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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Threats & Synergies
Lucian
In lane, he can maneuver around you and exit a trade whenever he wants with his E. His poke is on much less of a cooldown than yours, and he has a very strong laning phase and mid game, the polar opposite of Kog'Maw's strengths.
Introduction
Pros
|
+ Late game gigacarry + Lives off on-hit damage, so tank killing is no problem + ![]() + Form of self-peel with ![]() + ![]() + Can destroy anyone who can't burst him late game |
Cons
|
+ Very weak early and mid game compared to other ADCs + Highly dependent on smart positioning and peel from team late + Gets targeted a lot + High risk damage dealer in laning phase |

When you die, your body turns into basically a controllable time bomb that explodes after a few seconds. Basically this is a good way to ensure 1v1 trades are "worth" (unless your opponent has high mobility) and to have an impact in fights even after you die.
Q:

You fire a wad of spit, pretty much. This deals a little magic damage but also reduces enemy armor and MR for a bit, allowing you to get in good damage when trading. Make sure to kite though!. Also provides passive attack speed with each rank.
W:

Your main source of damage. When



E:

This is your self-peel. While it may be AP Kog's hallmark, you shouldn't really be using this ability for damage unless you can get a kill with it. In general, save it for disrupting teamfights or when someone's on your tail, as you're pretty immobile without kiting.
R:

You spit really high into the air. The spit then lands on someone. The spit does damage based on missing health (more missing health, more damage). While its range is pretty small at rank 1, it still can be potent for trading, poking, or dueling. However, it really comes online in teamfights, as a way to do consistent, safe damage. Just watch out for the increasing mana costs.

Standard boots for ADC. I recommend getting them fairly early for earlier movespeed and DPS.

An all-around item that fits your kit and helps you through the early and mid game. The





This helps establish your on-hit damage base. Both the lifesteal and attack speed also make you more well-rounded and capable of fighting.

Here's where you start becoming a teamfight monster. By now you have good on-hit damage, which, when added to the attack speed you have as well as the distribution of damage thanks to Runaan's bolts, makes people think twice before walking up to you.

Alternative to Hurricane. Gives overall more attack speed and better dueling/single-target focus at the cost of damage distribution and on-hit.

This gives the last major push in your offensive power. Adding some juicy crits to your arsenal never hurts, and this helps to kill priority targets like carries much faster.

You don't really need pen like other ADCs do, since your way of killing tanks is through the percent health on-hit damage from your W. Maybe take a Lord Dominik's if they have someone with an absurd amount of armor, like a



This gives you some insurance in fights, especially if you're going after their mid laner. Remember to charge the shield before you go in.


Good lifesteal and damage, but also provides the component of


Good damage and the best lifesteal in the game. Take if you think you need sustain.

Take if you have a hard time lasting through fights, although BT would be better.

Take if you're your team's only hope of winning.








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