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Introduction
- Magic Pen reds: are good for late game cause it synergies well with all of Amumu's skill especially his despair which annoys the hell out of tankers cause of its percentage damage dealt.
- Armour yellows: Good for early jungling so as not to take too much damage from those jungle minions and also works well when ganking AD champions at bottom lane and take lesser damage.
- Magic resist per lvl blues: I pick this rune because i think Amumu have relatively low magic resist even in late game and also that since that op "Force of Nature" item is not there anymore so i thought of taking it anyways.
- Flat ap quints: I pick this rune for faster jungling in the cause of the extra damage that also synergies well with Amumu's passive and the magic pent from our red runes.
Like i said feel free to give me critics and help me improve my Amumu. And this runes are not strict so feel free to use what you want as long as you are comfortable ;)
- Really quick jungler
- Good ganks
- Good CC
- Great Ap scaling on all skill.
Here are the Cons!
- Weak if blue gets stolen
- Gets easily countered by strong junglers like Udyr/Lee sin/Shyvana and etc.
- Mana problems (if blue is stolen)
- All alone D:
Smiteless jungle:
Wolves >>> Blue golems >>> Red lizard >>> Wraiths >>> Wolves >>> Stone golems.
I usually get a smiteless pull from my teammates so that i can gank lanes that needs help at lvl 3 when you just finished red lizard. If all lanes are doing fine just continue jungling and look out for other lanes too.
Non smiteless jungle:
Wolves >>> Blue golems >>> Wraiths >>> Wolves/Stone golems >>> Red lizard >>> wraiths.
This jungling route is a little slower cause you did not geta smiteless pull from your team mate but nonetheless its still very good.
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