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Teemo Build Guide by woopydoo

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League of Legends Build Guide Author woopydoo


woopydoo Last updated on October 3, 2012
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Solo Top/ Full AP

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Top Lane
Ranked #5 in
Top Lane
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 6

Strength of Spirit

Utility: 0

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Hello! This is my first guide on MobaFire, and in this guide I will discuss how to build and play Teemo! I am definitely not regarded as a "pro" player, but I am a decent Teemo player and have great experience playing this little yordle.

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Pros / Cons

  • Great harraser
  • Great at last hitting
  • Hard to gank at level 6 onwards due to Noxious Trap
  • Whole team benefits from him
  • Very fun to play
oooooooooooooo Cons!
  • Squishy
  • Get focused down quick
  • Slows destroy him
  • Tanky top laner ( Malphite, Yorick) can be a pain
  • Takes a while to master

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Lets go through Teemo's abilties!

This passive is pretty nice, and vital for full AP Teemo as he can set up traps and get almost a guaranteed kill.

This is what makes Teemo the most annoying champ in lane. This has great range (Slightly longer than auto-attack) and makes enemies miss all basic attacks for a short duration. There is nothing an anti-AD needs more than this.

This is a useful passive, which makes you outrun almost anyone early game. Also helps if you are just placing mushrooms. Helps also if you are ganked and need that bit of speed to get away.

This is Teemo's bread and butter skill. Great DoT. Makes his auto-attacks a harassing tool with Move Quick, shoot once and run away. With Rabadon's Deathcap and 2 attacks per second, it takes a minute to get your head around how much dps this guy can do.

This will get many comments in the /all chat saying "F**king Teemo's mushrooms! >:(" These traps are the tools that can easily pick up kills for your team if placed corectly, with Rylai's Crystal Scepter, the slow on this trap is huge and takes a huge chunk of HP out of the enemy in the process. This move is vital for AP teemo. Mushrooms with AP teemo can half health squishies setting you or your team up for the kill.

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Greater Mark of Scaling Mana

Greater Seal of Scaling Mana

Greater Glyph of Scaling Mana
I like the magic penetration just for that extra bit of damage, and since we have flat AP runes for glyphs and Quints we need something to maxamize that damage.

Gives you that much needed defense for Teemo, very helpful against high DPS top laners like Garen etc...

I prefer flat AP for Teemo just because of that nice early game harrass and damage which can be essential to getting fed mid to late game.

I get these for the same reasons as above, early game DPS.

Other Viable Chocies

Greater Seal of Replenishment Definitely not my first choice for Teemo but if you feel you need that mana, be prepared to suffer in defense.

I can understand why you would pick this on Teemo because of his vunerabilty to casters. You will lack somewhat in offence, but definitely a valid choice.

This is also personal preference, if you feel that you need some late game damage, then heres your key to victory.

Same as Greater Glyph of Scaling Ability Power if late game damage is more for you then be my guest :)

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Summoner Spells

My Summoner Spells

Provides some awesome DoT with Noxious Trap and Toxic Shot, great for finishing off weak enemies or pissing off a Vladimir or Dr. Mundo
The best summoner spell in the game, allows for easy escape or chase, allows you to get in range of a weak enemy for Blinding Dart etc..

Other Viable Choices
  • This spell is perfect for Teemo and can be substituted for Flash if you prefer. But remember, you cant Ghost over walls ;)

  • This spell is useful for getting back to lane, ganking etc. but late game I feel no real offensive or defensive use for this skill on Teemo

  • Meh, this spell on Teemo is just unnecassary. Usually, supports will be picking this up so I dont feel it's needed.

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Here I will explain most of Teemo's viable items and builds.

Low AP/On-Hit build

This build provides huge consistent damage. Toxic Shot, Wit's End and Malady provide additional damage on hit, plus, Madred's Bloodrazor hacking away at their HP. Also the permaslow on Frozen Mallet Allows you complete control of the kill.

Full AD/Glass cannon Teemo

Not my preffered build but full AD Teemo can be useful. Although your Blinding Dart and Noxious Trap do negligable damage, the movement speed from Phantom Dancer makes him extremely quick and deadly.

Other items

  • This item provides a nice bit of DPS and defense, buy if the enemy team's AP carry is fed.
  • This item is an average defensive item, but I think there is better solutions for Teemo such as Rylai's Crystal Scepter which has a useful passive also. Can be useful for sustain in lane.
  • I personally love this item on Teemo. It provides a huge bonus in damage, a useful passive and nice sustain as you do mostly mixed damage. Grab instead of Void Staff if you require more DPS or the enemy has low MR.
  • This is great hybrid item, as is Hextech Gunblade, and is relatively cheap compared with it. Has an amazing passive. Great overall item.

Do they make boots this small?

Viable Boots for Teemo

  • My preffered boots for Teemo as it provides the "sweet spot" of 2 attacks per second. The more poison procs, the more damage.
  • Provides Tenacy which is in my opinion the best stat in the game. Nice MR also for the AP solo top laners. Choose only if enemy is magic based and/or cc hard e.g Morgana
  • Provides the much needed magic pen. for AP Teemo and only AP Teemo. That is what your marks are for.
  • In theory, these boots work perfectly for Teemo and they do, but only if you need to fly around the map like lightning to plant Noxious Traps, gank, etc. Loses a lot of damage though.

    Everything else is no.

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Mushroom Placement

Mushroom placement makes or breaks a Teemo Player!
It is extremely important to place mushrooms at key locations to help your team, help YOU and gain map vision.

Here is a map I made on where to place mushrooms.

Black shows where to place them in the early laning stages. DO NOT bunch up 5 mushrooms in one spot! People don't seem to get that it will not count as the damage of 5 mushrooms. If placed correctly however, the slow and damage will keep refreshing, allowing for the most DPS possible.

Red shows where to place the mushrooms if you trying to defend the jungle. This should be done around mid game when you roam around a bit more.

Blue shows where to place end game when map awareness becomes important. Never leave 3 mushooms stacked at once! Keep placing them down anywhere and everywhere, remember, they last 10 minutes, so you never know who could be there ^^

Remember this is only a rough guide. If you see lots of activity at Baron Nashor , don't hesitate to place as many as you want.

Tips when placing mushrooms

-Surprise enemies by placing mushrooms in front of the bush rather than in the bush.
-Try to have a trail of mushrooms and lead your enemies through it, then, when they get weak enough (or if they are stupid enough to commit) just turn, blind and finish them off.

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Tips and Tricks

Teemo is a very tricky and annoying champion to play against on top lane. Here are some tricks you could use to score some kills or escape.

  • Ganking/Getting ganked: If you are expecting a gank, go stealth into the top lane river brush and set up Noxious Traps. The top lane is usually pretending he doesnt know the jungler is there, so as he is walking through all your mushrooms, you can kill him relatively easily without the enemy top reacting fast enough.

    Ganking on the other hand is hard for Teemo with a lack of reliable cc.
  • Making the most of the mushrooms: A single mushroom from Teemo can usually take out a whole minion wave with ease, so use if you need to defend the tower or push the lane.
  • NOTE: Remember you can Teleport to your mushrooms! So if you sneakily place them you can seriously disarm an opponent. Make full sure you can kill this person before engaging, or you might get some embarresment from the enemy team :)