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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction


here are some abbreviation's i will use in this guide so you may understand and use these terms in game
-
dot= damage over time
ap= ability power
ad= attack damage
atkspd= attack speed
cc= crowd control
cs= creep score(minions or neutral monsters)
oom= out of mana
cdr= cool down reduction
aa= auto attack
also I'd like to mention my control setup as it allows for easier game play for several champions, i have 1-4 above qwer to level each skill up respectively, this allows fora stronger skill during fights. i have t set to stand still and not attack as

Runes





take these to have a strong ap ratio throughout the game; starting ap for early power is great however the first few level's isn't all that matters so you may fall off in lane after a while if you don't manage to kill your opponent quickly.

Magic penetration is always welcomed and as for marks i don't see what else you'd be using. Take these to simply do more damage



Your early game damage, it's pretty standard for ap carries so you can hurt your opponent early on. you can replace these with the scaling ap quints if you know that you'll be passive for a few lvl's or for more magic penetration.





















This is your normal game build and should work well for a majority of your games.
this item is simply amazing on
Teemo the health it gives helps you survive, the regenerative abilities allow you to stay out for extended periods of time and the mana for all of your skills as without mana regen
Teemo can actually have some mana issues.
this multiplies your damage output allowing you to kill more, not much to explain on this one.
this item allows for the combo of
Move Quick to proc
Lich Bane then use
Blinding Dart then another auto attack for the second
Lich Bane proc; depending on the other items in your build this should nuke a good amount of champions from full to 0 very quickly.
just with this and maybe one other item it will take out about 50% of an enemy champions hp when they hit a
Noxious Trap this item also gives
Teemo other well loved stats such as hp, you can now use
Blinding Dart to apply atype of poison to your opponent
these are the boots you'll want the majority of the time.
alright a good amount of you are probably wondering, why grail? well this item has some ap some cdr and even some mana regen in it for you, yea you already have roa for mana but i can't seem to find a decent cdr ap item that fits my playstyle therefore i take grail. this also gives some decent mr
These items are situational and should be treated as such getting only if one of the other items will not provide you with what you need.
the ap snowballing item, this is a very scary item to see on a
Teemo as his
Noxious Trap allows him to rack up assists/kills very quickly giving him powers through the stacks of this.
although i haven't really tested this item very much due to it's price, all of the stats it gives aid
Teemo in some way or another. just remember if you get this do not get
Frozen Mallet or
Lich Bane.
i don't know what it is about this item but i just don't like it on
Teemo it's a good item however it seems there are better alternatives for him, however if you want this item i recommend selling it late game for something better.(unless utilizing [[runaan's hurricane]
i used to get this item as all the stats compliment
Teemo rather well however with it losing the mana regeneration part of it, it seems rather lackluster.
this will reduce (hopefully) how often the enemy focuses you. i used to get this as part of the build that utilized
Mejai's Soulstealer to help protect the stacks it offers. (if you know this will be activated try to drop a mushroom before you die so that when you are reviving the enemies live will be draining.0
this item has potential as it gives massive ap,cdr and a powerful active to nuke people with, experiment with it if you like as this helps to take down tankier champions.
i usually only build this when the enemy has a
Karthus as his
Requiem can hit quite hard usually. this item has other uses however as it also gives massive ap as well as some armor, you could use the item kinda like the ga as mentioned earlier where you poison the opponent then hourglass for safety.
this item.... it's a very popular item however that doesn't always make it good, this item only offers a high amount of atk speed and a multi-target basic attack that applies on hit effects, this applies your
Toxic Shot to 3 different people, i don't think it's worth the price unless you also use
Malady and
Wit's End
this is mainly for more dot; take these if you feel you aren't attacking fast enough.
this item is a great item for
Teemo and it gives
Runaan's Hurricane a better chance of being used.this increases your dot by a good amount as well as making you a tad bit tankier due to the magic resist.
this item is rarely ever bought on
Teemo and i don't see why, it give decent ap decent ad both work well for
Teemo it has a ranged slow so they have a hard time escaping you especially with your
Move Quick skill, the spellvamp on it allows your
Blinding Dart and your
Noxious Trap to heal you and the lifesteal is nice for your auto attacks.
Teemo is well known for his
Noxious Trap and these boots are all the cooldown from items in your main build that you'll receive, get these if you need more mushrooms early on otherwise they can wait a little bit as your tier one boots will suffice for speed.
more than likely your opponent will build some magic resist to counter your damage, if not then getting this will reduce their non existent magic resist further.
this gives a large amount of health and a built in slow for your auto attacks and even a tad bit of ad, this item is more for the survivablity and the slow late game as other champions will more than likely do more than your
Rod of Ages could handle earlier.
I feel i should also mention that when swapping items to make sure to obtain near max cdr as
Teemo needs to lay as many
Noxious Traps as possible.















These items are situational and should be treated as such getting only if one of the other items will not provide you with what you need.





































I feel i should also mention that when swapping items to make sure to obtain near max cdr as


camouflage: If
Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break
Teemo out of stealth and will boost his atkspd by 40% for 3 seconds.
this is your passive, it's one of the best in the game, you can stealth ANYWHERE!, a common tactic i like to use is to stealth in lane then when they get close i attack them, they are unprepared and the atkspd boost from the passive will allow for extra dot.
Blinding Dart:
Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Blinding Dart does not proc on-hit effects, remember this if you are using any parts of
Sheen
Blinding Dart procs spell vamp so remember to heal with your
Hextech Revolver/
Hextech Gunblade. this move is also and auto attack reseter meaning u can aa then use this skill and aa again very quickly.
Move Quick:
Move Quick passively Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
when you activate
Move Quick For 3 seconds,
Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
during some games i find myself leveling up during a chase or escape, you level this skill up while chasing or escaping to help with your goals.
Toxic Shot
Teemo passively deals extra magic damage on impact with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
if you are top lane you could try to get some synergy as
Cassiopeia benefits from your poison with her
Twin Fang.
Noxious Trap:
Teemo places a trap which stealths and arms after 1 second. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes.
Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.
Noxious Traps adjust their damage whenever Teemo's ability power is changed; so if people are nearing a
Noxious Trap and you are in base try to purchase the ap for your build asap.


this is your passive, it's one of the best in the game, you can stealth ANYWHERE!, a common tactic i like to use is to stealth in lane then when they get close i attack them, they are unprepared and the atkspd boost from the passive will allow for extra dot.









when you activate


during some games i find myself leveling up during a chase or escape, you level this skill up while chasing or escaping to help with your goals.


if you are top lane you could try to get some synergy as




The traps last 10 minutes.

Noxious Traps adjust their damage whenever Teemo's ability power is changed; so if people are nearing a




shroom in lane as shown if you already have all other ganking entrances covered


pesky


during laning you'll want a couple here, the top one as your enemy top laner may go to farm golems and they'll lose a nice chunk of hp and you'll know they are leaving. the lower one provides vision of the enemy red buff.

after a while you'll have more mushrooms to place down, cover both sides of the buffs in-case the enemy takes the path which would destroy one of your shrooms.

to often i see other


a shroom setup like this provide vision of the blue from both sides and has shrooms in the paths of some champions as these tend to be high traffic area's it's wise to not only cover the buff but the path's as well.

standard hiding spots and places that you need vision of

playing as

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