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Recommended Items
Spells:
Flash
Heal
Items
Ability Order

Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hello everyone! I'm labdaltonator from the NA server. Don't be shyed away from my rank of Bronze 2, because this guide is mostly for normal play only because I don't trust random supports because of my past experiences. So if you are going into ranked, I would recommend finding a friend that would enjoy to support you!I have been playing Ezreal for quite some time now, so I figured to share my guide with the rest of the world!
ON TO THE GUIDE!!!
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Pros
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+ Good Scaling + Great Escape + Awesome All Around Damage + Stacking Passive Steroid + Good Poke |
Ezreal has a stacking passive the gives him attack speed with every ability that hits an enemy |
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Cons
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+ POSITIVE ATTRIBUTE + No CC + All Skillshots + Squishy + Some Early Mana Problems |
One of the things that Ezreal lacks is Crowd Control, but a good support can make up for that. All his abilities are skillshots, not counting his |
Runes
Greater Mark of Attack Damage: Adds roughly an extra 8.55 Attack Damage. These plus your Quints will equal up to the max of 15 extra Attack Damage.
Greater Seal of Armor: Helps Ezreal defend a lot of earl game harass from any basic attack or spells that deal physical damage.
Greater Glyph of Magic Resist: Helps Ezreal against most support and some champions whose spells deal magic damage, such as
Corki. Should give you about 12 Magic Resist.
Greater Quintessence of Attack Damage: Adds roughly an extra 6.75 Attack Damage to your beginning game, which is almost essential.
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Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 6 seconds and stacks up to 5 times. This passive is basically spammable, so you should try to hit as much abilities as possible.
Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second. This will be your main damage output ability.
Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds. This is your secondary ability, although it won't output lots of damage, it will do enough with an AD build.
Ezreal instantly teleports to a nearby target location and fires a homing bolt at the nearest enemy unit within 750 range, dealing magic damage to it. Use this for an escape, or even initiation if you so wish.
After gathering energy for 1 second, Ezreal fires a powerful, broad energy missile that travels in a line across the whole map dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt. This is your global ultimate banana! Use it to finish off your enemies.
Item Sequence
Trinity Force
3333
Ionian Boots of Lucidity
900
Infinity Edge
3500
Guardian Angel
3200
Phantom Dancer
2650
Last Whisper
1450
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I chose these boots over |
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If you have ever read the tool tip on Trinity Force, you should understand why. The tip says "Tons of Damage" and it is 100% correct. This item adds ability power AND attack damage, making all of Ezreal's skills instantly better. The spellblade passive from |
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Quite possibly the best item for an ADC to grab at some point, the |
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The |
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With this item your opponents are sure to start crying for mercy, as your super lethal auto attacks can pierce through the armor that they spent the whole game stacking. as Ezreal deals magic damage with abilities and physical damage with auto attacks, he is a killing machine. The only item in the game with both armor and magic resist stats is the |
Thank you and have a great day






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