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Gangplank Build Guide by Gospodin Bure

Top The CritPlank guide

Top The CritPlank guide

Updated on September 11, 2021
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League of Legends Build Guide Author Gospodin Bure Build Guide By Gospodin Bure 30 4 79,486 Views 0 Comments
30 4 79,486 Views 0 Comments League of Legends Build Guide Author Gospodin Bure Gangplank Build Guide By Gospodin Bure Updated on September 11, 2021
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Runes: Fleet is good

1 2 3 4
Precision
Fleet Footwork
Presence of Mind
Legend: Alacrity
Coup de Grace

Sorcery
Manaflow Band
Transcendence
Bonus:

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Normal/Hard Matchup
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Top Lane
Ranked #64 in
Top Lane
Win 48%
Get More Stats
Top Lane Ranked #64 in
Top Lane
Win 48%
More Gangplank Runes
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Threats & Synergies

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Champion Build Guide

The CritPlank guide

By Gospodin Bure
Introduction
Hey there! and welcome to my new and improved S11 Gangplank guide. In this guide you're going to find all the important strats that will get you through the game and hopefully to mastering GP. Make sure you read the notes around runes and items as i explain a lot of stuff there that i don't mention down here. Right now this guide contains guides for the Early, Mid and Late game and guides to which runes you should take as well as a summary that should get you going without reading everything in-depth (the list will get bigger as I add more stuff!).
Pros and Cons
PROS:
•Incredible teamfighter
•Great splitpusher
•Can do insane amounts of AoE damage
•Doesn't lose duels lategame
•Works with almost any comp
•All the wenches will want your *******

CONS:
•If you mess up the laning phase you're useless
•Goes OOM in laning phase very quickly
•You're either squishy or deal no damage
•Hard to learn
•The ocean made him very salty
Laning Phase
In lane you have two options, if you're against a hard matchup then sit back, farm with q occasionally and poke to try and get them low so that either your jungler can come and you two kill them or they recall and you can farm freely. If youre against someone you can kill a little bit easier then taking Ignite and going balls to the wall at lvl 2 is your best bet, hit Q, hit a Powder Keg combo, hit Q again and all in them, you probably out damage them if you reset your passive. With a lead like that getting kills and farming later on in the laning phase should be EZ. If you're stuck with a harder matchup that can kill you easily, well first of all i feel bad for you, but here's what you have to do: ALWAYS keep a barrel around your backline minions so that you can always disengage. It might be so bad that you can only farm with Q, that's fine, farm under tower and be patient, wait for your jungler to come. Taking exhaust is also an option aganist hard matchups if you want to avoid death, which you should.

ALSO make sure you keep an eye on the minimap in search of skirmishes as your Cannon Barrage can turn the tide for your team more than you think and also get you a sweet assist or even kill if you're lucky (and free DH stacks).

Another tip: placing a barrel under your feet and autoing it will keep your grasp up, if you want to be extra annoying without even hitting the minions.
Itemization
Okay, so what the heck do you actually build on this guy? The safest option is Tri-Force, and going 60 or 80% crit, but ER gives you that juicy damage much earlier for much less gold (and also leaves room for 100% crit), so when you're behind on money build ER right? Well not exactly, if youre ahead going ER and picking a Lethality Mythic will allow you to absolutely dominate the enemy ( Prowler's Claw, Duskblade of Draktharr), but if the enemy has a bruiser that scales well Trinity is your best option. Crit Mythics are rarely good options, but i find Galeforce incredibely fun and it's also very useful against champions who have one-shot-wonder abilities that you need to dodge at all costs, or just deadly all in's.

Additionally, the Hearthbound Axe passive is incredibely useful in lane against opponents you might need to kite or chase down and the Tri-Force base AD buff makes you a split pushing monster. I've found Immortal Shieldbow to be very useful in 100% crit builds when you need the extra survivability.

Speaking of survivability: if you're dying really fast and getting focused down in the midgame you might feel tempted to rush a defensive item, and while Guardian Angel, Sterak's Gage and Death's Dance are all good options, I can't with a good heart tell you that your damage isn't going to suffer. Crit items make GP broken, and while going defensive combined with your W you'll be really hard to kill, if you don't have a carry on your team to deal the missing damage I suggest buying full offense, and learning to stay alive by playing better. Don't get me wrong though, buying those items later on will make you a total menace especially if you're going the Tri-Force 60% crit build.
Farming tips*
Some farming tips for the laning phase:

Seeing as GP is basically a farming simulator the first 20 minutes of the game, you should know how to properly farm.

Under tower farming
When up against a hard matchup and in the first few minutes of the game (as in pre 10-minute mark) you wont be able to pick up the casters under tower with just one autoattack and tower shot (trust me) so what you do is place a barrel under all the casters and blow it up with a regular aa. now when the tower shoots them you can pick them up easily!

Sheen farming
I know, you just went back the first time and got sheen and now all you want to do is poke the enemy laner, but its still 5-7 minutes until you get your mythic item and you're gonna need to farm those 5-7 minutes. So go into the casters, basic attack them all ONCE each and blow them up with a Barrel+Q (NOTE: the barrel might not be lethal if youre extremely low lvl and have no AD items...)

