl's or for more magic penetration.

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Your masteries are pretty much the basic ap mid type setup
Summoner's Wrath you use ignite quite frequently the ad and ap increase from it is helpfull when on cd.
Sorcery with a full build and a blue buff your cdr will be at 35% take these for the early cdr for your mushrooms as you won't reach 40% until you purchase your Elixir of Brilliance
Blast extra ap for more damage on all of your skills? yes please. this also has some synergy with your scaling ap runes.
Arcane Knowledge you are an ap champion, take this for the same reason as the armor pen but this is helpful on all of your skills rather than just your basic attacks
Mental Force you are ap and must reach the bottom offense tree, take this free ap.
Spellsword this mastery point just screams for Teemo to use it. take to further increase damage on basic attacks.
Archmage it's a mini Rabadon's Deathcap passive great for anyone maining ap.
Executioner this point is simply amazing, it increases all of your damage when your opponent is low on life; making kills become easier to secure. this also works well with your Noxious Trap as your opponents are more likely to die from a mushroom when low and give you a random kill at times.
Improved Recall this skill is quite underrated, especially on Teemo. the faster the recall the faster you can get back out to lane or escape certain demise otherwise. this point on Teemo also allows his passive Camouflage to activate while recalling allowing for some very nice escapes where simply becoming stealthed would not save you. EDIT: stealthed recalling no longer seems to work on Teemo
Meditation this provides early game mana regen for your skills.
Summoner's Insight 15 seconds off Flash, why not?
Mastermind further reduces your cdr on flash and makes ignite more ready to use as well
Runic Affinity blue buff keeps your mana high and your cdr high as well, therefor you want this as long as possible.

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This is your normal game build and should work well for a majority of your games.

this item is simply amazing on Teemo the health it gives helps you survive, the regenerative abilities allow you to stay out for extended periods of time and the mana for all of your skills as without mana regen Teemo can actually have some mana issues.
this multiplies your damage output allowing you to kill more, not much to explain on this one.
this item allows for the combo of Move Quick to proc Lich Bane then use Blinding Dart then another auto attack for the second Lich Bane proc; depending on the other items in your build this should nuke a good amount of champions from full to 0 very quickly.
just with this and maybe one other item it will take out about 50% of an enemy champions hp when they hit a Noxious Trap this item also gives Teemo other well loved stats such as hp, you can now use Blinding Dart to apply atype of poison to your opponent
these are the boots you'll want the majority of the time.
alright a good amount of you are probably wondering, why grail? well this item has some ap some cdr and even some mana regen in it for you, yea you already have roa for mana but i can't seem to find a decent cdr ap item that fits my playstyle therefore i take grail. this also gives some decent mr

