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The Pain Bringer...

The Pain Bringer...

Updated on May 24, 2011
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League of Legends Build Guide Author Daemonos Build Guide By Daemonos 4,353 Views 10 Comments
4,353 Views 10 Comments League of Legends Build Guide Author Daemonos Build Guide By Daemonos Updated on May 24, 2011
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Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Ignite

Ignite

Introduction

Why build AP items on Tryndamere?
The reason I build AP items on Tryndamere is the fact his q has an AP ratio of 1.5:1. His e has an AP ratio of 1:1, which can be devastating with certain items like lich-bane Along with the fact every time Tryndamere crits, it reduces the cooldown on e every 2 seconds so you can dish out huge damage spinning around more than garen
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Runes

Runes
I use crit chance marks, seals and quints to help him with his early game so it's easier to lane and allows you to hit harder with the increased crit chance and allows you to keep a sustained amount of crits later on. I have used ArPen runes and they work as an alternative but don't get the job as much. I also use CDR per level glyphs to help with his cooldowns and being able to use r more often. The alternative to these would be flat CDR or even if you don't have those, you can sorta throw what you want in there such as AS or MR runes.
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Items

Item Builds
Starting items:
x3

Build Order:



gives you more lane dominance and the health potion3 can help you out if you're getting harassed more than usual and helps you out since you don't heal for much until about level 5. berserkers greaves gives you 25% AS and 70 movement speed. People often say to get mercurys treads because of CC but you actually do perfectly fine without it. gives you a good amount of MS, crit chance and AS, which makes laning phase/early game perfect for Tryndamere and upgrade to . guinsoos rageblade is an amazing mid-game item that fits the role for Tryndamere. It gives you AD, AP and each hit gives you 4% AS and 6AP per stack, allowing you to crit more and reducing your E faster to chase enemies.

Items you can build afterwards:



Gives you a huge AP boost along with a 30% increase of your AP. If you build for this item, I recommend starting with a .


50% AS and 55AP with a great unique passive to reduce your cooldowns by 25%, allowing you to use your R more often. The only downside is the mana regain since Tryndamere doesn't use mana whatsoever. But you knew that, right?


80 AP, 30 MR and 7% movement speed that allows your next attack to deal an additional 100% damage of your AP in damage. This makes your attacks hurt a lot more, especially combined with E which makes it hurt like a *****.


60 AD, 75 AP, 20% lifesteal and 25% spell vamp. The perfect hybrid item that gives you what you want for Tryndamere plus gaining health back with each attack you do.I love this one 8)


30 AD and 15% crit chance along with a unique passive that gives you 20 ArPen and 15% CDR. The unique active grants you 20% movement speed and 50% AS for 4 seconds. Everytime you attack an enemy it increase the duration by 2 seconds making it last a maximum of 8 seconds. Great item that allows you to knockdown those tanky DPS a bit while using the unique active to crit more.


80AD and 25% crit chance with a unique passive that let's crit damage deal 250% instead of 200%. Gives a great amount of AD and crit chance. What more could you ask for on a character like Tryndamere? Well, there are better items to get over this unless you have nothing else to buy.

You see, Tryndamere does enough damage on his own. Yes, getting more AD will allow his crits to do more damage but you're wasting time spending to rush this item just to get countered by a thornmail People will argue this and talk about how it's "the most important item for Tryndamere and you must rush immediately." They can do what they want but if you want to get the most out of Tryndamere, you don't bother with this item or build it last if the game is still going on for that long. I'm not telling you to never build infinity-edge so don't say I am.

OR you can go:






the next depends the situation...
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Team Work

Team Fights
The most important thing to remember is that you're a magnet for CC. The other team will doing everything in their power to lock you down so you'll be unable to move and be forced to use your ultimate which you'll barely escape or die. Try to wait for them to use their CCs and wait for the moment to go in after their carry/squishes and take down their most important teammate, especially if it's a DPS or support champion that heals.

The more they take your health down, the more you'll fight back with more crit chances and with AP items, you can preserve your ultimate with increased heal. Your e will be used to deal AoE damage to multiple targets and chasing down people who run away. With the 1:1 AP ratio and along with certain items such as rabadons-deathcap and lich-bane, you can dish out serious pain, which after you do. Auto-attack and when you crit, your e cooldown goes down by 2 seconds so you can do it yet again, and again.
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Summary

Criticisms: Critiqued
With every guide, there's criticism bound to be afoot and I'm here to handle some of the same criticism I see that are not correct.

This build isn't going to work, it's gimmicky, etc.

How do you even know it's not going to work if you haven't tried it out yourself? It isn't gimmicky at all and it makes Tryndamere more viable than he was before if you solely build AD items on him since a simple thornmail can ruin your day. If you try this guide and it doesn't work then it's something on your side, not this guide.

You can heal more but if a simple ignite comes across you like 99% of fights do, the healing is reduced and you'll die with having dealt minimal damage anyway.

First off, ignites can be troublesome for anyone early game but they fall off as the game goes on. Yes, it does cut your heal off by half but it still won't make that much of a difference because you still heal a good amount back, along with undying rage and having lifesteal/spell vamp where ignite tampers off and doesn't serve much.

Infinity Edge should be a core item. 250% instead of 200% damage crits and that's Tryndamere deals his damage.

You see, Tryndamere does enough damage on his own. Yes, getting more AD will allow his crits to do more damage but you're wasting time spending to rush this item just to get countered by a thornmail. People will argue this and talk about how it's "the most important item for Tryndamere and you must rush immediately." They can do what they want but if you want to get the most out of Tryndamere, you don't bother with this item or build it last if the game is still going on for that long. I'm not telling you to never build Infinity Edge so don't say I am.


Final Comments
When you first start playing Tryndamere, you'll have a tough time and very well may just want to stop using him. That's the reason why he's a hard carry but don't let that get in your way. Keep trying and try out different builds to get a feel for him.

Please Try this out and post comments and Rate!!!
Do not give any attention to the analyzed statistics panel its is very very item dependent and this panel is only with 3 items...
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League of Legends Build Guide Author Daemonos
Daemonos Guide
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The Pain Bringer...

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