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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Because I really like

I used this build several times in normal game´s, and it´s just funny to see, how all are fail-focusing you and dealin no damage. The first build is the normal build, the second is a funny cooldown build, to spam your ult whenever you want to. That build is not recommended to play with, because its just for fun ;) . The third build is the ONLY build of those three, that you use in ranked because it´s the only build that gives you enough durability.
As seen at the IEMHannover 2012, where



+ Nice Harrass with his

+ Epic Sustain in lane with his massive lifereg. from



+ Good at countering ganks with


+ Massive damage even without any damage items with


Con´s:
- If he is getting ignited his

- A bit squishy, until you get your 1st warmog´s armor






Why don´t i max out masochsim 2nd? Because i really like

In offense I get attack damage, better


In defense I get armor and magic resistance, then healthreg, health per level and flat health, which is all very important for Dr. Mundo. Next I get cooldown per level for over 20% cdr at lv. 18, if combined with the flat cdr from the offense tree and Zeke´s herald. Getting

In the second build i use 9/0/21 for maximised cooldown. This masteries are making cooldown-mundo a bit squishy, so you have to play defensive until the first warmogs, which is very late.
In the third build, i follow a 0/21/9, for extreme durability and sustain in lane. This gives not that much damage, but as you´re a tank you don´t need damage. But you have to keep in you´re mind, that if you´re using this build in ranked, you´ll not get that much kills, only if the enemy´s are bad or you´re kill-stealing. A 0/30/0 is also possible, but i don´t recommend this.
I get magic pen marks for maximised damage with the cleaver, if combined with masteries. Also possible are armor penetration marks, for extreme damage with your autohits, bu i persnally favorite the magic pen marks.
I take health per level seals to make the quintessences efficient and to get extremely tanky late game. Also possible choices are flat armor seals if junglin or flat health seals, if you want to negotiate

For glyphs i take flat cooldown, for perfect harrass + farm with

In the second build i use cooldown per level glyphs and quintessences, magic pen marks and also health per level seals. This is, as the name of the build says, for maximised cooldownreduction, for some damage with


In the third build i also take magic pen marks, reasons above.
For seals in the third build i take health per level, to get even more tanky late game as you already are, trough yoour items.
For quint´s also take health per level, not as in the main build for normal games, because in most cases you dont get to endbuild if you´re playing a tank in ranked, and that means that you don´t get enough life to make the percentual health increase quint´s neccesarry.
For glyphs i take cooldown per level, for harrass and farm, as in the other build.












So possible choices are:

















In the cooldown build i take several cooldown items, like








In the ranked build, i also get a










If im fed, our team is winning, but we need to get a few more towers, i get

This should be a very good and balanced build, for extreme durability and still a bit damage.
Boot´s possible on

- mercury´s treads In general and especcially if facing heavy cc or ap.
- sorcerer boots For extreme damage with the cleaver and

- boots of switness If none of the 2 other boots are good in this game.
-

Other item´s:
-


- frozen mullet This item gives you all what you need: Some ad, and extreme amount of life and a nice slow. You can buy this in every game, but i personally don´t like it on

-


-




Lv. 6-10: Since you got your ult you can start playing extremely aggressive, if youre ult is ready and not on cooldown. On this level´s you are able to farm very well because of the attack damage from


Lv. 11-17: Initiate fights (Only if your team has no initiator like





Lv. 18+ Intiation as said above. Now you can start playing extremely aggresive, because you should be that tanky, that you can tank 1 or 2 carrys at once, even if they are fed. Your jop is now to isolate the ad or ap carry. How to do this? Just run trough the enemy team while fighting and attack him with







If im junglin I take flat armor seals instead of health per level seals, because jungling on










Ganks: Throw your







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