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Spells:
Exhaust
Ignite
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Creator's notes
I've also made a few changes in the item build and the rune build, such as removing


I would prefer that you comment and vote if you have tried the guide, and please, no down-vote without a comment saying why.
I will try to keep the guide updated and as I learn BBcodes better I will make it look better too.
Feel free to leave a comment with tips on how to use the codes, what to change, what is good/ bad etc.
If this guide is appreciated I will make more guides to some of my favorite champions. Then you can expect a guide for


And thanks to jhoijhoi, who helped me with the codes with his "Make-a-guide"-guide.
That's all from me. Have a good day!
TheKut

If you get the full guide you can close to always tank two other champs by yourself and chase them away with 1/3 of your health to go. With a few more teammates you can also get the whole team. And if you have to run away from team fights you can join again in a few more secinds due to the combo of



These runes are:
- 9
Greater Mark of Armor
- 9 Greater Seal of Vitality
- 9
Greater Glyph of Magic Resist
- 9 Greater Quintessence of Vitality
The things that a real tank needs is health, magic resist and armor, and these runes gives a fair amount of all of this.


After that it's important to get some speed to make running and chasing (especially with



After that you should get


You also need to get health pretty quickly, and therefore you should get a


Now it's time for the






Though, unless you're up against an AP-poor team, or really dominates the lane I would recommend to buy

Additional items


I would probably also suggest






Chosen of the Storm
This is your passive. When you reach 30% of your maximum health it will set off and heal you for 30% of your max health. When it has set off it has 120 seconds cooldown. If it is on cooldown and you go below 30% health and the cooldown finishes, then it will no set off before you get hurt one more time.
(Q) Rolling Thunder
Your first choice ability. It raises your movement speed with 15%, or with 45# if you're running towards an enemy champion. This speed boost lasts for 4 seconds, or until you attack something. When attacking after using this you will get 30/60/90/120/150 bonus physical damage. You will also fling the target behind you unless the target is a turret, nexus, inhibitor, Baron or the dragon.
(W) Frenzy
Your second ability, and your most important skill, except your ulti. You gain 8/11/14/17/20% AS. This effect stacks up to 3 times and gives this ability an active that can be used after 3 stacks. It allows you to bite a target, dealing 80/125/170/215/260 (+15% of bonus health) physical damage. This damage is increased by 1% for every 1% of the targets missing health.
(E) Majestic Roar
Your third ability. It is good while chasing, in team fights, while running and while farming. It deals 60/105/150/195/240 (+60% of ability power) magic damage to all nearby enemy's and slows them by 30/35/40/45/50% for 3 seconds. Minions, monsters and pets are feared too.
(R) Thunder Claws
Your ultimate and final ability. For the following 12 seconds your autoattacks will blast the targets with lightning, dealing 75/115/155 (+30% of ability power) magic damage to the target, as well as 3 nearby enemys, but will only hit each target once. If possible it will focus champions.The first thing you should get is




After that you should get

Now it's time for



Now that you have the tree first abilities you should max



Prefered Summoner Spells
Exhaust![]() ![]() ![]() ![]() |
SPACE |
Ignite![]() ![]() |
Additional Summoner Spells
Ghost![]() ![]() |
SPACE |
Heal![]() ![]() ![]() |
SPACE |
Surge![]() |
SPACE |
Flash![]() |
Off Limits Spells
Revive![]() ![]() ![]() |
SPACE |
Smite![]() ![]() ![]() |
SPACE |
Promote![]() |
SPACE |
Clarity![]() ![]() |



Majestic Thunder
This is well known and useful combo made out of


You start by charging an enemy - preferably with gank - with










Last Hitting Frenzy
When ganking, you will most time be able to land more than 3 basic hits, and then


It works most time, but many other champions have similar skills that is good for last hits, so be on your toes.
The same technique can be used if someone tries to steal a buff from you when jungling.


Chosen Heal
This is also a good combo if you have



It's a pretty obvious combo, but it's still useful.




The Full Damage Combo
This is a combo that all champions have, and it contains all your abilities. To use this to the fullest you should be able to depend on your tank advantage. Start by making an enemy attack you, thinking they can take you down, the immediately set off

They won't do as much damage as they hoped, but probably won't run just yet. If you think that the fight is too even, try to get the advantage by using


It surely won't make them stay, really, but it will give you time to land a few more hits before

This is most time enough to get a kill, or at least enough to make them think twice before attacking you again.
Though, if they really can match you, you will still have


Minion Lightning
This is a simple but useful combo. If an opponent gets away with barely any health left, this is what to do: Chase them until you get near minions, set off

Remember that they have to be really low on health for this to work since they can only be hit once in a row, unless there are 3 minions or less there.
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