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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
This build contains Offtank nocturne and Attack Damage nocturne. These builds can vary to your playstyle.
This guide will also contain how to use his abilities efficiently,jungle route, explanation for item choices, mastery choices and rune choices.
Please dont vote until you have read the whole guide, just so I get honest opinions and I am very open to constructive criticism
Pros:
Cons:
- He jungles extremely fast
- Has great ganking abilities
- Has a free spell block - Which is good against any champion
- Good escape mechanism
- Good disabler
Cons:
- Can be squishy if played wrong
- Can be weak at ganking until level 6
- Can be countered when ganking by AoE/Missile disables
- e.g. Janna's Howling Gale










So do you ask why jungle with nocturne?
lane nocturne doesn't show nocturne's full potential, this is what he can do in the jungle...
So do you also ask why play nocturne?
lane nocturne doesn't show nocturne's full potential, this is what he can do in the jungle...
- He can shred the jungle camps to pieces in short amounts of time
- Has the best ganking ability in the game when he reaches level six
- Can counter jungle the enemy junglers buffs very quickly
- Can recover very well if he has been counter jungled
- Can chase down enemies if they try get away during a gank very well with
Duskbringer
So do you also ask why play nocturne?
- He is a nightmare, what other games to you get to play a nightmare
- Has great engage,escape,1v1,counter-disabler abilities
- Can save team mates by taking hits with his
Shroud Of Darkness from abilities like
Nidalee's
and
Caitlyn's
- Has great farming potential thanks to his
Duskbringer and his
passive
- Has a skillshot that can steal important things from the enemy, like Baron Nashor Buff/Drake/Blue Buff/Red Buff
OFFENSIVE TREE















UTILITY TREE





Greater Mark Of Desolation- 9/9 - I take these marks because I think every AD champion needs these or else having Attack Damage is useless because alot of it gets blocked out
- 9/9 - I take these runes because they are the number 1 runes to take for the jungle, with these you block more of damage that the creep dish out, making it easier to jungle, also these help in the early/mid/late times of the game, stacked with your
Wriggle's and your
Atma's you get a decent amount of armour in the mid/late game
- 9/9 - I take these instead of
Greater Glyph's Of Warding because in the early game stages we dont need to Magic Resist in the jungle, and since we are only taking
Mercury's Treads as our only Magic Resist item in the game, unless you choose to take
Banshee's Veil, but overall these runes have much greater use than flat Magic Resist Glyph's
Greater Quintessence Of Desolation - 3/3 - Same reason as the marks, every Attack Damage champion in my eyes highly needs Armour Penetration for his/her Attack Damage to have a great effect
Optional Runes
- 3/3 - These Attack Damage Quintessence's are also completely up to you, these runes like the
Greater Glyph Of Alacrity, make jungling a bit faster with these, like before, they're not necessarily the best runes but it is up to you if you want your jungling speed to be faster or your overall champion to be more powerful
** - 9/9 - Now these Attack Speed Glyph's are completely up to you if you wish to take them or not, I mention these runes because the attack speed helps nocturne in the jungle, these aren't necessarily the best choice, it just makes jungling bit faster
These mean that those runes wont be the best for your overall in the late game, but help more for your early game jungling
Standard Rune Build
Greater Mark Of DesolationGreater Mark Of Desolation x9
Greater Seal Of Resilience x9
Greater Glyph Of Shielding x9
Greater Quintessence Of DesolationGreater Quintessence Of Desolation x3
Faster Jungling Rune Build
Greater Mark Of DesolationGreater Mark Of Desolation x9
Greater Seal Of Resilience x9
Greater Glyph Of Alacrity x9
Greater Quintessence Of Strength x3
These runes dont increase your jungling speed by a super high amount, just by a small amount, so I dont highly recommend you take these but it is up to you







Greater Quintessence Of Desolation - 3/3 - Same reason as the marks, every Attack Damage champion in my eyes highly needs Armour Penetration for his/her Attack Damage to have a great effect
Optional Runes



These mean that those runes wont be the best for your overall in the late game, but help more for your early game jungling
Standard Rune Build
Greater Mark Of DesolationGreater Mark Of Desolation x9


Greater Quintessence Of DesolationGreater Quintessence Of Desolation x3
Faster Jungling Rune Build
Greater Mark Of DesolationGreater Mark Of Desolation x9



These runes dont increase your jungling speed by a super high amount, just by a small amount, so I dont highly recommend you take these but it is up to you
Standard
Situational
Tanky
Attack Damage
Attack Damage w/ Survivability
Versus Heavy AD






Versus Heavy AP






Item Explanations





































Hopefully this guide opened your eyes out to all the different types of nocturne you can play, and hopefully to the newcomers to nocturne this convinced you to give him a go
Said in the Introduction and said again, since this is my first build I am open to constructive criticism
Hope you enjoyed the build, now get out there onto Summoner's Rift and kick some ...... Behind's.. with your badass Nightmare
Said in the Introduction and said again, since this is my first build I am open to constructive criticism
Hope you enjoyed the build, now get out there onto Summoner's Rift and kick some ...... Behind's.. with your badass Nightmare
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