These items are situational and should be treated as such getting only if one of the other items will not provide you with what you need.
the ap snowballing item, this is a very scary item to see on a Teemo as his Noxious Trap allows him to rack up assists/kills very quickly giving him powers through the stacks of this.
although i haven't really tested this item very much due to it's price, all of the stats it gives aid Teemo in some way or another. just remember if you get this do not get Frozen Mallet or Lich Bane.
i don't know what it is about this item but i just don't like it on Teemo it's a good item however it seems there are better alternatives for him, however if you want this item i recommend selling it late game for something better.(unless utilizing [[runaan's hurricane]
i used to get this item as all the stats compliment Teemo rather well however with it losing the mana regeneration part of it, it seems rather lackluster.
this will reduce (hopefully) how often the enemy focuses you. i used to get this as part of the build that utilized Mejai's Soulstealer to help protect the stacks it offers. (if you know this will be activated try to drop a mushroom before you die so that when you are reviving the enemies live will be draining.0
this item has potential as it gives massive ap,cdr and a powerful active to nuke people with, experiment with it if you like as this helps to take down tankier champions.
i usually only build this when the enemy has a Karthus as his Requiem can hit quite hard usually. this item has other uses however as it also gives massive ap as well as some armor, you could use the item kinda like the ga as mentioned earlier where you poison the opponent then hourglass for safety.
this item.... it's a very popular item however that doesn't always make it good, this item only offers a high amount of atk speed and a multi-target basic attack that applies on hit effects, this applies your Toxic Shot to 3 different people, i don't think it's worth the price unless you also use Malady and Wit's End
this is mainly for more dot; take these if you feel you aren't attacking fast enough.
this item is a great item for Teemo and it gives Runaan's Hurricane a better chance of being used.this increases your dot by a good amount as well as making you a tad bit tankier due to the magic resist.
this item is rarely ever bought on Teemo and i don't see why, it give decent ap decent ad both work well for Teemo it has a ranged slow so they have a hard time escaping you especially with your Move Quick skill, the spellvamp on it allows your Blinding Dart and your Noxious Trap to heal you and the lifesteal is nice for your auto attacks.
Teemo is well known for his Noxious Trap and these boots are all the cooldown from items in your main build that you'll receive, get these if you need more mushrooms early on otherwise they can wait a little bit as your tier one boots will suffice for speed.
more than likely your opponent will build some magic resist to counter your damage, if not then getting this will reduce their non existent magic resist further.
this gives a large amount of health and a built in slow for your auto attacks and even a tad bit of ad, this item is more for the survivablity and the slow late game as other champions will more than likely do more than your Rod of Ages could handle earlier.

I feel i should also mention that when swapping items to make sure to obtain near max cdr as Teemo needs to lay as many Noxious Traps as possible.

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camouflage: If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his atkspd by 40% for 3 seconds.
this is your passive, it's one of the best in the game, you can stealth ANYWHERE!, a common tactic i like to use is to stealth in lane then when they get close i attack them, they are unprepared and the atkspd boost from the passive will allow for extra dot.

Blinding Dart: Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Blinding Dart does not proc on-hit effects, remember this if you are using any parts of Sheen
Blinding Dart procs spell vamp so remember to heal with your Hextech Revolver/ Hextech Gunblade. this move is also and auto attack reseter meaning u can aa then use this skill and aa again very quickly.

Move Quick: Move Quick passively Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.

when you activate Move Quick For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
during some games i find myself leveling up during a chase or escape, you level this skill up while chasing or escaping to help with your goals.

Toxic Shot Teemo passively deals extra magic damage on impact with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.

if you are top lane you could try to get some synergy as Cassiopeia benefits from your poison with her Twin Fang.

Noxious Trap: Teemo places a trap which stealths and arms after 1 second. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.

The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.
Noxious Traps adjust their damage whenever Teemo's ability power is changed; so if people are nearing a Noxious Trap and you are in base try to purchase the ap for your build asap.

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Shroom placement

shrooming here will help protect you from ganks in mid lane
shrooming here will help protect you from ganks in mid lane

shroom in lane as shown if you already have all other ganking entrances covered
shrooming here will help protect yo from ganks in the top lane

pesky Garen in the bush? shroom here if you have the ganking entrances covered

during laning you'll want a couple here, the top one as your enemy top laner may go to farm golems and they'll lose a nice chunk of hp and you'll know they are leaving. the lower one provides vision of the enemy red buff.

after a while you'll have more mushrooms to place down, cover both sides of the buffs in-case the enemy takes the path which would destroy one of your shrooms.

to often i see other Teemo player's shrooming directly in front of baron; however placing one next to and behind baron will allow you vision even if the enemy team is trying to obtain baron. shroom the dragon in the same manor except with one mushroom on the side rather than one in the back as well.

a shroom setup like this provide vision of the blue from both sides and has shrooms in the paths of some champions as these tend to be high traffic area's it's wise to not only cover the buff but the path's as well.

standard hiding spots and places that you need vision of

playing as Teemo you should always have vision of the enemy blue jungle or your own if you are getting pushed. taking over an enemies jungle provides your team a huge advantage and even more map awareness.

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Ranked Play

coming soon!

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coming soon!