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Spells:
Smite
Ghost
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction

Skarner's passive is Energize. Each of Skarner's basic attacks reduces the cool-down of all of his abilities by one second. The cool-down reduction is greater against enemy champions.
Skarner's first ability is
Shattered Earth. Skarner lashes out, dealing area of effect magic damage in a small radius. If Skarner hits an enemy, he becomes energized and his next
Shattered Earth will slow each enemy hit. I take
Shattered Earth at level 1 and max it immediately.
Skarner's second ability is
Seismic Bastion. Skarner encases himself in a crystal shell, gaining a shield as well as a movement speed and attack speed buff for a short time. If the shield breaks or the ability times out, the speed buffs end. To get the best speed and shield out of
Seismic Bastion, I take a point at level 3 but max it by level 13.
Skarner's third ability is
Ixtal's Impact. Skarner sends out a wave, dealing magic damage in a line and marking all enemies hit. Receiving damage from Skarner through attacks, abilities, or masteries consumes the mark, healing Skarner. The first mark consumed heals for the greatest amount while each subsequent consumption heals for a reduced amount down to a cap. I take
Ixtal's Impact at level 2 but max it last.
Skarner's ultimate is
Impale. Skarner encases his target in crystal, dealing magic damage initially, suppressing them for a short time, then dealing additional damage when the effect ends. During this time, Skarner can move his target around the battlefield. Although he can't activate
Ixtal's Impact or perform basic attacks, he CAN activate
Shattered Earth, to prepare a slow for his victim, and his
Seismic Bastion, allowing him to drag his opponent even further.
Skarner's first ability is



Skarner's second ability is


Skarner's third ability is


Skarner's ultimate is




For items, open with a
Cloth Armor and five
Health Potions. Pick up
Vampiric Scepter and
Boots. Upgrade to
Wriggle's Lantern and pick up another
Vampiric Scepter. Upgrade to
Mobility Boots and pick up
Sheen before upgrading to
Bilgewater Cutlass. Ugrade
Sheen to
Trinity Force and
Bilgewater Cutlass to
Hextech Gunblade. Finish out your build with
Sunfire Aegis and
Guinsoo's Rageblade or
Madred's Bloodrazor.
















Start at the Ancient Golem buff and have your teammates guard you from enemy counter-jungling and leash the Golem when it spawns for some free damage. Failing the pull, Skarner is capable of soloing the Golem while only using two
Health Potions. Be very careful of enemy Junglers like
Shaco or
Nocturne who specialize in letting you do all the work then stealing the buff with
Smite. If you see the enemy team try to gank you at blue, don't fight, run to the other Golem camp in the opposite jungle.
Once you've gotten the Golem, head for the Wolves, then look for ganks in the appropriate lane. Mid-Top from blue team's jungle, or Mid-Bot from purple team's. With
Ghost you can surprise your opponents with an early gank and possibly pick up a kill/first blood.
If no ganks are readily available move to one of the two Wraith camps, then the Elder Lizard, look for ganks once you get Red buff, if a gank is available, skip the small Golems. If not, take the Golems and recall/repeat.
>> Blue Golem
>> Wolves
>> Gank/Wraiths
>> Elder Lizard
>> Gank/Small Golems
>> Recall/Repeat




Once you've gotten the Golem, head for the Wolves, then look for ganks in the appropriate lane. Mid-Top from blue team's jungle, or Mid-Bot from purple team's. With

If no ganks are readily available move to one of the two Wraith camps, then the Elder Lizard, look for ganks once you get Red buff, if a gank is available, skip the small Golems. If not, take the Golems and recall/repeat.
>> Blue Golem
>> Wolves
>> Gank/Wraiths
>> Elder Lizard
>> Gank/Small Golems
>> Recall/Repeat
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