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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Introduction
Pros
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Cons
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Runes
Scaling Health Yellows: Have more health throughout the game, therefore it takes more damage to kill you and mixed with Drunken Rage you will be a good fatman.
Magic Pen Reds: Do more damage
MR Blues: Take less damage throughout the game, I don't really build in much MR so these are useful
AP Quints:My Gragas build doesn't have much AP at the beginning of the game. These runes help make up for that.
Possible Other Runes
Seal Of Mana Regen: Good on most mids that use mana
Armor Yellows: Standard on most champs, I prefer scaling health but usally used on all champs
Scaling AP Glyphs: Very good on all mids, if feel you need to do more damage use these.
MS Quints: Just help Gragas with his mobility, the safe option for him
Leveling Sequence
> > >
Barrel Roll is your main farming and poking ability. You will use it the most and it will do a lot of damage because of its 0.9 AP ratio. Once you hit level 9, you should be able to 1 hit the caster minions. It has a very long range so it is very good for poking. I have halved the enemy ADC and APC with Barrel Roll. Level it up first.
Drunken Rage is what makes Gragas special for me. It gives him free: AD, Damage Reduction, and Mana. It lets him be tanky even when building all AP. This mixed with this mobility makes him very hard to chase. It gives him good sustain. I love this ability. Level it up second.
Body Slam is a gap closer/ gap opener. You can go through walls and ledges with it. It is a very good escape tool because it is on a short-ish cooldown. It also does a good amount damage because it levels with AD and Drunken Rage gives you more AD. It is also a slow. All around great running and chasing tool. Note: Body Slam can go through every wall that Flash can Level it up last.
Explosive Cask is his ULTIMATE. It is a very good ulti. It has a low cooldown and a 1.0 AP ratio. It displaces the enemies that it hits. Very good at changing the enemy team is grouped or bring someone back to you. Also good for escaping. Being able to land it is very hard to master but after a while you should get used to it. Level it whenever you can.
Standard Start
Item Sequence
Sustain Start
Item Sequence
Early Game
Item Sequence
Mid Game
Item Sequence
Late Game Options
Item Sequence
Here I will go over some options that will work on Gragas. You will have 3 core items at this point and you will now need to build other things.
Void Staff is a good item on Gragas because it helps him do more damage which is always a good thing. It makes Explosive Cask do even more damage as well as Barrel Roll. This is always a good choice on an AP champion.
Zhonya's Hourglass gives you a large amount of armor, AP, and stasis. This helps Gragas become even more tanky and let's him run into fights head first and then use the active and get out alive. Best used against a team with more physical damage.
Liandry's Torment is a solid item. More magic pen, health and a sick passive. However he doesn't proc the passive that much so it doesn't really get a very good use. If you like it you can use it. I don't really like it as much on Gragas but still good.
Abyssal Mask very good item on Gragas. MR and AP as well as the awesome aura. Since he does a lot of damage in a close amount of range the aura is very useful. The MR is nice because it is one of the only useful MR items. Best used against mostly Magic Damage Champions.
Warmog's Armor is good because it make him, again, more tanky. It also benefits a lot from Happy Hour. This is kind of a survivability slot, items such as Randuin's Omen and Guardian Angel would both go in this slot.
Items such as Deathfire Grasp, Morellonomicon, and Lich Bane all aren't bad on Gragas but I prefer to use others. You, of course, can do what you please. This is what I have found.
Note: Buy A Ward. Ward are always good things to buy. If you can buy a ward you should buy a ward. Remember, buy a ward, save a life.
If you push your lane out you always want to be doing something. You have a couple of options have a couple of options. First, you can take wraiths. At level 6 or 7 you should be strong enough to take wraiths without much damage being done to you. Both sides can do wraiths and it will give you a little extra gold and EXP. You want to Body Slam over the wall and use autos and Barrel Roll then go back to lane. You could also roam to another lane. If you see another lane getting pushed hard then you probably want to go help them. Make sure to notify them that you are coming (either pings or chat). I can't really explain when to go in, it is kind of a feeling but when your team lands CC it is probably a good time. You want to use Body Slam and Barrel Roll like always and then if you have Explosive Cask you should use it. Just keep using Body Slam and Barrel Roll and try to get a kill. Head back to lane after if you still have good amount of health.
