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Nunu Build Guide by ThanosPlz


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League of Legends Build Guide Author ThanosPlz

The Full AP Nunu Jungle God is back! [Season 8]

ThanosPlz Last updated on November 15, 2017
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Cheat Sheet

God

Nunu Build

Sorcery
LoL Path: Sorcery
LoL Rune: Summon Aery
Summon Aery
LoL Rune: The Ultimate Hat
The Ultimate Hat
LoL Rune: Transcendence
Transcendence
LoL Rune: Scorch
Scorch

Precision
LoL Path: Precision
LoL Rune: Coup de Grace
Coup de Grace
LoL Rune: Presence of Mind
Presence of Mind
Bonus:

+6 Attack Damage or 10 Ability Power (Adaptive)

Precision / Domination / Inspiration: +6 Attack Damage or 10 Ability Power (Adaptive)
Resolve: +65 Health

LeagueSpy Logo
Jungle Role
Ranked #12 in
Jungle Role
Win 47%
Get More Stats

Ability Sequence

1
4
10
13
14
Ability Key Q
2
12
15
17
18
Ability Key W
3
5
7
8
9
Ability Key E
6
11
16
Ability Key R


Threats to Nunu with this build

Threat
Low
High
Show all
Threat Champion Notes
6
Nunu No champs are a counter to this build. Tell your team as soon as you get in the game tell them that you automatically win.
Guide Top

Intro

Hey everyone. This is one of my "fun" build guides I decided I wanted to update since the new runes came out. I'm not claiming that I'm a super good Nunu player or the most experienced player, I just like making off meta builds/guides. Some of the things in this guide might sound absolutely stupid and you'll probably wonder why I chose to do it. It's just because I'm bad.

If you have any suggestions for this guide just let me know and I will test them out. :)
-Thanos


Guide Top

Runes

Damage, damage, damage. That's my motto. I'll just go through why I think these are the "best" runes in my opinion.

Summon Aery- The reason I take Aery is because your E will be on such a low CD that Aery will be doing a lot of damage. I think Phase Rush would also be a viable option though.

The Ultimate Hat- Your ult does the most damage out of your kit so as long as you can hit ults, you'll be fine. Also, the more you can use your ult means you are gonna do more damage.

Transcendence- Pretty easy choice for me. The more CD you have the more you can use E which means you can stick on the enemy a lot easier.

Scorch- This one could be changed. While scorch is good for ganks because if they get away, the burn has the potential to kill, Waterwalking is good for getting between lanes faster.

Precision- This rune choice is more for fun. You could easily go Resolve and be tankier in fights. But what's the fun in that if you do less damage?

Coup de Grace- Good because you'll be doing a lot of damage anyways, so you might as well be able to finish them off. Also just overall good for jungle.

Presence of Mind- Very efficient because of how much you'll be using E. The more mana the easier you can stay on people.


Guide Top

Pros / Cons

PROS

Very fun
A lot of damage
Strong slows
High utility
Can secure dragons/baron/herald with Consume
Sticks to enemies


CONS

Somewhat squishy
Can die easily if not played smart
Not the most meta jungler at the moment
Absolute Zero can be hard to use if not experienced
Mana can be a problem
Tanks can be annoying to face


Guide Top

Creeping / Jungling

Red Start
Red Buff --> Wolves --> Blue Buff --> Gank
Red Buff --> Steal Enemy Buff --> Any Camp --> Gank
Red Buff --> Raptors --> Blue Buff --> Gank
Red Buff --> Gank (Upgrade E 2nd if you do this)

Blue Start
Blue Buff --> Wolves --> Red Buff --> Gank
Blue Buff --> Steal Enemy Buff --> Wolves --> Gank
Blue Buff --> Raptors --> Red Buff --> Gank
Blue Buff --> Gank (Again, start E 2nd if you do)