Also on the topic of barrels being lethal, one-shotting caster minions with a barrel requires one of the following:
Mid Game
When mid game rolls its head around that's when you start dealing damage as GP, more precisely, when you have Essence Reaver and mythic components or even a whole mythic item of your preference. This is the part of the game that decides whether you're a good GP or a really good GP. A good GP will roam and start to make plays with his team, a really good GP (this is the one you want to be) will stay in a side lane and farm with Q, killing anyone stupid enough to try and interrupt his farming session. (in all seriousness you want to do a little bit of both) Switching with your botlane is always a good choice as it gives you:

•Dragon control
•(Hopefully) A fresh lane with all its towers alive
•Two dumb botlaners that will not expect the damage from your barrels

While it is true that pre 13 your teamfight potential is not the best, you don't actually want to afk farm, since you have a big Sheen item it's best to push lane as hard as possible and roam towards objectives (especially if you're mid), if you're top: ward/take herald, contest the enemy buff, skirmish, all the while your laner is farming under tower, hell, you can even TP bot -> take dragon that's how powerful lane prio is, and GP is the best at it.
Late Game
Late game officially begins for GP when you're level 13 and your Powder Keg is maxed out. But in reality you will still be farming up in a side lane and setting turrets on fire. Once you have all three outer turrets downed and a minimum of 3 items you can start lighting people up like Christmas trees.
THINGS TO WATCH OUT FOR:

•Strong Enemies
Enemies who are fed can one shot you in the blink of an eye, and even faster than that if you don't have Remove Scurvy up. These are your targets. Be patient and wait for them to position badly, catch them with a barrel combo or two and wipe them out, if you have crit in your build then flashing onto them for a few regular autos is also an option.

•Ganks
As soon as the enemy sees you splitpushing they're going to try to group up on you and take you out. Always keep an eye on the minimap and make sure you can see at least 4 people on there. If you slip up and see 3 people show up to get your head, do not fear, since you're level 13 you can set up a quick barrel combo and slow all of them down while gaining a ridiculous amount of movement speed yourself. Unless you just snorted a line of cocaine, are actually Fakers son or extremely fed I highly suggest not going in for a 1v3, instead just run for it and try to make your team go for a Baron or Dragon while half the enemy team is chasing you.

•Baron and Dragon
If the enemy tries to be sneaky and take Baron or Dragon while you're not looking be sure you have both warded and as soon as you see them doing this ult them and try to disrupt them by any means possible. GP has the most insane AoE damage late game so you can one shot a whole team at Baron with a single barrel combo.

If you don't have a Sterak's Gage or Immortal Shieldbow that's fine, but you're going to get deleted as soon as you enter the fight so positioning safely is key, but let's be honest, you're going to have Shieldbow most games, but if not, I wouldn't ignore Sterak's completely, it's a pretty strong item overall.
In teamfights look to land barrels at their backline, you're not a support so don't bother peeling for anyone, use Remove Scurvy as soon as some form of harder CC hits you, it's on a low cooldown so you can afford using it as just an escape because if you get locked down for any longer than one(1) second youre going to get focused and disappear from the rift.
Alternative Runes
Other runes you can use:

After the 11.17 changes its pretty much a tossup between DH, Grasp and Fleet. I reccomend DH as standard as you will be collecting a lot of stacks globally with Cannon Barrage for those juicy late game one-shots. However i don't think Grasp of the Undying is completely useless, in fact i think for toplane it should still be standard (it's exactly 40% weaker now) so take those numbers as they are, and make the choice for yourself: more lane poke, or more late game damage.

Fleet Footwork is still the best option for matchups that completely destroy GP and all you wanna do is just survive lane and farm, although making this work requires a different playstyle and good wave managment, since you won't be able to solo kill your laner.

Secondary Tree
Taking Manaflow Band is almost mandatory, and Transcendence is really nice to have for the CDR, but since Essence Reaver solves a lot of your mana problems going Time Warp Tonic and Biscuit Delivery is very viable.
Summary
This section is for anyone who is too lazy to read every chapter or for anyone who just wants to revise everything they read in the whole guide.
With GP your main focus in lane is farming and shooting the enemy laner with Parrrley, whether to proc Grasp or DH. Try not to push your lane and never go in for 1v1's that you aren't sure if you are going to win (especially if you dont have Ignite). Do not go for fights with your team before level 13 and before you have multiple crit items unless it's absolutely necessary. The three most important things to know on GP are:

1) Know how to farm
Knowing how to get as many minions as possible is imperative to learning GP, although killing your opponent in lane and roaming is a semi-reliable source of income; nothing can replace a good ol' CS lead, know when to go in for farm and take poke, know when to go afk farm, know how to freeze the lane and you're on your way to mastering GP!

2) Know your combos
This ones obvious but very much worth mentioning, to be a good Gangplank you need to know how to do, and WHEN to do barrel combos.(the one-part, two-part, three-part etc.)

3) Know your numbers
Like Gangplank says: "Trust nothing to chance" , you can never go in for a fight and just wing it, you need to know how much damage you do and how much damage you can take, if you can kill the enemy in a few combos that you're able to make, great, go for it, if not: just back off from the fight, if your team dies, too bad, just farm under tower and wait for them to come back to life (GP is great at anti sieging so try to disrupt the enemy team at this time). If your team listens to you and backs up, congrats, you've just made a successful shotcall.

Know all this and you can call yourself a good GP player, blast some Alestorm and carry yourself out of Iron 4.
WIP
I will be adding more stuff to the guide such as barrel combos, farming guides,other matchups and more!
If there is something you would like to be added to the guide be sure to leave a comment and I'll try to reply as soon as possible!
League of Legends Build Guide Author Gospodin Bure
Gospodin Bure Gangplank Guide
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