You can all-in very well at level 6. If the enemy comes in range of your Body Slam, use it then, use Barrel Roll. Make sure you have Drunken Rage up this entire time and hit them with autos (They hit harder than you would expect.) Then throw Explosive Cask to bring them back to you. Body Slam and Barrel Roll again and use ignite. You should get a kill.
At level 9 or when you have 5 points in Barrel Roll you will be able to one shot the caster minions (back-line minions)
Note: Always have enough mana to use Body Slam because you never know when a gank will come.
Before the Teamfight
If you can see that a teamfight is coming (such as Dragon or Baron) your main goal is to poke. Assume that it is mid-late game you should have a fully stacked Rod of Ages and a Rabadon's Deathcap. This means your damage to squishys should be very high. Try to target with Barrel Roll: 1. The ADC 2. The APC 3. The Jungler (if they are squishy) 4. The Support. Try to avoid the tank because you don't do that much damage to him. Remember to note which members of the enemy team have high MR and try to avoid them because, again, you will not do much damage to them. ALWAYS HAVE Drunken Rage UP. YOU NEVER KNOW WHEN A TEAM FIGHT IS GOING TO HAPPEN.
During the Teamfight
This is wear Explosive Cask comes in handy. If they are running at you use Explosive Cask to give you some space (try to drop it pretty close to you). If you are running at them, try to bring them towards you (you will probably need to use the max range of Explosive Cask). Keep using Barrel Roll. Try to use Drunken Rage but don't use it if it's too risky.
If you won the Teamfight
If you have more people alive then the enemy team or the enemy team is retreating, congrats you won! If there are any stragglers on the enemy team left, use Body Slam to help your team catch up to them. Keep using Barrel Roll. If you forgot to use Explosive Cask now is the time to use it. Decide what are your team goals are now (push lanes, dragon, baron) and help you team do these things.
If you lost the Teamfight
If your team is retreating or the enemy team has more people alive after the fight than you lost. If you can pick up a clean up kill and still escape, do it, but don't do anything too risky. Use Body Slam and Flash to get away. Remember, you can Body Slam wherever you can flash. Good getaway places are, dragon pit, baron pit, and both blue buffs. Any wall can really create a gap between you and your enemies which is good. Try your best to defend now, use Barrel Roll to clean waves. Don't get caught.
Explosive Cask has a little bit of a delay before it reaches its target so you need to aim a little farther in the direction the person is going. If a person is running away you want to aim it so they are almost at the bottom edge and then cast because they will continue running into the middle and then once it hits (hopefully) get brought back into your range.
Another helpful way of using Explosive Cask is dropping right behind you when you are running away. This will open a gap between you and your attacker. Make sure you keep in mind that it takes a tiny bit of time to cast.
I have messed up the aiming a lot because it is easy to mess up. It takes a little bit of time to get used to aiming Explosive Cask properly but once you do it will be very helpful, muti-use tool.
Note: A lot of the times it is too hard to get a perfect ult off in teams fights, then just try to hit a many people as possible.
15-15-0 Masteries:Results:Did really work as well as thought it would and with the incoming Perseverance nerfs, it isn't going to work anytime soon.
Doran's Shield Start:
Doran's Shield is a good item that gives a lot of good stats for surviving the early game. Health, Health Regen and Block are all pretty strong on Gragas. I run Doran's Shield a lot on Kassadin and find it really helps me in some tough match-ups against ranged auto-harassers.
DFG Rush:
I saw that scarra and a couple of other pros had rushed Deathfire Grasp first on Gragas. It seems like a good idea, it allows Gragas to really push a lead and snowball really hard. Gragas' burst is really strong before Deathfire Grasp so adding it would just help. The problem I see with it is that Gragas does a lot of his damage from a range that is outside Deathfire Grasp range and it would be useless. I saw they mostly ran it against melee AD casters like Riven and Zed so I will try it out and report back.
2013-11-11: Re-did the item build completely. Added a couple of extra things around. Will see how Gragas does in S4 and change the build accordingly.
2013-11-27: Updated mastries for Season 4, including mastries section. Added Testing page.
2014-02-11: Came back to look at the guide, update some small stuff and add ideas. Fixed some grammar/spelling.
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