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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
Pros:
-strong early gank potential when level 3
-strong attack damage boost with Power Fist
-fun to play.
-fast clear after a few items.
-good for catching mobile champs Rocket Grab
cons:
-relies on team early (when ganking).
-relies heavily on Rocket Grab to secure kills.
-if you fall behind its hard to come back unless you get kills for you or your team.
-if you get stunned or snared you become useless
-relies heavily on first blood (kill or assist)
-strong early gank potential when level 3
-strong attack damage boost with Power Fist
-fun to play.
-fast clear after a few items.
-good for catching mobile champs Rocket Grab
cons:
-relies on team early (when ganking).
-relies heavily on Rocket Grab to secure kills.
-if you fall behind its hard to come back unless you get kills for you or your team.
-if you get stunned or snared you become useless
-relies heavily on first blood (kill or assist)
I chose these runes because the bonus 2% lifesteal helps you stay in the jungle for longer amounts of time before backing.
The two attack damage quints give you nice attack damage bonus for early game clear with Power Fist doubling the amount of basic attack damage you do.
the flat attack damage marks are for the same reason as the attack damage quints.
the flat armor seals are a good choice for any jungler as the jungle damage is physical which armor prevents.
the magic resist glyphs are for reducing the amount of magic damage you may or may not take when ganking you can change these out for Glyph of Scaling Magic Resist
The two attack damage quints give you nice attack damage bonus for early game clear with Power Fist doubling the amount of basic attack damage you do.
the flat attack damage marks are for the same reason as the attack damage quints.
the flat armor seals are a good choice for any jungler as the jungle damage is physical which armor prevents.
the magic resist glyphs are for reducing the amount of magic damage you may or may not take when ganking you can change these out for Glyph of Scaling Magic Resist
we want to utilize the double damage buff from you E Power Fist and the attack speed and move speed buff of your W Overdrive in the jungle to our advantage with clear speeds and great ganks.I start ganking lanes at level 3 when I have all 3 of my Q W and E spells with a point then just make sure the lane is ready for a gank and secure the kill with your lock down.
With just a few pings or a typed message from the lane you're ganking early in the game you should be able to get a lot of secured kills fairly easily. when mid - late game comes and you start fighting you will want to focus the enemy champ doing the most damage usually the attack damage carry or the middle laner. you will want to W Overdrive to them Q Rocket Grab them then E Power Fist them then if they're still alive after your Power Fist that does tons of damage ult them with Static Field and they should be dead then just kill the next your burst will be so much that no carry should be able to live.
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