Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Heal
Teleport
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Alright so this build, as you may have seen, is about dealing as much damage as fast as possible with your
Runes
Greater Seal of Alacrity - With +0.76% Attack Speed you'll attack 6.84% faster right out of the gate (which is good for early kills for this expensive build)
Greater Mark of Might - As you get into the end game you want your darts to have a little extra oomph so 21.06 extra damage is the best you can do with these runes
Greater Glyph of Strength - +0.28 Flat Attack damage gives you some extra early damage, of 2.52, to boost the chances of an early kill/assist
Greater Quintessence of Destruction - +2 Armor Penetration, and +1.3 Magic Penetration each helps your damage get through when they first start building some defense
Okay, so I'm gonna suggest you go with a 20:1:9 for your mastery trees
Summoner's Resolve
and
Summoner's Insight
just b/c you're using
Heal and
Teleport and want to use them as much as possible
Offense:
Mental Force
- Some extra AP at the beginning (and all of your abilities use AP)

Sorcery - +4% Cooldown Reduction for more
Blinding Dart and
Noxious Trap
Alacrity
- +4% Attack Speed for..... well.... faster attacks silly :P
Arcane Knowledge
rather then
Weapon Expertise
- Because you want to damage from your
Blinding Dart,
Toxic Shot, and
Noxious Trap to go through more than your basic attack
Blast
- For 1 extra point of AP each level up!
Archmage
- Increase your AP by 3.75%!!!
Utility:
Expanded Mind
- 12 extra total Mana for each level up
Meditation
- for +2 mana Regeneration since you'll be using a lot for team fight and placing mushrooms throughout the map
Swiftness
- Since Teemo is going to be squishy, you'll want the bonus 1% Movement Speed to get away from those fatal encounters
Runic Affinity
- THE BLUE BUFF IS YOUR FRIEND!!! Use the extra time wisely! Even pick up the occasional Red Buff for even more DOT in addition to your poison
and
Offense:

Utility:
Item Sequence
Boots
300
Dagger
250
Fiendish Codex
850
Berserker's Greaves
1100
Stinger
1100
Nashor's Tooth
2900
Guinsoo's Rageblade
3000
Vampiric Scepter
900
B. F. Sword
1300
Bloodthirster
3400
Phage
1100
Giant's Belt
900
Frozen Mallet
3100
Nashor's Tooth
2900
Early Game:













Well, here we are. The final item(s):

But as the game progresses you might want to consider some alternate options:

Alternately:

And finally, for those long games or just for shiggles:




i.e.
Alright, so at the very beginning of the game you CAN choose between the
Anyways, I like to use the first Skill Sequence b/c it allows me to play more of a support role very early game by saving my allies from a few standard attacks from the enemy champs with
Afterwards, I start down the path of no return..... I go with
Now, this is just my favorite way to choose my skills, and you don't have to follow me word for word, but I just feel that it goes pretty much hand-in-hand with the item build for maximum potency.
Once you reach Level 6 start putting up your
Time for the spells!

Heal
Pros:
Cons:

Teleport
Pros:
Heimerdinger's H-28g Evolution Turrets, or
Teemo's
Noxious Traps
can be cancelled mid spell by pressing "F" a 2nd time
Cons:
Other Options:

Ignite - For Extra DOT and those of you who are more blood thirsty than I am! XD
or

Flash - Feel you aren't moving fast enough to run from or to the enemy? Why not
Flash!?

Pros:-
Restores Health to you
allied champions
allied minions
you can stay in lane longer as health reaches critical
Cons:-
lowers the effectiveness of other healing abilities until side effect wears off

Pros:-
you can teleport to any allied minion, tower, or champion minion
i.e.
can be cancelled mid spell by pressing "F" a 2nd time
Cons:-
if the telportation is cancelled mid casting, the cooldown is still activated
Other Options:

or

Just a side note;
If you do decide to follow this guide people might want you dead....
1) Most people don't like facing
Teemo
2) Your DOT with Ignite and Red Buff in addition to your
Blinding Dart makes you a deadly support that they will focus
If you do decide to follow this guide people might want you dead....
1) Most people don't like facing
2) Your DOT with Ignite and Red Buff in addition to your






You must be logged in to comment. Please login or register.