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Anivia Build Guide by aziz 502
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Threats & Synergies
Ahri is very difficult to face in lane as trades can almost never go in your favor. Try to reach level 6 before doing anything risky, and once you're level 6 just use your r-e combo to destroy her
Thankfully, annie isn't as hard as she seems when you go anivia because you outrange her.
Also lower range than anivia, as long as her q doesn't land on you you will beat her in all your trades. Use your q-q-e combo early game to out trade her and back off as soon as you do that so that she can't counter trade. As soon as you're level 6 keep in mind she has her ult and so keep your distance but use r-e as a form of harass
Azir is one of the harder matchups for anivia since he has a very long range and can out trade her. In order to beat him in lane, try to land max range q's and then e him and run away. Try to avoid a lot of harass from him and let him have his farm and let him push the lane and farm under your tower.
Ekko is a melee range ap carry, and therefore he should be very easy to play against, constantly harass him and try to freeze the lane as much as you can. (when you do so, stand beside your melee creeps so that he can't farm at all) Harass him whenever he tries to take a creep by using your q-q-e combo and you will easily stomp vs him.
Easy matchup as soon as you reach level 6, however beware his w's damage as it is very strong in this current meta. use your r to bait out his e, and as soon as he uses it harass him using q- q- e - r .
Katarina has been buffed and therefore try to only use your q whenever you know she doesn't have her e. If you do that the lane will be very easy.Also, when you are level 6, you can use your q to bait out her e r, and as soon as she uses her ultimate, use your w to displace her so that her ult stops, and then use r-e to out trade her and potentially kill her. Try to also outfarm her and freeze lane in order to outscale her.
Leblanc's rework definitely made her an easier opponent for anivia, and this is because her passive is no longer as annoying as it was, and she is more predictable. Make sure that as soon as she uses any of her abilities on you, back off so that her passive doesn't trigger on you and destroy you. If you are able to successfully do that, punish her by either using your q-e combo or r-e. Pushing the lane is also reccomended because it is very hard for leblanc to farm under tower
Although lissandra is not used much in this meta, she is always part of the meta and therefore is worth mentioning. Her q harass is pretty strong and not to be neglected, as the damage will surprise you over time and she can kill you quickly with her e r q w combo. Let her push you to the tower early game, and later game you will outscale her
Probably the easiest matchup for anivia because as soon as her q misses, you can quickly out trade her. You can be aggressive for this lane.
Malzhar is a very annoying champion to play against. As anivia, what you want to do is never trade with him unless a jungler comes, and stay next to tower and farm as you will outscale him late game.
Orianna is good at trading vs anivia, but there is one way to easily beat her in lane, and that is to fully utilise your q max range post level 6. As soon as you hit level 6, try to land a max range q, and if you get that you will instantly win the lane by using your q r e combo and then harassing and punishing her as soon as she tries to get any creeps. Your late game is also stronger than hers since you have much more damage than she would in teamfights.
Ryze vs anivia is more of a skill matchup, where the better player wins. The best advice for this matchup is to try and not get hit by his e, and this could be done by staying behind minions that are not already affected by his e. Also, whenever you get a stun on him try to max range e him to get an effective trade.
Syndra is a strong counter to anivia, since she can always outtrade her and burst her down. Best advice for this lane matchup is to let her push and not to stay in a straight line between any of syndra's ball and syndra, to avoid getting stunned. Also, if you have your egg up you can trade using r e while kiting her, and potentially all in to kill her.
Taliyah's kiting potential can be very frustrating since her q makes her very mobile, however, as soon as her q is on cooldown, you can step up and harass her using q e combo. Try to use this combo a lot and to harass her, and when she gets low, all in her. Asking junglers for help is good in this matchup
Talon seems like a very easy matchup, but his damage is broken at the current meta. Therefore don't fight him unless you know you can out trade him or not both of his w's hit you, in which case you casually trade him. Also, do not underestimate his passive as it deals a lot of damage. When you reach level 6, keep your distance and as soon as he uses his ult use your wall so that he can't reach you in time. Save your q as well when he uses his ult, so that you can stun him as soon as he jumps on you and you can potentially out trade him or kill him.
Veigar is an easy matchup for anivia, both early and late game as long as your egg is available. You outrange him, and out trade him. The movement speed quints makes you able to dodge both his q and w, and therefore always try to go for trades. Also, try to deny him as much farm as possible as he can be a threat to your ad carry late game if he gets good farm.
Vel'koz can be annoying, but as soon as his q is on cooldown, trades can easily be made with him. Save your wall for his ult as it can stop his ult, and try to trade him as much as you can as you will always win the trade.
Viktor is a hard lane bully in both the early and late game, however you do beat him late game. Unless you get a good jungler gank, try to play at your tower and farm as much as you can to scale for late game.
Vladimir has a short range, and therefore can be dealt with when playing anivia. Try to kite him as much as possible and to harass him without letting him use his q. As for late game, he might be able to outscale you but as soon as he engages on your team separate him from his team using your w, and your team fights will easily be won
Similar to lux, long range but useless early game. Your movement speed quints will enable to you easily dodge his q, which is his main source of damage, and as soon as you do that trade with him. Also, don't hesitate to all in him whenever possible, or trade with him as you will win 90% of trades
Yasuo can be a pain in the late game, but his early game is very easily counterable, and you can possibly delay his late game damage and mobility by destroying him early game. Try to ask for many jungler ganks, and freeze the lane and don't let him reach your creeps. as for late game, if he gets fed try to separate him from his team whenever he goes balls deep, and thats how you will win team fights
Zed is a strong champion for the time being, but against anivia he can easily be beaten. Try to dodge his skillshot (q) and trade him whenever he uses his w. Also, when he hits level 6, save your q for his ult, and as soon as he uses it, stun him where he lands (directly behind you) and then combo the q with your e and you will always out trade him.
