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Garen Build Guide by GreenMoon935

The Absolute Judge (Garen Guide) Detailed Match Ups)

The Absolute Judge (Garen Guide) Detailed Match Ups)

Updated on November 22, 2018
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League of Legends Build Guide Author GreenMoon935 Build Guide By GreenMoon935 9,978 Views 0 Comments
9,978 Views 0 Comments League of Legends Build Guide Author GreenMoon935 Garen Build Guide By GreenMoon935 Updated on November 22, 2018
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Runes:

Domination
Predator
Cheap Shot
Eyeball Collection
Ultimate Hunter

Resolve
Conditioning
Overgrowth
Bonus:

+10% Attack Speed
+6 Armor
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Top Lane
Ranked #14 in
Top Lane
Win 52%
Get More Stats
Top Lane Ranked #14 in
Top Lane
Win 52%
More Garen Runes
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Table of Context

Chapter 1: Divine Ability's
Chapter 2: Strengths and Weaknesses
Chapter 3: Righteous Runes
Chapter 4: Insight into Match-ups
Chapter 5: (Optional) Skins
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Divine Abilitys

Decisive Strike: This is your Q.
When Activated you get a burst of MS and will deal bonus damage+ Silence the next oppenent hit with it. If you are under a slow/most CC it will free you from it. This ability can expire.

That is the ability. You want to use this for the combo mentioned earlier but for a quick recap
-Use Q
-Land it
-Click E
-Spend half the time hurting the enemy and the other half to damage them if they pursue you as you back up.

This is also your escape tool since the MS gives you a chance to escape.


W-Courage:Once you activate this for the Next .75 sec you negate 60% of incoming damage and for the remaining seconds (2-6 depending on its level) you negate 30% of incoming damage.

I went into this on the ability's portion but to recap you use it for Diving, Surviving Ganks, Team fights, and Going all into your opponent (HA! Only those who actually read will now this secret one I left out earlier. HEHEHE!)

Diving: Time it so you can basicly ignore the first tower shot (ONLY DO THIS IF YOUR R IS UP OR YOU CAN KILL THEM OFF) If they are low) and finish off your opponent. I would recommend using your minion wave to push up so you can get inside the turret and Q your laner so you can get more damage off and take less damage.
Surviving: If you are ganked pop this to negate/reduce Cc and Damage and then use your Q to escape. If needed pop off your Predator once you take a tower so that your escape is guaranteed.
Team Fights: Once the burst's on the enemy team pop all their ability's off use it to ignore most of it and also to remain in the fight.
All in's: If you and your Melee opponent are going to pop everything USE THIS TO NEGATE THEIR BIGGEST DAMAGE ABILITY. Timing is key for the ability

E-Judgement (Spin 2 Win) This is a more so disputed ability. The reason I dont recommend leveling it first is because it messes up your enemy minion wave and could dislodge it. This ability Will reduce the enemy's armor and do "alota damage"-Phil Swift. If you are going to all into your opponent. A thing to note is that this ability will let you gor though Minions and you can use Q while spinning to hide it and possibly surprise your enemy.
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Divine Strength and Mortal Weakness

Strengths


Tank
Insane Sustain
Silence Combo
Easy to Learn
DEMACIAN

Weaknesses


Struggles against Ranged top laners
No real Gap closers
Hard to comeback if you are denied alot of CS
Alot of bad match ups
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Rightous Runes

(Sorry in advance I can't figure out how to insert images yet)

Predator- Removes Need for Teleport and can help close gaps when needed
Cheap Shot- His Silence counts as a impaired action so its basicly free True Damage with the combo
Eyeball Collection- The other 2 don't really help in a fight and considering the amount of executes you will get from your ult it allows for some bonus damage
Ultimate Hunter- Your ult will be up 15% faster allowing for more frequent executes

Conditioning- More Tank Stats
Overgrowth- More Bonus health for killing minions, helps get you a bigger health bar
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Insight into matchups

OK, to be honest. Some of these I had to write for aren't from my personal experience so don't hold me to them (I asked some of my buds and looked at other guides).

Im going to keep this brief since I have spent the past few hours working on this

Garen has at the very least Decent matchups with Melee only champs (im looking at you Pant and Kayle </3) (a notable exception to the Melee champs would be Aatrox and Yasuo)

Where he struggles is the ranged portion, these include Gangplank, Kayle, Teemo, (the rare) Lucian, Illaoi.

Since he will most likely get kited by players who know this weakness I would recommend getting the lane right before tower to keep a safe farm. Ask Jungler for frequent ganks in this scenario
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My Opions on Skins (and a thank you)

Sanguine is seemingly the most used skin i've seen but is OK
Desert Trooper should only be used if Azir is in the match
Commando is do do
Dreadknight is alright
Rugged is 10/10 would smash
Steel Legion is knock off space marine
Rouge Admiral should be used, use Gangplank if you want to be a pirate
Warring Kingdoms should only be used if you played Dynasty warriors (8 and below, not 9. 9 is do do)
God King Garen- The Only Skin You need, first thing you do once you load in is to say in all chat "CEASE YOUR HERESY, Or be purged"
League of Legends Build Guide Author GreenMoon935
GreenMoon935 Garen Guide
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The Absolute Judge (Garen Guide) Detailed Match Ups)

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