Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Tank DPS
-
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Video Guide







A few notes about how you would want to build. If you get life steal quints, then I would build


If you aren't really having problems with ad champs, I would flip the MR and Armor item orders.
Also note, that



Pros
|
+ Easy Jungler even for noobs + Very good farmer + Hard to gank and very tricky + ![]() + Has great cc with ![]() ![]() + Very Strong ganks with ![]() + Great damage and duelist. + Wind wall can win games. + Doesn't need to build a lot of crit + Pretty good in all lanes + No mana |
![]() ![]() |
Cons
|
- Very hard to learn - Can have a hard time in some ranged lanes - Early game can be rough for noobies - ![]() - Player will be to tempted to build Stright AD/Crit - Positioning is very important - ![]() |
![]() |






















Quintessences

Now I am putting Quins get there own little aeea because there are a few ways to go. This is mostly based on what you like and to fit your play style. I am putting them in order to what I think is most effective to least effective.








There is a lot of information to cover here. Honestly with this champion it is best if I show you combos. So I will be making a few videos to post on here for Yasuo with all the tricks that I use with him, along with basic combos you should know.

RESOLVE: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo's loses all his Flow.
There are a few things to note here. First is the critical strike. These are why I picked the runes and have so little crit items on this chamption. This passive isn't meant to give you a ready to do 100% all in builds. It is to give you the ability to build less crit and still be very effective in battles as a off tanky dps.
2nd is his shield Resolve. New players or unskilled players will find this passive useless. But in fact is is very strong if used right. It gives you a very small window to win trades. Being able to use this effectively will make the best players stand out. Ranges heroes can poke it out so easy, so don't let them. But knowing when it is best to try and go in is key. Smart players that know you will try to make the most out of it, will use this to bait you into ganks. Play smart.


Steel Tempest FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line. If cast while dashing, the area of effect is charged to a ~375-radius circle.
Gathering Storm SECOND ACTIVE: Same as the first active.
Empowered Steel Tempest THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line. If cast while dashing, the area of effect is changed to an ~375-radius circle. This active resets the chain.
Steel Tempest can critically strike, dealing additional physical damage based on X% AD. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.
PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD)
This skills cooldown is effected by attack speed. So your last item may want to be an ATS item. With fast attackspeed this skill can be used while running. Always try to cast it after landing an auto attack to maximize your damage. Now this item stacks for a short time when it lanes on a hero or minion. The stack doesn't last forever but it does have a pretty good duration. But players will know you are most dangerous when it is stacked and you are glowing. So it is best to go in on the 2nd stack. If you go in when the knock up is ready, players will know its coming and can react. Most player will make distance when they see it's up. So starting a fight on it's 2nd cast is the best to get people off guard. It is also good for last hitting. Keep in mind that it applies crits and on hit effects BUT only to the first unit hit.


FLOW: 4 / 8 / 12 / 16 / 20%
ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits.
WALL WIDTH: 300 / 350 / 400 / 450 / 500
Yasuos that master wind wall will be most effective in mid lanes. I know people think already that this skill is op. But honestly it depends on the skill of the player. This skill is amazing yes, but positioning, timing are so important. Using it early can make it useless, to late and you cost your team a fight. At early ranks its small so it is even more important to place correctly. In jungles early rank team fights are amazing, you can wall off damage from a whole area. With



MARK DURATION: 10 / 9 / 8 / 7 / 6
MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 (+ 60% AP)
MAXIMUM DAMAGE: 140 / 180 / 220 / 260 / 300 (+ 60% AP)
This skill is my bread and butter. You can dash as many times as you want to minions and heroes on the other team as long as they aren't marked. Can even get over walls to jungle camps with vision. In the lane, when going on the other team, it is best to dash to a minon rather then the champ. Only dash to the champ when they are getting out of range. It also makes you hard to gank cause you can pass through the ganker. You can catch up to running players fast by using this skill to dash through a few minions. But the dash is a fixed distance so be careful not to lane in tower range.
If you use




PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD)
Casting Last Breath will reset the chain on Steel Tempest.
This skill can only be casted on airbone heroes. But this means any one can knock them up to start the cast. The skill has a pretty long range so it is amazing for ganking lanes that have knock ups like J4, Wuk, Malp. It's cooldown is very low and it is best cast at the start of fights so you can get the most out of the armor pen that you get from it. This is also why I feel you don't need very much armor pen with Yasuo. In lane, use this skill often because its cooldown is so low.
Watch the video at the top of my guide for some skill combos and more!

Boot's Path
With boots there are two factors to take in mind.
First, who are you facing in lane.
Second, Does there team have more AP or AD




Core Items Paths





Defensive Path





If you want chances to win more RP make sure to follow me on youtube, my live stream or on facebook!
Youtube Channel: ThatsNotMyPirate Youtube Channal
Stream: ThatsNotMyPirate's Live Stream
Facebook: ThatsNotMyPirate's New FaceBook Page
Youtube Channel: ThatsNotMyPirate Youtube Channal
Stream: ThatsNotMyPirate's Live Stream
Facebook: ThatsNotMyPirate's New FaceBook Page
You must be logged in to comment. Please login or register.