Ziggs is also a hard champion to play against, because of his high range. However the only way to win this matchup is to be very aggressive while dodging his q's.
Using m pen marks is extremely helpful for anivia because this enables you to out trade early game, and for the late game deal extra damage to squishy targets (more effective than ap)
Health per level seals are very useful on anivia as they make her tanky late game, and since the passive of anivia is already there, there is no need for her to get armor runes as they will be useless for the early game, and much less effective in the late game than health per level seals.
Glyphs: An important thing for anivia is to have her e available at all times for trading. This is maximised when you have cooldown per level glyphs, since it will give you a good chunk of cooldown reduction, and it is more effective than magic resist as it is not needed since the egg is already there, and generally lasts for the whole of laning phase.
Quintessences: Movement speed quints are the most effective ones on anivia since they make her much more agile and therefore the amounts of skillshots you can dodge are much more than when you have extra ap instead.
The only controversies in these masteries are whether to get spell vamp or scaling ad/ap, where in my opinion vampirism is much more effective since the spell vamp is very effective with anivia's ultimate. The second controversial mastery is whether to use Meditation or Merciless, and in my opinion, using meditation is more effective since it will give you much more mana to spend, but this will decrease late game damage.
Well, not really.
Rod of ages is very helpful for scaling and therefore should be rushed, to give you a good chunk of health, mana and ap, and with its new passive also give you a similar stat to spell vamp.
Next up is the ZZ'rot portal, which is probably why many would think this is a troll build, however it is the perfect item to ensure that you will win when winning, and ensure that you can prolong the game when losing. So why ZZ'rot? This is mainly because not only does it give you a good chunk of armour and magic resist, it also gives you a lot of movement speed around towers, which is pretty much where you are most of the time in mid-late game. Also, with this you can push a lane the whole time while not even being there.
Anivia's ultimate requires a lot of mana to be used in team fights since it drains mana over time, and therefore archangel staff is very helpful with that.
Rabadon's Deathcap: Rabadon's deathcap is a standard item used on all ap carries, and it will be helpful late game as it will dramatically increase anivia's damage.
Void staff: Void staff is very important for anivia for her late game, as it will shred through tanks and anyone who builds magic resistance. Therefore build it before rabadon's deathcap to maximise your damage.
Generally speaking this is how it goes:
Firstly You get your tear of the goddess and catalyst of aeons and quickly upgrade the catalyst to Rod of Ages to quickly stack it.
A common mistake I see when I read other guides is people rushing Archangel's staff as their first or second item. This is not useful at all as it is not efficient and leaves you in a bad spot and therefore i love to build zzrot portal next, to get the movement speed out of it and get to push lanes with it and get tanky. This way you can control the minion waves to your favour and make better plays since the enemies have to react to your minion wave pushing unless they want their towers to die.
After zzrot portal I tend to go Sorceres's shoes or even sometimes before it, and after that I complete my archangel's staff, which by then has around 600 stacks of extra mana.
Next, I would build a void staff since AP is not really that important as anivia has a very strong base damage, and the extra magic pen will be very helpful in order to deal more dps. Experimentally this is also better than getting rabadon's deathcap first.
To end the build I buy Rabadon's deathcap because by then I have enough resistances and penetration and therefore the extra ap will be handy.
This way is the best way to build anivia in my honest opinion and works against typically all matchups.
Note, however, sometimes some adjustements might be needed. For exsmple, buying armor because you are being hardly beaten by a talon or zed early game. In that case, pick up chain vest early on, possibly before rod of ages, to be able to cope with all that damage. However continue with the rest of the build normally in this case. You usually will not need this because you already have enough mobility and health / your passive so with correct mechanics it is very hard for you to die early game
That sums up my guide of playing Anivia. Thank you for your time and if you have any questions you can list them in the discussion/comments section. I will be updating you with clips in the coming month.
As for when you hit level 6 (and hopefully got tear of the goddess already) just start shoving the lane as soon as the creep wave comes. This way you will get the minions, and incase the enemy midlaner wants to harass/all in you, just kite him/her around your ultimate ability. Usually this makes them regret trying and stop their attempt. After pushing the waves, always try to make picks whether by going with your jungler to counter jungle the enemy jungler and get their jungle warded, or even roaming and ganking for other lanes. Make sure your objective is getting their summoner spells if not killing them.
As the game proceeds, late mid-early late game is where you shine. Make aggressive picks with your wall, and if the enemies manage to escape and your team is still healthy, quickly rotate for an objective such as a tower/drake/baron or at least more warding around their jungles for more control.
If you are behind, no need to worry, as your zzrot portal will help you a lot with staying in the game and your ultimate can stop pretty much any siege (as long as you don't die). In season 6, most of the games that I had were very bad at the early/mid game, but with waveclear and stalling, most if not all games were switched and ended up in favor of my team and ended up in a victory.
Remember that your wall can be used as both engage and disengage, so don't forget to use it defensively in case your team is retreating.