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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability

Pros!
|
oooooooooooooo | Cons! |
Lets go through
Teemo's abilties!
Passive
Camouflage
This passive is pretty nice, and vital for full AP
Teemo as he can set up traps and get almost a guaranteed kill.

Q
This is what makes
Teemo the most annoying champ in lane. This has great range (Slightly longer than auto-attack) and makes enemies miss all basic attacks for a short duration. There is nothing an anti-AD needs more than this.

W
This is a useful passive, which makes you outrun almost anyone early game. Also helps if you are just placing mushrooms. Helps also if you are ganked and need that bit of speed to get away.
E
This is
Teemo's bread and butter skill. Great DoT. Makes his auto-attacks a harassing tool with
Move Quick, shoot once and run away. With
Rabadon's Deathcap and 2 attacks per second, it takes a minute to get your head around how much dps this guy can do.



R
This will get many comments in the /all chat saying "F**king Teemo's mushrooms! >:(" These traps are the tools that can easily pick up kills for your team if placed corectly, with
Rylai's Crystal Scepter, the slow on this trap is huge and takes a huge chunk of HP out of the enemy in the process. This move is vital for AP teemo. Mushrooms with AP teemo can half health squishies setting you or your team up for the kill.

Runes










Other Viable Chocies
Greater Seal of Replenishment Definitely not my first choice for






My Summoner Spells
![]() Provides some awesome DoT with ![]() ![]() ![]() ![]() |
oooooooooooooooooooooooo |
![]() The best summoner spell in the game, allows for easy escape or chase, allows you to get in range of a weak enemy for ![]() |
Other Viable Choices
-
This spell is perfect for
Teemo and can be substituted for
Flash if you prefer. But remember, you cant
Ghost over walls ;)
-
This spell is useful for getting back to lane, ganking etc. but late game I feel no real offensive or defensive use for this skill on
Teemo
-
Meh, this spell on
Teemo is just unnecassary. Usually, supports will be picking this up so I dont feel it's needed.
Here I will explain most of
Teemo's viable items and builds.
Low AP/On-Hit build
This build provides huge consistent damage.





Full AD/Glass cannon
Teemo

Not my preffered build but full AD




Other items
-
This item provides a nice bit of DPS and defense, buy if the enemy team's AP carry is fed.
-
This item is an average defensive item, but I think there is better solutions for
Teemo such as
Rylai's Crystal Scepter which has a useful passive also. Can be useful for sustain in lane.
-
I personally love this item on
Teemo. It provides a huge bonus in damage, a useful passive and nice sustain as you do mostly mixed damage. Grab instead of
Void Staff if you require more DPS or the enemy has low MR.
-
This is great hybrid item, as is
Hextech Gunblade, and is relatively cheap compared with it. Has an amazing passive. Great overall item.
Do they make boots this small?
Viable Boots for
Teemo

-
My preffered boots for
Teemo as it provides the "sweet spot" of 2 attacks per second. The more poison procs, the more damage.
-
Provides Tenacy which is in my opinion the best stat in the game. Nice MR also for the AP solo top laners. Choose only if enemy is magic based and/or cc hard e.g
Morgana
-
Provides the much needed magic pen. for AP
Teemo and only AP
Teemo. That is what your marks are for.
-
In theory, these boots work perfectly for
Teemo and they do, but only if you need to fly around the map like lightning to plant
Noxious Traps, gank, etc. Loses a lot of damage though.
Everything else is no.
Mushroom placement makes or breaks a

It is extremely important to place mushrooms at key locations to help your team, help YOU and gain map vision.
Here is a map I made on where to place mushrooms.
Black shows where to place them in the early laning stages. DO NOT bunch up 5 mushrooms in one spot! People don't seem to get that it will not count as the damage of 5 mushrooms. If placed correctly however, the slow and damage will keep refreshing, allowing for the most DPS possible.
Red shows where to place the mushrooms if you trying to defend the jungle. This should be done around mid game when you roam around a bit more.
Blue shows where to place end game when map awareness becomes important. Never leave 3 mushooms stacked at once! Keep placing them down anywhere and everywhere, remember, they last 10 minutes, so you never know who could be there ^^

Remember this is only a rough guide. If you see lots of activity at

Tips when placing mushrooms
-Surprise enemies by placing mushrooms in front of the bush rather than in the bush.
-Try to have a trail of mushrooms and lead your enemies through it, then, when they get weak enough (or if they are stupid enough to commit) just turn, blind and finish them off.

- Ganking/Getting ganked: If you are expecting a gank, go stealth into the top lane river brush and set up
Noxious Traps. The top lane is usually pretending he doesnt know the jungler is there, so as he is walking through all your mushrooms, you can kill him relatively easily without the enemy top reacting fast enough.
Ganking on the other hand is hard forTeemo with a lack of reliable cc.
- Making the most of the mushrooms: A single mushroom from
Teemo can usually take out a whole minion wave with ease, so use if you need to defend the tower or push the lane.
- NOTE: Remember you can
Teleport to your mushrooms! So if you sneakily place them you can seriously disarm an opponent. Make full sure you can kill this person before engaging, or you might get some embarresment from the enemy team :)
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